Player Matchup

King Arthur
King Arthur
ElMilka
King Arthur
Level 8
God Stats
1W - 0L
1,366 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Rambo1337
Xbalanque
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 7L
1,563 Elo+
Solo
Nemesis
Nemesis
Stouwie
Nemesis
Level 79
God Stats
7W - 11L
1,482 SR
Queue Stats
99W - 90L
1,537 Elo+
Party 2
Jormungandr
Jormungandr
Zedanef
Jormungandr
Level 19
God Stats
2W - 1L
1,581 SR
Queue Stats
20W - 21L
1,505 Elo+
Party 2
Hel
Hel
skulonly
Hel
Level 121
God Stats
1W - 4L
1,176 SR
Queue Stats
321W - 289L
1,551 Elo+
Party 2
Team Averages
Level 58
1,421 SR
1,531 Elo+

VS

Team Averages
Level 77
1,465 SR
1,404 Elo+
Susano
Susano
BlackIronGuy
Susano
Level 16
God Stats
0W - 5L
1,161 SR
Queue Stats
0W - 7L
1,293 Elo+
Party 1
Amaterasu
Amaterasu
DaPieGuy
Amaterasu
Level 18
God Stats
0W - 2L
1,402 SR
Queue Stats
0W - 7L
1,293 Elo+
Party 1
Tiamat
Tiamat
Th3SlyXxX
Tiamat
Level 146
God Stats
0W - 1L
1,310 SR
Queue Stats
10W - 12L
1,575 Elo+
Party 1
Yemoja
Yemoja
imaginemydragons
Yemoja
Level 158
God Stats
0W - 2L
1,750 SR
Queue Stats
5W - 12L
1,427 Elo+
Party 1
Neith
Neith
odenza
Neith
Level 49
God Stats
9W - 8L
1,700 SR
Queue Stats
39W - 44L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElMilka
King Arthur
12
2 / 4 / 3
7,567
473
7,388
15,268
7,288
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Rambo1337
Xbalanque
17
4 / 0 / 2
10,055
628
10,337
9,674
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
Stouwie
Nemesis
16
7 / 2 / 3
9,632
602
13,195
13,795
5,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
Zedanef
Jormungandr
11
1 / 2 / 5
7,524
470
7,481
12,497
9,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 1 / 7
9,609
601
16,287
12,068
6,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
3 / 5 / 3
8,190
512
4,254
13,640
4,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
DaPieGuy
Amaterasu
11
3 / 3 / 3
7,205
450
8,926
14,286
8,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
Th3SlyXxX
Tiamat
12
1 / 4 / 3
7,386
462
8,693
14,568
9,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 2
6,459
404
5,834
15,669
9,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Neith
odenza
Neith
11
2 / 4 / 2
6,970
436
10,588
13,878
4,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
20
Kills
9
9
Deaths
20
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Susano
3
5
3
0.9
L
Amaterasu
DaPieGuy
Amaterasu
3
3
3
1.5
W
King Arthur
ElMilka
King Arthur
2
4
3
0.88
W
Xbalanque
Rambo1337
Xbalanque
4
0
2
5
W
Nemesis
Stouwie
Nemesis
7
2
3
4.25
L
Tiamat
Th3SlyXxX
Tiamat
1
4
3
0.63
W
Jormungandr
Zedanef
Jormungandr
1
2
5
1.75
L
0
4
2
0.25
L
Neith
odenza
Neith
2
4
2
0.75
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,688
Damage
38,295
63,302
Taken
72,041
32,539
Mitigated
36,960
22,916
Healing
23,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
4,254
1,246
0
3,711
13,640
4,938
0
2,005
11,635
0
36,707
L
Amaterasu
DaPieGuy
Amaterasu
8,926
3,690
0
5,300
14,286
8,495
0
3,178
11,108
0
31,021
W
King Arthur
ElMilka
King Arthur
7,388
1,408
0
3,197
15,268
7,288
0
1,964
13,304
0
34,249
W
Xbalanque
Rambo1337
Xbalanque
10,337
3,525
0
4,478
9,674
3,882
2,688
1,414
8,260
0
99,130
W
Nemesis
Stouwie
Nemesis
13,195
8,525
0
2,046
13,795
5,914
0
1,028
12,767
0
88,188
L
Tiamat
Th3SlyXxX
Tiamat
8,693
1,004
0
3,679
14,568
9,405
0
9,382
5,186
53,025
0
W
Jormungandr
Zedanef
Jormungandr
7,481
1,960
155
2,889
12,497
9,440
0
3,497
9,000
28,585
1,271
L
5,834
1,358
3,043
2,531
15,669
9,221
0
6,015
9,654
22,219
0
L
Neith
odenza
Neith
10,588
4,510
0
4,826
13,878
4,901
0
2,833
11,045
0
43,404
W
16,287
1,228
2,080
8,071
12,068
6,015
354
7,268
4,800
72,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,387
Gold Earned
36,210
539
Minions Killed
302
0
Camps Cleared
0
1,484,283
Distance Traveled
1,484,055
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,190
512
66
4
0
330,665
2
L
Amaterasu
7,205
450
54
3
0
308,775
0
W
King Arthur
7,567
473
57
4
0
278,161
0
W
Xbalanque
10,055
628
166
10
0
274,658
3
W
Nemesis
9,632
602
131
8
0
321,356
0
L
Tiamat
7,386
462
91
6
0
296,706
9
W
Jormungandr
7,524
470
46
3
0
281,239
1
L
Yemoja
6,459
404
24
2
0
268,933
4
L
Neith
6,970
436
67
4
0
278,976
0
W
Hel
9,609
601
139
9
0
328,869
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role