Player Matchup

Arachne
Arachne
Apolloson
Arachne
Level 113
God Stats
13W - 10L
1,504 SR
Queue Stats
154W - 223L
1,387 Elo+
Party 1
Bellona
Bellona
Cinnaminotaurr
Bellona
Level 23
God Stats
10W - 13L
1,426 SR
Queue Stats
22W - 34L
1,291 Elo+
Party 1
He Bo
He Bo
EnosWolfsbane
He Bo
Level 106
God Stats
8W - 5L
1,833 SR
Queue Stats
230W - 329L
1,452 Elo+
Party 1
Sylvanus
Sylvanus
OswaldFortuna
Sylvanus
Level 78
God Stats
20W - 14L
1,561 SR
Queue Stats
245W - 283L
1,497 Elo+
Party 1
Neith
Neith
Thor9394
Neith
Level 106
God Stats
11W - 7L
1,600 SR
Queue Stats
215W - 330L
1,475 Elo+
Party 1
Team Averages
Level 85
1,585 SR
1,420 Elo+

VS

Team Averages
Level 78
1,500 SR
1,380 Elo+
Hercules
Hercules
KingoftheRING30
Hercules
Level 129
God Stats
2W - 3L
1,441 SR
Queue Stats
74W - 64L
1,512 Elo+
Party 2
Anubis
Anubis
Neptuno37
Anubis
Level 123
God Stats
1W - 1L
1,717 SR
Queue Stats
249W - 222L
1,469 Elo+
Party 3
Ymir
Ymir
RotateThePlompy
Ymir
Level 64
God Stats
0W - 1L
1,573 SR
Queue Stats
27W - 27L
1,406 Elo+
Party 2
Set
Set
Taradiddlez
Set
Level 13
God Stats
0W - 3L
1,304 SR
Queue Stats
1W - 5L
1,115 Elo+
Party 2
Hades
Hades
poyitoBrawl
Hades
Level 59
God Stats
5W - 3L
1,464 SR
Queue Stats
33W - 40L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Apolloson
Arachne
19
7 / 9 / 6
12,713
509
20,309
30,060
15,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
2 / 2 / 6
12,624
505
8,675
21,151
23,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
13 / 5 / 7
14,837
593
27,601
18,946
9,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
OswaldFortuna
Sylvanus
17
0 / 3 / 18
12,275
491
11,505
29,417
37,199
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Thor9394
Neith
20
10 / 3 / 4
14,278
571
22,854
22,043
8,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
9 / 3 / 3
13,607
544
23,758
26,701
38,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
Neptuno37
Anubis
18
3 / 6 / 3
11,613
465
14,286
19,289
9,510
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 7 / 9
11,665
467
14,871
25,896
14,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
4 / 10 / 5
11,409
456
10,485
23,446
10,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
4 / 7 / 6
11,240
450
18,537
24,650
12,469
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
47
32
Kills
21
22
Deaths
33
41
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Arachne
Apolloson
Arachne
7
9
6
1.11
W
2
2
6
2.5
W
13
5
7
3.3
L
Hercules
9
3
3
3.5
L
Anubis
Neptuno37
Anubis
3
6
3
0.75
W
Sylvanus
OswaldFortuna
Sylvanus
0
3
18
3
L
1
7
9
0.79
L
4
10
5
0.65
W
Neith
Thor9394
Neith
10
3
4
4
L
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,944
Damage
81,937
121,617
Taken
119,982
94,413
Mitigated
86,672
41,282
Healing
34,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Apolloson
Arachne
20,309
15,856
0
4,760
30,060
15,489
0
7,210
22,352
0
100,346
W
8,675
3,065
0
7,136
21,151
23,543
352
4,567
15,491
0
90,070
W
27,601
1,777
0
2,025
18,946
9,793
177
5,372
12,912
141,457
0
L
Hercules
23,758
6,934
0
8,745
26,701
38,932
953
6,781
19,920
0
91,624
L
Anubis
Neptuno37
Anubis
14,286
1,457
0
8,236
19,289
9,510
0
4,956
14,333
94,753
0
W
Sylvanus
OswaldFortuna
Sylvanus
11,505
2,900
5,184
10,560
29,417
37,199
40
15,346
13,450
37,119
406
L
14,871
2,007
364
6,897
25,896
14,956
486
15,703
10,193
85,023
0
L
10,485
3,739
0
1,521
23,446
10,805
0
5,296
18,150
0
86,099
W
Neith
Thor9394
Neith
22,854
16,818
0
11,617
22,043
8,389
3,563
15,063
6,855
0
131,088
L
18,537
2,389
775
7,921
24,650
12,469
0
6,352
18,298
56,937
1,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,727
Gold Earned
59,534
677
Minions Killed
662
0
Camps Cleared
0
2,221,581
Distance Traveled
2,128,667
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,713
509
116
5
0
411,124
0
W
Bellona
12,624
505
151
6
0
491,503
7
W
He Bo
14,837
593
182
7
0
482,158
3
L
Hercules
13,607
544
169
7
0
466,341
2
L
Anubis
11,613
465
145
6
0
383,623
6
W
Sylvanus
12,275
491
31
1
0
433,848
7
L
Ymir
11,665
467
145
6
0
432,526
0
L
Set
11,409
456
109
4
0
422,593
0
W
Neith
14,278
571
197
8
0
402,948
2
L
Hades
11,240
450
94
4
0
423,584
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role