Player Matchup

Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Desvxlado
Tiamat
Level 90
God Stats
3W - 6L
1,375 SR
Queue Stats
190W - 173L
1,536 Elo+
Party 1
Ymir
Ymir
INT3RNAL D3A7H
Ymir
Level 128
God Stats
1W - 11L
1,231 SR
Queue Stats
293W - 299L
1,539 Elo+
Solo
Yemoja
Yemoja
ITS GUCCIE
Yemoja
Level 160
God Stats
0W - 1L
1,518 SR
Queue Stats
47W - 39L
1,578 Elo+
Party 2
Nike
Nike
peanutbitter
Nike
Level 91
God Stats
4W - 8L
1,330 SR
Queue Stats
191W - 171L
1,517 Elo+
Party 1
Team Averages
Level 123
1,391 SR
1,534 Elo+

VS

Team Averages
Level 122
1,490 SR
1,499 Elo+
Nike
Nike
MastaMilkman
Nike
Level 143
God Stats
1W - 1L
1,261 SR
Queue Stats
261W - 258L
1,454 Elo+
Solo
Cthulhu
Cthulhu
ProMisplayz
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 59L
1,509 Elo+
Solo
Artemis
Artemis
RJBuquing
Artemis
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,484 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
childeater16
Morgan Le Fay
Level 146
God Stats
5W - 0L
1,830 SR
Queue Stats
76W - 64L
1,567 Elo+
Party 3
Aphrodite
Aphrodite
sol1papaya
Aphrodite
Level 145
God Stats
3W - 4L
1,357 SR
Queue Stats
593W - 640L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 9 / 3
8,710
544
5,938
19,012
9,498
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Desvxlado
Tiamat
17
2 / 7 / 3
9,816
614
22,503
19,100
16,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 7 / 1
10,670
667
11,351
30,369
22,952
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
ITS GUCCIE
Yemoja
18
1 / 4 / 3
10,696
669
10,971
19,682
25,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
0 / 8 / 4
8,634
540
10,400
21,394
22,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 21
12,535
783
19,880
32,839
36,007
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
ProMisplayz
Cthulhu
20
11 / 1 / 20
13,331
833
20,142
17,753
21,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
RJBuquing
Artemis
19
6 / 1 / 23
11,398
712
17,149
12,857
7,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
childeater16
Morgan Le Fay
20
8 / 2 / 23
11,906
744
31,324
18,721
11,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
sol1papaya
Aphrodite
17
3 / 1 / 24
10,799
675
10,231
9,075
8,458
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
146
7
Kills
35
35
Deaths
7
14
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
9
3
0.28
L
Tiamat
Desvxlado
Tiamat
2
7
3
0.5
L
3
7
1
0.5
L
Yemoja
ITS GUCCIE
Yemoja
1
4
3
0.63
W
7
2
21
8.75
W
Cthulhu
ProMisplayz
Cthulhu
11
1
20
21
W
Artemis
RJBuquing
Artemis
6
1
23
17.5
W
Morgan Le Fay
childeater16
Morgan Le Fay
8
2
23
9.75
L
0
8
4
0.25
W
Aphrodite
sol1papaya
Aphrodite
3
1
24
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,163
Damage
98,726
109,557
Taken
91,245
97,118
Mitigated
84,824
33,036
Healing
59,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,938
1,006
1,150
3,047
19,012
9,498
0
12,115
6,897
0
12,525
L
Tiamat
Desvxlado
Tiamat
22,503
1,610
2,249
4,372
19,100
16,593
0
10,824
8,276
43,318
0
L
11,351
543
3,705
8,453
30,369
22,952
0
17,736
12,633
28,559
0
L
Yemoja
ITS GUCCIE
Yemoja
10,971
1,592
4,882
3,468
19,682
25,676
0
9,334
10,348
26,752
0
W
19,880
2,659
2,364
11,953
32,839
36,007
488
13,182
19,208
0
30,120
W
Cthulhu
ProMisplayz
Cthulhu
20,142
1,174
4,731
5,242
17,753
21,370
906
7,383
10,125
39,733
0
W
Artemis
RJBuquing
Artemis
17,149
7,351
1,146
3,908
12,857
7,602
2,761
7,932
4,787
0
27,794
W
Morgan Le Fay
childeater16
Morgan Le Fay
31,324
3,424
1,259
6,504
18,721
11,387
2,579
11,974
6,524
59,141
0
L
10,400
1,171
113
1,597
21,394
22,399
0
11,688
9,706
0
17,590
W
Aphrodite
sol1papaya
Aphrodite
10,231
760
16,520
5,550
9,075
8,458
659
4,354
4,676
22,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,526
Gold Earned
59,969
141
Minions Killed
187
0
Camps Cleared
0
1,281,959
Distance Traveled
1,615,583
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,710
544
18
1
0
257,593
0
L
Tiamat
9,816
614
49
3
0
253,762
0
L
Ymir
10,670
667
28
2
0
251,100
2
L
Yemoja
10,696
669
31
2
0
251,704
1
W
Nike
12,535
783
41
3
0
337,943
0
W
Cthulhu
13,331
833
47
3
0
336,964
1
W
Artemis
11,398
712
24
2
0
282,171
0
W
Morgan Le Fay
11,906
744
47
3
0
318,577
0
L
Nike
8,634
540
15
1
0
267,800
1
W
Aphrodite
10,799
675
28
2
0
339,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role