Player Matchup

Hel
Hel
ABearsNest
Hel
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,477 Elo+
Solo
Agni
Agni
LeSuperPerry
Agni
Level 157
God Stats
4W - 2L
1,587 SR
Queue Stats
123W - 123L
1,513 Elo+
Party 3
Ganesha
Ganesha
Warrior0910
Ganesha
Level 103
God Stats
9W - 8L
1,592 SR
Queue Stats
536W - 610L
1,519 Elo+
Solo
He Bo
He Bo
adeclineintrees
He Bo
Level 109
God Stats
1W - 1L
1,398 SR
Queue Stats
85W - 98L
1,472 Elo+
Solo
Nox
Nox
superdevoto
Nox
Level 126
God Stats
1W - 0L
1,688 SR
Queue Stats
101W - 86L
1,540 Elo+
Party 3
Team Averages
Level 104
1,553 SR
1,504 Elo+

VS

Team Averages
Level 106
1,600 SR
1,527 Elo+
Chaac
Chaac
DIRTY2124
Chaac
Level 112
God Stats
7W - 4L
1,676 SR
Queue Stats
367W - 355L
1,502 Elo+
Party 2
Hun Batz
Hun Batz
NerdRage96
Hun Batz
Level 109
God Stats
0W - 1L
1,567 SR
Queue Stats
70W - 51L
1,628 Elo+
Party 1
Yemoja
Yemoja
Prince_Rib
Yemoja
Level 94
God Stats
2W - 2L
1,538 SR
Queue Stats
73W - 76L
1,497 Elo+
Party 1
Cliodhna
Cliodhna
Vilaska
Cliodhna
Level 129
God Stats
10W - 5L
1,718 SR
Queue Stats
489W - 481L
1,492 Elo+
Party 2
Bastet
Bastet
lilpap6785
Bastet
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 52L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 7 / 8
12,615
631
10,007
23,629
22,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
15 / 5 / 12
15,594
780
35,227
23,026
11,172
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Warrior0910
Ganesha
20
1 / 6 / 27
14,049
702
14,572
35,306
68,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
10 / 8 / 19
14,546
727
32,082
25,981
12,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
2 / 6 / 16
12,795
640
17,071
20,563
11,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DIRTY2124
Chaac
20
8 / 7 / 13
14,354
718
27,563
28,045
40,277
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
NerdRage96
Hun Batz
20
6 / 7 / 19
13,322
666
30,737
28,707
13,538
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Prince_Rib
Yemoja
19
1 / 6 / 19
11,724
586
5,738
23,515
17,805
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cliodhna
Vilaska
Cliodhna
20
12 / 8 / 18
15,230
762
29,358
32,498
23,586
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
lilpap6785
Bastet
20
5 / 7 / 21
12,838
642
17,236
23,713
10,644
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
122
34
Kills
32
32
Deaths
35
82
Assists
90
Player
Kills
Deaths
Assists
KDA
W
6
7
8
1.43
L
Chaac
DIRTY2124
Chaac
8
7
13
2.07
W
15
5
12
4.2
L
Hun Batz
NerdRage96
Hun Batz
6
7
19
2.21
L
Yemoja
Prince_Rib
Yemoja
1
6
19
1.75
L
Cliodhna
Vilaska
Cliodhna
12
8
18
2.63
W
Ganesha
Warrior0910
Ganesha
1
6
27
2.42
W
10
8
19
2.44
L
Bastet
lilpap6785
Bastet
5
7
21
2.21
W
2
6
16
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,959
Damage
110,632
128,505
Taken
136,478
125,917
Mitigated
105,850
46,433
Healing
47,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,007
1,730
11,034
6,339
23,629
22,072
989
1,121
22,508
19,883
0
L
Chaac
DIRTY2124
Chaac
27,563
1,807
3,419
7,827
28,045
40,277
418
20,654
7,391
0
58,585
W
35,227
1,783
4,535
5,262
23,026
11,172
3,620
359
22,667
69,237
0
L
Hun Batz
NerdRage96
Hun Batz
30,737
6,058
1,361
6,790
28,707
13,538
1,165
24,173
4,534
0
49,164
L
Yemoja
Prince_Rib
Yemoja
5,738
2,031
11,413
2,867
23,515
17,805
628
19,503
4,012
11,535
0
L
Cliodhna
Vilaska
Cliodhna
29,358
4,607
1,502
8,479
32,498
23,586
1,708
25,503
6,995
0
51,563
W
Ganesha
Warrior0910
Ganesha
14,572
1,678
1,599
5,549
35,306
68,705
598
2,832
32,474
27,967
0
W
32,082
490
1,075
4,766
25,981
12,364
1,540
616
25,365
53,473
0
L
Bastet
lilpap6785
Bastet
17,236
3,307
1,217
2,747
23,713
10,644
3,411
19,126
4,587
0
26,004
W
17,071
1,066
2,467
3,807
20,563
11,604
2,817
810
19,753
38,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,599
Gold Earned
67,468
218
Minions Killed
177
0
Camps Cleared
0
1,579,077
Distance Traveled
1,726,257
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,615
631
36
2
0
301,069
0
L
Chaac
14,354
718
57
3
0
358,761
0
W
Agni
15,594
780
67
3
0
321,722
0
L
Hun Batz
13,322
666
42
2
0
350,933
0
L
Yemoja
11,724
586
13
1
0
315,548
0
L
Cliodhna
15,230
762
38
2
0
344,452
2
W
Ganesha
14,049
702
1
0
0
321,436
1
W
He Bo
14,546
727
65
3
0
322,894
2
L
Bastet
12,838
642
27
1
0
356,563
1
W
Nox
12,795
640
49
2
0
311,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role