Player Matchup

Sol
Sol
Agentdeath505
Sol
Level 157
God Stats
2W - 0L
1,338 SR
Queue Stats
111W - 88L
1,653 Elo+
Party 2
Medusa
Medusa
IiICrabbY
Medusa
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,810 Elo+
Party 2
Thanatos
Thanatos
N4SA__BOI
Thanatos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,401 Elo+
Solo
Sobek
Sobek
Phantanimo
Sobek
Level 123
God Stats
7W - 3L
1,735 SR
Queue Stats
135W - 97L
1,641 Elo+
Party 2
Hercules
Hercules
Thyrsoidspore
Hercules
Level 13
God Stats
12W - 3L
1,650 SR
Queue Stats
19W - 6L
1,695 Elo+
Party 2
Team Averages
Level 94
1,545 SR
1,640 Elo+

VS

Team Averages
Level 67
1,553 SR
1,455 Elo+
Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BuddyGuy7
Ymir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,310 Elo+
Party 1
Zhong Kui
Zhong Kui
Duke Poobah
Zhong Kui
Level 123
God Stats
13W - 16L
1,538 SR
Queue Stats
84W - 91L
1,481 Elo+
Party 1
Loki
Loki
Playboi_Ivory
Loki
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
QuickWin
Ullr
Level 123
God Stats
6W - 2L
1,730 SR
Queue Stats
99W - 104L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 5
10,287
857
15,756
9,792
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
IiICrabbY
Medusa
18
8 / 2 / 2
10,842
904
16,030
12,072
5,856
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
N4SA__BOI
Thanatos
15
1 / 3 / 6
9,178
765
5,767
13,260
6,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
15
1 / 0 / 6
9,906
826
4,548
13,727
14,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
Thyrsoidspore
Hercules
15
0 / 1 / 4
8,711
726
3,637
10,970
8,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
3 / 3 / 3
9,978
832
10,981
10,025
6,513
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
15
1 / 0 / 2
8,815
735
4,432
11,166
11,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
Duke Poobah
Zhong Kui
15
0 / 3 / 1
8,247
687
10,962
12,156
8,950
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 2
7,367
614
5,918
11,093
3,989
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
16
3 / 1 / 3
8,738
728
9,130
11,041
4,719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
12
Kills
7
7
Deaths
12
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
3
3
1.5
W
2
1
5
4.5
L
Ymir
1
0
2
2
L
Zhong Kui
Duke Poobah
Zhong Kui
0
3
1
0.17
W
Medusa
IiICrabbY
Medusa
8
2
2
4.5
W
Thanatos
N4SA__BOI
Thanatos
1
3
6
1.33
W
Sobek
1
0
6
4
L
0
5
2
0.2
L
Ullr
3
1
3
4.5
W
Hercules
Thyrsoidspore
Hercules
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,738
Damage
41,423
59,821
Taken
55,481
40,275
Mitigated
35,298
27,406
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,981
1,097
349
3,434
10,025
6,513
0
4,235
5,551
50,079
0
W
15,756
6,106
0
5,292
9,792
4,422
4,743
5,230
4,562
49,711
0
L
Ymir
4,432
667
0
1,088
11,166
11,127
0
5,084
5,807
11,797
0
L
Zhong Kui
Duke Poobah
Zhong Kui
10,962
905
95
3,291
12,156
8,950
0
5,210
6,608
39,686
0
W
Medusa
IiICrabbY
Medusa
16,030
9,637
0
4,919
12,072
5,856
5,289
5,813
6,259
0
49,436
W
Thanatos
N4SA__BOI
Thanatos
5,767
1,320
0
7,497
13,260
6,826
0
4,860
8,400
0
26,781
W
Sobek
4,548
403
2,136
4,676
13,727
14,790
727
6,257
7,470
15,755
0
L
5,918
1,686
0
101
11,093
3,989
0
3,496
7,326
0
9,623
L
Ullr
9,130
1,873
0
2,336
11,041
4,719
0
1,505
9,395
0
28,501
W
Hercules
Thyrsoidspore
Hercules
3,637
653
0
2,886
10,970
8,381
979
4,215
6,755
0
12,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,924
Gold Earned
43,145
252
Minions Killed
220
0
Camps Cleared
0
1,334,840
Distance Traveled
1,203,073
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,978
832
94
8
0
249,568
1
W
Sol
10,287
857
103
9
0
238,052
3
L
Ymir
8,815
735
14
1
0
233,854
0
L
Zhong Kui
8,247
687
73
6
0
234,153
4
W
Medusa
10,842
904
71
6
0
258,826
2
W
Thanatos
9,178
765
38
3
0
264,484
0
W
Sobek
9,906
826
20
2
0
291,905
0
L
Loki
7,367
614
5
0
0
231,643
7
L
Ullr
8,738
728
34
3
0
253,855
1
W
Hercules
8,711
726
20
2
0
281,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role