Player Matchup

He Bo
He Bo
 
He Bo
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
astilla128
Cthulhu
Level 27
God Stats
22W - 16L
1,504 SR
Queue Stats
22W - 19L
1,357 Elo+
Party 2
Set
Set
tiagogamer17144
Set
Level 103
God Stats
0W - 2L
1,277 SR
Queue Stats
176W - 165L
1,378 Elo+
Party 2
Ishtar
Ishtar
valengamerne3421
Ishtar
Level 84
God Stats
0W - 2L
1,260 SR
Queue Stats
138W - 129L
1,409 Elo+
Party 2
Team Averages
Level 80
1,408 SR
1,429 Elo+

VS

Team Averages
Level 73
1,453 SR
1,298 Elo+
Hades
Hades
Dark_knight7457
Hades
Level 122
God Stats
6W - 0L
1,707 SR
Queue Stats
81W - 95L
1,346 Elo+
Party 1
Nike
Nike
Mango-Prodigy
Nike
Level 57
God Stats
4W - 3L
1,505 SR
Queue Stats
63W - 74L
1,325 Elo+
Party 1
Artio
Artio
datboi_Mista
Artio
Level 95
God Stats
7W - 7L
1,398 SR
Queue Stats
80W - 90L
1,327 Elo+
Party 1
Bellona
Bellona
grim-reapertx
Bellona
Level 63
God Stats
1W - 1L
1,301 SR
Queue Stats
31W - 26L
1,166 Elo+
Solo
Danzaburou
Danzaburou
lIJuiceIl_
Danzaburou
Level 29
God Stats
15W - 18L
1,354 SR
Queue Stats
60W - 76L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 2 / 0
5,278
528
1,682
5,062
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
 
Anhur
8
0 / 3 / 0
4,628
463
1,112
6,015
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
astilla128
Cthulhu
6
0 / 4 / 0
4,200
420
1,997
8,098
3,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 1 / 1
5,070
507
4,089
9,612
3,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 0 / 0
5,493
549
2,902
5,482
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 0
6,003
600
4,938
5,024
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 2
5,831
583
2,176
5,378
2,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
3 / 0 / 4
5,292
529
2,453
5,815
2,807
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bellona
10
0 / 0 / 0
5,927
593
3,058
5,075
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
lIJuiceIl_
Danzaburou
9
3 / 0 / 4
5,815
582
7,242
4,234
1,503
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
10
10
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
0
0.5
L
Anhur
 
Anhur
0
3
0
0
W
3
1
0
3
W
1
0
2
2
L
Cthulhu
astilla128
Cthulhu
0
4
0
0
W
3
0
4
5
W
Bellona
0
0
0
0
W
Danzaburou
lIJuiceIl_
Danzaburou
3
0
4
5
L
0
1
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,782
Damage
19,867
34,269
Taken
25,526
12,964
Mitigated
13,770
8,072
Healing
11,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,682
414
0
1,845
5,062
1,804
0
2,541
2,521
36,834
0
L
Anhur
 
Anhur
1,112
403
0
530
6,015
1,637
108
1,221
4,794
0
27,453
W
4,938
615
185
2,322
5,024
2,989
638
1,742
3,282
36,018
0
W
2,176
201
0
2,976
5,378
2,078
0
246
5,132
0
33,737
L
Cthulhu
astilla128
Cthulhu
1,997
437
194
1,049
8,098
3,753
0
1,045
7,053
11,317
0
W
2,453
286
373
1,299
5,815
2,807
104
558
5,257
14,946
0
W
Bellona
3,058
562
0
2,804
5,075
4,393
0
0
5,075
0
34,364
W
Danzaburou
lIJuiceIl_
Danzaburou
7,242
3,275
0
1,212
4,234
1,503
1,042
1,133
3,101
0
38,248
L
4,089
2,623
0
1,161
9,612
3,736
0
2,584
7,028
0
34,638
L
2,902
1,500
0
3,293
5,482
2,034
0
0
5,482
0
38,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,669
Gold Earned
28,868
285
Minions Killed
302
0
Camps Cleared
0
907,312
Distance Traveled
1,005,346
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,278
528
66
7
0
174,367
2
L
Anhur
4,628
463
48
5
0
167,154
2
W
Hades
6,003
600
68
7
0
182,753
1
W
Nike
5,831
583
74
7
0
226,042
0
L
Cthulhu
4,200
420
18
2
0
185,495
0
W
Artio
5,292
529
25
3
0
210,334
0
W
Bellona
5,927
593
77
8
0
198,862
1
W
Danzaburou
5,815
582
58
6
0
187,355
0
L
Set
5,070
507
68
7
0
206,478
0
L
Ishtar
5,493
549
85
9
0
173,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role