Player Matchup

He Bo
He Bo
 
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DyNaMIж
Hercules
Level 110
God Stats
2W - 0L
1,745 SR
Queue Stats
158W - 46L
1,846 Elo+
Party 1
Thanatos
Thanatos
McLxNoisy
Thanatos
Level 109
God Stats
3W - 0L
1,785 SR
Queue Stats
53W - 9L
1,853 Elo+
Party 1
Team Averages
Level 120
1,677 SR
1,733 Elo+

VS

Team Averages
Level 88
1,283 SR
1,479 Elo+
Ah Muzen Cab
Ah Muzen Cab
MundusVision
Ah Muzen Cab
Level 41
God Stats
0W - 2L
1,323 SR
Queue Stats
5W - 5L
1,539 Elo+
Solo
Kuzenbo
Kuzenbo
Reney
Kuzenbo
Level 156
God Stats
0W - 1L
1,315 SR
Queue Stats
15W - 10L
1,665 Elo+
Solo
Sol
Sol
iKaTastRoFFa
Sol
Level 68
God Stats
9W - 16L
1,211 SR
Queue Stats
20W - 32L
1,234 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
6 / 0 / 4
9,168
833
11,839
6,455
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
DyNaMIж
Hercules
14
2 / 0 / 8
7,976
725
7,075
9,027
8,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
McLxNoisy
Thanatos
13
4 / 2 / 8
8,240
749
10,505
7,928
3,598
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MundusVision
Ah Muzen Cab
11
0 / 5 / 1
6,508
592
4,359
9,675
3,032
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Reney
Kuzenbo
12
0 / 3 / 2
7,508
683
3,353
13,120
13,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
1 / 4 / 1
7,237
658
3,273
10,655
3,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
12
Kills
1
2
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
0
4
8
W
Hercules
DyNaMIж
Hercules
2
0
8
6
W
Thanatos
McLxNoisy
Thanatos
4
2
8
4
L
Ah Muzen Cab
MundusVision
Ah Muzen Cab
0
5
1
0.1
L
Kuzenbo
Reney
Kuzenbo
0
3
2
0.33
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,419
Damage
10,985
23,410
Taken
33,450
14,863
Mitigated
19,781
9,646
Healing
5,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
11,839
1,390
0
1,597
6,455
2,749
152
2,126
4,329
54,515
0
W
Hercules
DyNaMIж
Hercules
7,075
1,945
0
2,694
9,027
8,516
296
2,073
6,954
0
22,649
W
Thanatos
McLxNoisy
Thanatos
10,505
3,094
0
5,355
7,928
3,598
484
2,276
5,652
0
23,827
L
Ah Muzen Cab
MundusVision
Ah Muzen Cab
4,359
814
0
1,554
9,675
3,032
0
2,820
6,732
0
15,776
L
Kuzenbo
Reney
Kuzenbo
3,353
1,053
0
1,897
13,120
13,186
155
5,759
7,019
20,981
0
L
3,273
1,493
0
2,204
10,655
3,563
0
3,323
7,156
19,202
2,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,384
Gold Earned
21,253
183
Minions Killed
98
0
Camps Cleared
0
648,437
Distance Traveled
627,103
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,168
833
118
11
0
217,955
2
W
Hercules
7,976
725
31
3
0
212,830
3
W
Thanatos
8,240
749
34
3
0
217,652
3
L
Ah Muzen Cab
6,508
592
19
2
0
207,878
1
L
Kuzenbo
7,508
683
34
3
0
226,804
2
L
Sol
7,237
658
45
4
0
192,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role