Player Matchup

Lancelot
Lancelot
cbett1117
Lancelot
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,412 Elo+
Party 1
Anubis
Anubis
imaginewagons99
Anubis
Level 101
God Stats
3W - 1L
1,701 SR
Queue Stats
19W - 26L
1,432 Elo+
Party 1
Nox
Nox
windows99
Nox
Level 123
God Stats
6W - 7L
1,449 SR
Queue Stats
19W - 25L
1,444 Elo+
Party 1
Team Averages
Level 104
1,550 SR
1,430 Elo+

VS

Team Averages
Level 135
1,688 SR
1,517 Elo+
Fenrir
Fenrir
LeytonLaw
Fenrir
Level 135
God Stats
1W - 1L
1,754 SR
Queue Stats
5W - 8L
1,556 Elo+
Party 2
Chiron
Chiron
Pearle19
Chiron
Level 126
God Stats
1W - 2L
1,576 SR
Queue Stats
37W - 39L
1,515 Elo+
Solo
Cerberus
Cerberus
SharkJuank
Cerberus
Level 145
God Stats
0W - 1L
1,734 SR
Queue Stats
12W - 15L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
cbett1117
Lancelot
18
3 / 6 / 6
13,181
659
17,307
18,260
13,181
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 5 / 9
13,232
662
11,389
14,436
5,682
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
6 / 0 / 4
15,465
773
18,635
12,391
5,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LeytonLaw
Fenrir
18
2 / 3 / 7
12,955
648
7,106
21,226
26,246
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chiron
Pearle19
Chiron
20
7 / 3 / 3
15,626
781
21,518
18,321
8,289
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
SharkJuank
Cerberus
15
2 / 4 / 6
11,685
584
4,372
17,552
21,640
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
10
Kills
11
11
Deaths
10
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
LeytonLaw
Fenrir
2
3
7
1.83
L
Chiron
Pearle19
Chiron
7
3
3
2.83
L
Cerberus
SharkJuank
Cerberus
2
4
6
1.25
W
Lancelot
cbett1117
Lancelot
3
6
6
1
W
1
5
9
1.1
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,331
Damage
32,996
45,087
Taken
57,099
24,271
Mitigated
56,175
10,985
Healing
10,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
LeytonLaw
Fenrir
7,106
1,597
0
2,125
21,226
26,246
0
8,554
12,672
0
47,845
L
Chiron
Pearle19
Chiron
21,518
8,513
1,417
5,544
18,321
8,289
3,113
9,818
8,503
0
111,115
L
Cerberus
SharkJuank
Cerberus
4,372
134
0
1,802
17,552
21,640
133
11,757
5,795
16,954
0
W
Lancelot
cbett1117
Lancelot
17,307
2,307
0
2,943
18,260
13,181
300
1,267
16,993
0
61,461
W
11,389
570
0
3,292
14,436
5,682
1,299
1,368
13,068
59,036
0
W
18,635
2,299
0
4,750
12,391
5,408
1,278
1,791
10,600
79,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,878
Gold Earned
40,266
252
Minions Killed
270
0
Camps Cleared
0
1,124,006
Distance Traveled
940,977
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,955
648
57
3
0
389,628
2
L
Chiron
15,626
781
173
9
0
339,125
5
L
Cerberus
11,685
584
40
2
0
212,224
3
W
Lancelot
13,181
659
76
4
0
434,426
1
W
Anubis
13,232
662
82
4
0
305,788
2
W
Nox
15,465
773
94
5
0
383,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role