Player Matchup

Eset
Eset
KariffChief00
Eset
Level 103
God Stats
0W - 2L
1,454 SR
Queue Stats
103W - 105L
1,572 Elo+
Party 2
Sobek
Sobek
MrSusLord
Sobek
Level 142
God Stats
7W - 9L
1,601 SR
Queue Stats
192W - 178L
1,606 Elo+
Party 2
Set
Set
Pineappleracer69
Set
Level 127
God Stats
13W - 13L
1,554 SR
Queue Stats
611W - 561L
1,527 Elo+
Solo
Rama
Rama
RobbStarfire44
Rama
Level 129
God Stats
0W - 1L
1,618 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Poseidon
Poseidon
TheDamnedSouls
Poseidon
Level 129
God Stats
4W - 3L
1,566 SR
Queue Stats
96W - 77L
1,627 Elo+
Party 2
Team Averages
Level 126
1,558 SR
1,567 Elo+

VS

Team Averages
Level 140
1,648 SR
1,578 Elo+
He Bo
He Bo
Chrch
He Bo
Level 160
God Stats
3W - 2L
1,727 SR
Queue Stats
62W - 43L
1,586 Elo+
Solo
Mulan
Mulan
ImNumbButInPain
Mulan
Level 122
God Stats
10W - 6L
1,630 SR
Queue Stats
242W - 225L
1,603 Elo+
Party 1
Neith
Neith
LeOrphanCrippler
Neith
Level 129
God Stats
8W - 5L
1,694 SR
Queue Stats
206W - 190L
1,564 Elo+
Party 1
Ne Zha
Ne Zha
Monkey-D-Luucy
Ne Zha
Level 133
God Stats
24W - 19L
1,568 SR
Queue Stats
145W - 136L
1,548 Elo+
Solo
Baron Samedi
Baron Samedi
scarlingz
Baron Samedi
Level 155
God Stats
5W - 9L
1,623 SR
Queue Stats
454W - 428L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
7,346
490
2,878
7,241
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
MrSusLord
Sobek
9
0 / 1 / 5
6,515
434
4,582
14,123
15,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 0 / 2
7,937
529
3,917
7,904
5,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 4 / 0
7,182
479
1,897
11,288
3,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
13
6 / 3 / 2
7,986
532
11,302
12,457
5,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Chrch
He Bo
15
4 / 3 / 1
9,160
611
5,584
8,068
3,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 1 / 1
9,588
639
8,891
9,842
5,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 0 / 0
10,161
677
7,851
5,766
2,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 2 / 3
8,245
550
6,023
12,172
5,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
scarlingz
Baron Samedi
13
0 / 2 / 8
8,155
544
9,826
12,636
9,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
8
Kills
11
11
Deaths
8
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
Chrch
He Bo
4
3
1
1.5
W
1
1
1
1.5
L
1
3
4
1
W
4
0
0
4
W
2
2
3
1.75
L
Sobek
MrSusLord
Sobek
0
1
5
2.5
L
1
0
2
2
L
0
4
0
0
L
Poseidon
6
3
2
2.33
W
Baron Samedi
scarlingz
Baron Samedi
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,576
Damage
38,175
53,013
Taken
48,484
32,888
Mitigated
27,168
12,778
Healing
21,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Chrch
He Bo
5,584
45
0
1,553
8,068
3,148
454
4,374
3,628
55,557
0
W
8,891
2,021
0
4,568
9,842
5,831
1,603
3,874
5,767
0
76,084
L
2,878
105
568
1,065
7,241
3,242
0
3,688
3,553
50,485
0
W
7,851
3,417
0
3,242
5,766
2,901
3,265
543
5,223
0
92,236
W
6,023
845
0
5,045
12,172
5,312
156
4,149
8,023
0
55,127
L
Sobek
MrSusLord
Sobek
4,582
426
0
3,458
14,123
15,637
0
5,535
8,344
19,922
0
L
3,917
1,946
0
2,912
7,904
5,474
0
1,039
6,511
0
57,193
L
1,897
1,548
0
4,120
11,288
3,322
0
1,439
9,849
0
57,703
L
Poseidon
11,302
3,242
0
655
12,457
5,213
0
3,308
9,071
61,959
0
W
Baron Samedi
scarlingz
Baron Samedi
9,826
584
2,155
4,588
12,636
9,976
369
6,256
6,284
41,285
4,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,966
Gold Earned
45,309
449
Minions Killed
543
0
Camps Cleared
0
1,409,558
Distance Traveled
1,474,947
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,160
611
109
7
0
288,822
5
W
Mulan
9,588
639
141
9
0
301,480
6
L
Eset
7,346
490
114
8
0
274,896
2
W
Neith
10,161
677
145
10
0
263,589
1
W
Ne Zha
8,245
550
87
6
0
338,381
1
L
Sobek
6,515
434
8
1
0
276,208
3
L
Set
7,937
529
123
8
0
286,148
4
L
Rama
7,182
479
108
7
0
264,379
4
L
Poseidon
7,986
532
96
6
0
307,927
5
W
Baron Samedi
8,155
544
61
4
0
282,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role