Player Matchup

Cliodhna
Cliodhna
SccheissGeist
Cliodhna
Level 85
God Stats
13W - 8L
1,454 SR
Queue Stats
100W - 94L
1,556 Elo+
Party 3
Rama
Rama
TiKwad
Rama
Level 149
God Stats
6W - 3L
1,254 SR
Queue Stats
99W - 72L
1,597 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Totosai
Morgan Le Fay
Level 155
God Stats
8W - 7L
1,673 SR
Queue Stats
286W - 287L
1,600 Elo+
Solo
Shiva
Shiva
Vanvike
Shiva
Level 107
God Stats
10W - 7L
1,683 SR
Queue Stats
201W - 179L
1,599 Elo+
Party 3
Maui
Maui
wakobong
Maui
Level 153
God Stats
32W - 18L
1,605 SR
Queue Stats
156W - 131L
1,587 Elo+
Party 2
Team Averages
Level 130
1,534 SR
1,588 Elo+

VS

Team Averages
Level 132
1,621 SR
1,682 Elo+
Baron Samedi
Baron Samedi
Grande Autistic
Baron Samedi
Level 160
God Stats
43W - 32L
1,640 SR
Queue Stats
265W - 177L
1,727 Elo+
Party 1
Thoth
Thoth
JackHunchoo
Thoth
Level 73
God Stats
0W - 1L
1,934 SR
Queue Stats
7W - 5L
1,697 Elo+
Party 1
King Arthur
King Arthur
Pillbobaggons
King Arthur
Level 129
God Stats
2W - 5L
1,426 SR
Queue Stats
41W - 42L
1,592 Elo+
Solo
Serqet
Serqet
Washburn757
Serqet
Level 159
God Stats
0W - 1L
1,316 SR
Queue Stats
60W - 49L
1,655 Elo+
Party 1
Izanami
Izanami
Woadington
Izanami
Level 137
God Stats
3W - 2L
1,790 SR
Queue Stats
14W - 8L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
SccheissGeist
Cliodhna
19
10 / 3 / 9
12,529
570
17,839
21,579
8,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Rama
TiKwad
Rama
19
5 / 5 / 7
12,066
548
16,269
21,389
7,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
Totosai
Morgan Le Fay
18
4 / 4 / 14
11,892
541
18,277
19,560
10,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
Vanvike
Shiva
20
9 / 4 / 12
13,203
600
16,245
19,947
22,762
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Maui
17
2 / 3 / 18
11,258
512
7,426
23,745
19,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Grande Autistic
Baron Samedi
14
0 / 6 / 7
9,783
445
10,512
19,019
23,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
6 / 6 / 4
11,662
530
23,554
15,834
6,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
Pillbobaggons
King Arthur
17
4 / 6 / 5
11,779
535
14,173
23,056
23,807
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
19
6 / 6 / 1
11,934
542
9,345
20,188
9,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Woadington
Izanami
17
3 / 7 / 6
11,483
522
19,370
23,000
7,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
42
30
Kills
19
19
Deaths
31
60
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Grande Autistic
Baron Samedi
0
6
7
0.58
L
6
6
4
1.33
L
King Arthur
Pillbobaggons
King Arthur
4
6
5
1.08
W
Cliodhna
SccheissGeist
Cliodhna
10
3
9
4.83
W
Rama
TiKwad
Rama
5
5
7
1.7
W
Morgan Le Fay
Totosai
Morgan Le Fay
4
4
14
2.75
W
Shiva
Vanvike
Shiva
9
4
12
3.75
L
Serqet
6
6
1
1.08
L
Izanami
Woadington
Izanami
3
7
6
0.86
W
Maui
2
3
18
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,056
Damage
76,954
106,220
Taken
101,097
69,070
Mitigated
71,474
35,101
Healing
26,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Grande Autistic
Baron Samedi
10,512
998
984
4,898
19,019
23,876
26
7,408
11,611
26,173
0
L
23,554
580
0
1,634
15,834
6,406
814
5,096
10,738
109,729
0
L
King Arthur
Pillbobaggons
King Arthur
14,173
1,478
0
1,915
23,056
23,807
492
4,925
18,131
13,849
71,735
W
Cliodhna
SccheissGeist
Cliodhna
17,839
2,587
0
10,748
21,579
8,982
0
7,447
14,024
0
110,943
W
Rama
TiKwad
Rama
16,269
10,608
0
9,346
21,389
7,529
0
5,881
15,268
0
123,703
W
Morgan Le Fay
Totosai
Morgan Le Fay
18,277
1,506
359
2,983
19,560
10,696
202
7,658
11,562
93,082
0
W
Shiva
Vanvike
Shiva
16,245
2,622
608
2,253
19,947
22,762
70
5,406
14,159
0
87,413
L
Serqet
9,345
1,600
0
8,394
20,188
9,759
0
2,509
17,679
0
101,239
L
Izanami
Woadington
Izanami
19,370
15,797
0
8,877
23,000
7,626
3,369
5,468
17,532
0
97,513
W
Maui
7,426
1,746
3,794
5,010
23,745
19,101
28
11,248
12,497
28,521
5,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,948
Gold Earned
56,641
668
Minions Killed
643
0
Camps Cleared
0
2,194,280
Distance Traveled
2,062,838
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,783
445
21
1
0
395,767
7
L
Thoth
11,662
530
159
7
0
417,676
6
L
King Arthur
11,779
535
151
7
0
403,337
3
W
Cliodhna
12,529
570
142
6
0
503,716
1
W
Rama
12,066
548
181
8
0
362,804
2
W
Morgan Le Fay
11,892
541
148
7
0
431,308
8
W
Shiva
13,203
600
153
7
0
458,926
2
L
Serqet
11,934
542
155
7
0
499,564
2
L
Izanami
11,483
522
157
7
0
346,494
2
W
Maui
11,258
512
44
2
0
437,526
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role