Player Matchup

Izanami
Izanami
Bronze V
Aviruz14
Izanami
Bronze V
Level 55
God Stats
3W - 2L
1,744 SR
Queue Stats
3W - 7L
1,365 MMR
Solo
Anubis
Anubis
Bronze IV
BalognaBeater
Anubis
Bronze IV
Level 69
God Stats
0W - 1L
1,578 SR
Queue Stats
4W - 4L
1,608 MMR
Party 1
King Arthur
King Arthur
Silver V
BonBerninq
King Arthur
Silver V
Level 59
God Stats
0W - 1L
1,822 SR
Queue Stats
2W - 7L
1,284 MMR
Party 1
Nemesis
Nemesis
Gold V
Callmeclutch40
Nemesis
Gold V
Level 46
God Stats
0W - 1L
1,445 SR
Queue Stats
16W - 21L
1,388 MMR
Solo
Fafnir
Fafnir
Gold V
ironmannn
Fafnir
Gold V
Level 159
God Stats
0W - 1L
1,772 SR
Queue Stats
140W - 153L
1,341 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 78
1,672 SR
1,397 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,443 SR
1,395 MMR
Xing Tian
Xing Tian
Gold IV
ForgetNick
Xing Tian
Gold IV
Level 147
God Stats
2W - 1L
1,239 SR
Queue Stats
170W - 171L
1,296 MMR
Solo
Pele
Pele
Gold IV
SamsWorldd
Pele
Gold IV
Level 153
God Stats
60W - 41L
1,567 SR
Queue Stats
737W - 760L
1,432 MMR
Solo
Heimdallr
Heimdallr
Gold V
Shejjoul
Heimdallr
Gold V
Level 105
God Stats
1W - 0L
1,293 SR
Queue Stats
51W - 48L
1,459 MMR
Party 2
Horus
Horus
Gold V
Sir Scravy
Horus
Gold V
Level 153
God Stats
8W - 11L
1,507 SR
Queue Stats
292W - 294L
1,339 MMR
Party 2
Nox
Nox
Gold I
SpongyJesus
Nox
Gold I
Level 160
God Stats
6W - 4L
1,610 SR
Queue Stats
146W - 151L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aviruz14
Izanami
9
0 / 1 / 0
4,987
499
6,170
6,270
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 3 / 0
5,513
551
4,349
9,115
5,928
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
BonBerninq
King Arthur
9
0 / 3 / 1
4,938
494
981
7,255
4,282
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 2 / 0
5,067
507
3,282
8,395
2,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
ironmannn
Fafnir
8
0 / 1 / 1
4,656
466
3,407
7,271
7,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
ThorHadesAo KuangMauiDa Ji

VS

Bans
ThanatosAgniRavanaCabrakanEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ForgetNick
Xing Tian
11
2 / 0 / 3
6,560
656
4,445
5,741
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
7 / 1 / 0
7,265
727
4,372
8,040
2,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Heimdallr
Shejjoul
Heimdallr
9
0 / 0 / 1
5,247
525
5,029
7,248
2,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
9
1 / 1 / 3
5,754
575
3,889
9,814
5,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 0 / 5
6,221
622
6,405
5,203
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
10
10
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
Aviruz14
Izanami
0
1
0
0
L
0
3
0
0
L
King Arthur
BonBerninq
King Arthur
0
3
1
0.17
L
1
2
0
0.5
W
Xing Tian
ForgetNick
Xing Tian
2
0
3
3.5
W
7
1
0
7
W
Heimdallr
Shejjoul
Heimdallr
0
0
1
0.5
W
Horus
1
1
3
2.5
W
0
0
5
2.5
L
Fafnir
ironmannn
Fafnir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,189
Damage
24,140
38,306
Taken
36,046
21,982
Mitigated
16,227
12,578
Healing
12,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Aviruz14
Izanami
6,170
3,937
0
2,526
6,270
1,515
0
0
6,270
0
46,490
L
4,349
803
0
5,346
9,115
5,928
0
5,296
3,777
43,829
0
L
King Arthur
BonBerninq
King Arthur
981
209
0
270
7,255
4,282
0
3,118
3,849
0
18,458
L
3,282
1,996
0
1,015
8,395
2,635
0
1,128
7,243
0
35,379
W
Xing Tian
ForgetNick
Xing Tian
4,445
482
0
500
5,741
3,088
258
438
5,303
29,996
0
W
4,372
1,037
0
969
8,040
2,775
0
687
7,353
0
52,480
W
Heimdallr
Shejjoul
Heimdallr
5,029
1,896
0
2,136
7,248
2,950
0
1,642
5,606
0
41,725
W
Horus
3,889
1,751
2,020
5,214
9,814
5,609
0
1,434
8,380
0
18,388
W
6,405
993
0
1,448
5,203
1,805
0
3,820
1,383
46,461
0
L
Fafnir
ironmannn
Fafnir
3,407
918
275
3,146
7,271
7,622
0
912
6,317
13,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,161
Gold Earned
31,047
284
Minions Killed
347
0
Camps Cleared
0
991,423
Distance Traveled
989,942
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,987
499
91
9
0
173,591
6
L
Anubis
5,513
551
80
8
0
161,454
2
L
King Arthur
4,938
494
38
4
0
187,922
2
L
Nemesis
5,067
507
63
6
0
242,280
2
W
Xing Tian
6,560
656
70
7
0
161,888
1
W
Pele
7,265
727
94
9
0
236,152
2
W
Heimdallr
5,247
525
61
6
0
201,425
0
W
Horus
5,754
575
31
3
0
197,786
4
W
Nox
6,221
622
91
9
0
192,691
5
L
Fafnir
4,656
466
12
1
0
226,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role