Player Matchup

Sun Wukong
Sun Wukong
ArtDZy
Sun Wukong
Level 25
God Stats
2W - 4L
1,581 SR
Queue Stats
40W - 31L
1,580 Elo+
Party 2
Neith
Neith
HeavenWindStaff
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Hime-Arikawa101
Danzaburou
Level 40
God Stats
0W - 1L
1,831 SR
Queue Stats
5W - 5L
1,489 Elo+
Party 3
Poseidon
Poseidon
PanduhTea
Poseidon
Level 121
God Stats
3W - 1L
1,594 SR
Queue Stats
247W - 221L
1,533 Elo+
Party 2
Bellona
Bellona
rusty-M22
Bellona
Level 129
God Stats
5W - 3L
1,493 SR
Queue Stats
5W - 6L
1,572 Elo+
Party 3
Team Averages
Level 68
1,600 SR
1,535 Elo+

VS

Team Averages
Level 105
1,710 SR
1,606 Elo+
Geb
Geb
JetttCooper
Geb
Level 156
God Stats
4W - 0L
1,830 SR
Queue Stats
39W - 28L
1,649 Elo+
Party 1
Sol
Sol
KittyRave
Sol
Level 155
God Stats
6W - 3L
1,807 SR
Queue Stats
79W - 71L
1,605 Elo+
Party 1
Amaterasu
Amaterasu
LeeroyJnkins447
Amaterasu
Level 43
God Stats
4W - 1L
1,601 SR
Queue Stats
18W - 19L
1,438 Elo+
Solo
Cu Chulainn
Cu Chulainn
LeonTruewind
Cu Chulainn
Level 156
God Stats
1W - 0L
1,317 SR
Queue Stats
57W - 43L
1,621 Elo+
Party 1
Cernunnos
Cernunnos
Rhomboidgoose
Cernunnos
Level 13
God Stats
6W - 0L
1,993 SR
Queue Stats
16W - 7L
1,718 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArtDZy
Sun Wukong
10
2 / 3 / 0
6,263
522
4,897
10,132
5,408
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 5 / 0
5,274
440
1,709
5,850
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Hime-Arikawa101
Danzaburou
9
2 / 6 / 2
5,786
482
7,002
10,734
3,671
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
PanduhTea
Poseidon
11
0 / 3 / 1
6,373
531
5,679
8,760
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
rusty-M22
Bellona
9
3 / 5 / 2
6,063
505
6,267
11,835
11,911
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 7
7,482
624
4,904
10,241
4,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 0 / 6
8,514
710
8,511
5,789
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
LeeroyJnkins447
Amaterasu
12
4 / 1 / 1
7,633
636
5,851
9,177
5,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
LeonTruewind
Cu Chulainn
12
5 / 1 / 3
7,554
630
7,666
10,866
7,966
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
Rhomboidgoose
Cernunnos
12
4 / 3 / 4
7,070
589
7,249
9,996
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
7
Kills
22
22
Deaths
7
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ArtDZy
Sun Wukong
2
3
0
0.67
L
0
5
0
0
L
Danzaburou
Hime-Arikawa101
Danzaburou
2
6
2
0.5
W
4
2
7
3.75
W
5
0
6
8
W
Amaterasu
LeeroyJnkins447
Amaterasu
4
1
1
4.5
W
Cu Chulainn
LeonTruewind
Cu Chulainn
5
1
3
6.5
L
Poseidon
PanduhTea
Poseidon
0
3
1
0.17
W
Cernunnos
Rhomboidgoose
Cernunnos
4
3
4
2
L
Bellona
rusty-M22
Bellona
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,554
Damage
34,181
47,311
Taken
46,069
26,346
Mitigated
23,566
7,871
Healing
21,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ArtDZy
Sun Wukong
4,897
1,373
0
2,809
10,132
5,408
706
858
9,274
0
32,918
L
1,709
510
0
247
5,850
2,424
0
4,697
1,153
0
22,125
L
Danzaburou
Hime-Arikawa101
Danzaburou
7,002
3,831
0
2,218
10,734
3,671
540
2,042
8,692
0
39,527
W
4,904
1,293
0
3,974
10,241
4,425
0
22
10,219
47,419
0
W
8,511
3,574
0
3,884
5,789
2,727
1,186
2,249
3,540
56,852
5,466
W
Amaterasu
LeeroyJnkins447
Amaterasu
5,851
3,505
0
5,552
9,177
5,073
438
0
9,177
0
40,322
W
Cu Chulainn
LeonTruewind
Cu Chulainn
7,666
1,780
1,026
3,140
10,866
7,966
0
2,206
8,660
3,307
25,037
L
Poseidon
PanduhTea
Poseidon
5,679
835
0
618
8,760
2,932
0
3,109
5,651
54,485
0
W
Cernunnos
Rhomboidgoose
Cernunnos
7,249
3,467
0
3,835
9,996
3,375
528
1,202
8,794
0
45,817
L
Bellona
rusty-M22
Bellona
6,267
1,857
144
1,835
11,835
11,911
0
3,148
8,687
0
24,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,759
Gold Earned
38,253
280
Minions Killed
388
0
Camps Cleared
0
1,171,821
Distance Traveled
1,233,314
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,263
522
53
4
0
214,487
0
L
Neith
5,274
440
41
3
0
203,153
0
L
Danzaburou
5,786
482
55
5
0
215,279
3
W
Geb
7,482
624
82
7
0
277,573
2
W
Sol
8,514
710
119
10
0
234,545
2
W
Amaterasu
7,633
636
72
6
0
225,731
6
W
Cu Chulainn
7,554
630
30
3
0
257,925
0
L
Poseidon
6,373
531
100
8
0
293,752
0
W
Cernunnos
7,070
589
85
7
0
237,540
1
L
Bellona
6,063
505
31
3
0
245,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role