Player Matchup

Anubis
Anubis
BLZ Shark
Anubis
Level 89
God Stats
16W - 10L
1,526 SR
Queue Stats
41W - 48L
1,435 Elo+
Party 1
Pele
Pele
Phantom135
Pele
Level 86
God Stats
2W - 2L
1,376 SR
Queue Stats
21W - 17L
1,410 Elo+
Party 1
King Arthur
King Arthur
Resignedtree3
King Arthur
Level 122
God Stats
3W - 2L
1,504 SR
Queue Stats
79W - 75L
1,505 Elo+
Party 1
Neith
Neith
Shiven199
Neith
Level 37
God Stats
4W - 4L
1,481 SR
Queue Stats
23W - 22L
1,360 Elo+
Party 1
Bacchus
Bacchus
Th3Bes7Huulk
Bacchus
Level 43
God Stats
1W - 1L
1,253 SR
Queue Stats
17W - 32L
1,315 Elo+
Solo
Team Averages
Level 75
1,428 SR
1,405 Elo+

VS

Team Averages
Level 41
1,472 SR
1,334 Elo+
Xing Tian
Xing Tian
Blazeofsurt
Xing Tian
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 47L
1,440 Elo+
Party 2
Ravana
Ravana
MrJustaKid
Ravana
Level 17
God Stats
0W - 1L
1,279 SR
Queue Stats
2W - 6L
1,355 Elo+
Party 3
Yemoja
Yemoja
Sandeull
Yemoja
Level 103
God Stats
0W - 1L
1,583 SR
Queue Stats
0W - 2L
1,222 Elo+
Party 3
Artemis
Artemis
Whiteblinger
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,152 Elo+
Party 2
Sol
Sol
YowzOne
Sol
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BLZ Shark
Anubis
13
2 / 1 / 3
7,755
554
10,928
11,566
6,621
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 1 / 3
6,982
499
6,850
11,405
4,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Resignedtree3
King Arthur
12
2 / 3 / 2
7,705
550
8,880
9,654
7,807
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
Shiven199
Neith
12
8 / 1 / 2
7,748
553
13,276
6,488
2,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bacchus
Th3Bes7Huulk
Bacchus
11
1 / 1 / 8
7,620
544
5,830
9,350
11,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Blazeofsurt
Xing Tian
11
1 / 3 / 3
5,836
417
4,667
15,609
9,135
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
MrJustaKid
Ravana
12
4 / 1 / 2
7,199
514
5,317
8,247
3,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
Sandeull
Yemoja
9
0 / 1 / 5
6,205
443
1,887
12,395
9,075
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Artemis
Whiteblinger
Artemis
11
2 / 5 / 2
6,814
487
5,987
10,722
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
10
0 / 5 / 2
5,924
423
7,501
11,533
3,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
15
Kills
7
7
Deaths
15
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
BLZ Shark
Anubis
2
1
3
3.5
L
Xing Tian
Blazeofsurt
Xing Tian
1
3
3
0.83
L
Ravana
MrJustaKid
Ravana
4
1
2
5
W
2
1
3
3.5
W
King Arthur
Resignedtree3
King Arthur
2
3
2
1
L
Yemoja
Sandeull
Yemoja
0
1
5
2.5
W
Neith
Shiven199
Neith
8
1
2
9
W
Bacchus
Th3Bes7Huulk
Bacchus
1
1
8
5
L
Artemis
Whiteblinger
Artemis
2
5
2
0.6
L
Sol
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,764
Damage
25,359
48,463
Taken
58,506
33,114
Mitigated
28,870
15,477
Healing
18,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BLZ Shark
Anubis
10,928
182
77
7,214
11,566
6,621
912
5,172
6,394
67,786
0
L
Xing Tian
Blazeofsurt
Xing Tian
4,667
233
103
3,364
15,609
9,135
0
1,128
14,481
26,785
0
L
Ravana
MrJustaKid
Ravana
5,317
1,807
0
3,551
8,247
3,258
0
1,882
6,365
0
34,130
W
6,850
1,526
0
3,220
11,405
4,454
401
2,343
9,062
0
42,235
W
King Arthur
Resignedtree3
King Arthur
8,880
843
0
930
9,654
7,807
30
3,438
6,216
0
55,422
L
Yemoja
Sandeull
Yemoja
1,887
815
4,336
2,404
12,395
9,075
0
4,652
7,743
9,459
0
W
Neith
Shiven199
Neith
13,276
6,196
0
2,019
6,488
2,965
913
813
5,675
17
56,729
W
Bacchus
Th3Bes7Huulk
Bacchus
5,830
800
0
2,017
9,350
11,267
203
1,684
7,666
22,396
0
L
Artemis
Whiteblinger
Artemis
5,987
3,134
0
2,253
10,722
3,411
1,302
2,934
7,788
0
34,825
L
Sol
7,501
3,663
0
2,366
11,533
3,991
0
6,179
5,354
35,745
3,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,810
Gold Earned
31,978
370
Minions Killed
244
0
Camps Cleared
0
1,268,349
Distance Traveled
1,205,398
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,755
554
116
8
0
194,241
1
L
Xing Tian
5,836
417
32
2
0
213,286
2
L
Ravana
7,199
514
69
5
0
288,683
6
W
Pele
6,982
499
63
5
0
308,007
0
W
King Arthur
7,705
550
90
6
0
249,365
0
L
Yemoja
6,205
443
15
1
0
254,335
3
W
Neith
7,748
553
75
5
0
246,729
1
W
Bacchus
7,620
544
26
2
0
270,007
2
L
Artemis
6,814
487
59
4
0
206,462
0
L
Sol
5,924
423
69
5
0
242,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role