Player Matchup

Cernunnos
Cernunnos
Guy5
Cernunnos
Level 107
God Stats
18W - 20L
1,466 SR
Queue Stats
640W - 676L
1,350 Elo+
Solo
Gilgamesh
Gilgamesh
K-Wave
Gilgamesh
Level 129
God Stats
2W - 3L
1,568 SR
Queue Stats
121W - 149L
1,432 Elo+
Solo
Thoth
Thoth
Momosuki
Thoth
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 22L
1,442 Elo+
Solo
Horus
Horus
sPectTra
Horus
Level 155
God Stats
3W - 5L
1,512 SR
Queue Stats
782W - 822L
1,463 Elo+
Solo
Cthulhu
Cthulhu
tonny_kid
Cthulhu
Level 147
God Stats
4W - 2L
1,758 SR
Queue Stats
198W - 201L
1,430 Elo+
Solo
Team Averages
Level 133
1,561 SR
1,423 Elo+

VS

Team Averages
Level 101
1,436 SR
1,477 Elo+
Hera
Hera
 
Hera
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
CQC-Greed
Guan Yu
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 34L
1,563 Elo+
Solo
Nu Wa
Nu Wa
DevonAlm1ghty
Nu Wa
Level 145
God Stats
10W - 3L
1,571 SR
Queue Stats
359W - 363L
1,468 Elo+
Party 2
Cabrakan
Cabrakan
NoahWolfthorn
Cabrakan
Level 128
God Stats
3W - 4L
1,246 SR
Queue Stats
136W - 142L
1,424 Elo+
Party 1
Neith
Neith
whiteboy110074
Neith
Level 68
God Stats
4W - 5L
1,360 SR
Queue Stats
98W - 100L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Guy5
Cernunnos
20
12 / 8 / 7
13,938
820
21,791
24,134
11,916
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
K-Wave
Gilgamesh
14
0 / 10 / 13
10,283
605
10,047
26,647
16,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thoth
Momosuki
Thoth
18
6 / 10 / 10
11,693
688
23,514
19,217
8,279
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
sPectTra
Horus
18
2 / 5 / 14
11,890
699
7,713
27,711
37,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
tonny_kid
Cthulhu
20
4 / 6 / 13
12,530
737
15,489
24,787
39,381
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
9 / 5 / 12
12,695
747
29,134
13,709
6,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
CQC-Greed
Guan Yu
19
7 / 4 / 16
12,063
710
9,774
23,643
26,801
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

20
9 / 3 / 27
13,773
810
32,895
13,649
5,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
NoahWolfthorn
Cabrakan
20
9 / 6 / 21
13,225
778
15,019
26,157
39,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

19
5 / 7 / 19
12,373
728
18,955
17,260
6,482
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
134
24
Kills
39
39
Deaths
25
57
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
9
5
12
3
W
Guan Yu
CQC-Greed
Guan Yu
7
4
16
3.75
W
9
3
27
7.5
L
Cernunnos
Guy5
Cernunnos
12
8
7
1.94
L
Gilgamesh
K-Wave
Gilgamesh
0
10
13
0.65
L
Thoth
Momosuki
Thoth
6
10
10
1.1
W
Cabrakan
NoahWolfthorn
Cabrakan
9
6
21
3.25
L
Horus
sPectTra
Horus
2
5
14
1.8
L
Cthulhu
tonny_kid
Cthulhu
4
6
13
1.75
W
5
7
19
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,554
Damage
105,777
122,496
Taken
94,418
113,808
Mitigated
85,322
30,814
Healing
37,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
29,134
10,415
1,438
2,614
13,709
6,369
81
4,466
9,243
48,418
0
W
Guan Yu
CQC-Greed
Guan Yu
9,774
1,068
9,106
6,521
23,643
26,801
124
7,404
16,239
0
17,071
W
32,895
9,171
774
2,563
13,649
5,723
2,943
7,875
5,774
60,247
0
L
Cernunnos
Guy5
Cernunnos
21,791
7,799
4,201
4,166
24,134
11,916
3,150
16,151
7,983
0
55,461
L
Gilgamesh
K-Wave
Gilgamesh
10,047
2,390
2,982
2,051
26,647
16,978
1,068
16,342
10,305
4,052
22,860
L
Thoth
Momosuki
Thoth
23,514
932
128
950
19,217
8,279
0
14,217
5,000
40,042
0
W
Cabrakan
NoahWolfthorn
Cabrakan
15,019
1,928
3,989
8,071
26,157
39,947
499
10,346
15,811
26,490
0
L
Horus
sPectTra
Horus
7,713
3,118
2,864
6,958
27,711
37,254
164
15,186
12,525
0
17,524
L
Cthulhu
tonny_kid
Cthulhu
15,489
434
3,795
2,719
24,787
39,381
72
15,152
9,635
45,724
0
W
18,955
6,557
683
1,481
17,260
6,482
3,561
9,996
7,264
0
46,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,334
Gold Earned
64,129
170
Minions Killed
182
0
Camps Cleared
0
1,263,851
Distance Traveled
1,433,989
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,695
747
43
3
0
259,788
2
W
Guan Yu
12,063
710
7
0
0
336,367
0
W
Nu Wa
13,773
810
55
3
0
311,079
1
L
Cernunnos
13,938
820
52
3
0
270,853
0
L
Gilgamesh
10,283
605
23
1
0
230,584
1
L
Thoth
11,693
688
27
2
0
246,254
0
W
Cabrakan
13,225
778
25
1
0
275,261
0
L
Horus
11,890
699
14
1
0
250,709
1
L
Cthulhu
12,530
737
54
3
0
265,451
0
W
Neith
12,373
728
52
3
0
251,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role