Player Matchup

Hel
Hel
Falling_Crow
Hel
Level 136
God Stats
7W - 5L
1,435 SR
Queue Stats
321W - 328L
1,452 Elo+
Solo
Hun Batz
Hun Batz
Trple9
Hun Batz
Level 82
God Stats
1W - 0L
1,260 SR
Queue Stats
227W - 250L
1,381 Elo+
Party 1
Cabrakan
Cabrakan
Tvilla517
Cabrakan
Level 139
God Stats
2W - 0L
1,732 SR
Queue Stats
71W - 70L
1,399 Elo+
Solo
Arachne
Arachne
YoungSasuk3
Arachne
Level 158
God Stats
5W - 2L
1,605 SR
Queue Stats
255W - 293L
1,322 Elo+
Party 1
Ishtar
Ishtar
mohawkfalco
Ishtar
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,216 Elo+
Solo
Team Averages
Level 111
1,506 SR
1,354 Elo+

VS

Team Averages
Level 70
1,408 SR
1,370 Elo+
Yu Huang
Yu Huang
DadpoolStreams
Yu Huang
Level 85
God Stats
0W - 2L
1,276 SR
Queue Stats
63W - 81L
1,361 Elo+
Solo
Zhong Kui
Zhong Kui
Remith
Zhong Kui
Level 30
God Stats
1W - 2L
1,536 SR
Queue Stats
49W - 85L
1,326 Elo+
Solo
Achilles
Achilles
XxEliteClassxX
Achilles
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,385 Elo+
Solo
Hel
Hel
florida stealth
Hel
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 73L
1,358 Elo+
Solo
Ravana
Ravana
realhousewife420
Ravana
Level 87
God Stats
0W - 2L
1,229 SR
Queue Stats
60W - 66L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 15
10,369
943
15,252
15,327
8,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Trple9
Hun Batz
14
2 / 2 / 16
8,901
809
8,219
10,666
5,358
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Tvilla517
Cabrakan
16
2 / 2 / 17
9,176
834
7,991
16,764
23,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
YoungSasuk3
Arachne
16
11 / 2 / 10
10,766
979
9,324
15,914
14,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
17
3 / 0 / 23
9,983
908
20,191
15,197
7,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
15
0 / 4 / 6
7,898
718
12,721
10,665
5,208
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Remith
Zhong Kui
12
2 / 8 / 4
7,483
680
10,467
15,109
10,408
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
11
0 / 5 / 6
7,266
661
7,478
15,375
14,664
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 2 / 2
8,389
763
13,184
11,762
6,035
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 7 / 5
7,312
665
8,456
12,862
6,845
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
30
26
Kills
7
8
Deaths
26
81
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
0
4
6
0.75
W
8
2
15
7.75
L
Zhong Kui
Remith
Zhong Kui
2
8
4
0.5
W
Hun Batz
Trple9
Hun Batz
2
2
16
5
W
Cabrakan
Tvilla517
Cabrakan
2
2
17
5.25
L
Achilles
0
5
6
0.6
W
Arachne
YoungSasuk3
Arachne
11
2
10
8
L
4
2
2
2.5
W
Ishtar
3
0
23
14.5
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,977
Damage
52,306
73,868
Taken
65,773
58,379
Mitigated
43,160
49,170
Healing
22,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
12,721
470
749
1,246
10,665
5,208
0
5,227
5,166
31,215
0
W
15,252
430
18,113
10,227
15,327
8,039
838
8,356
6,971
27,037
0
L
Zhong Kui
Remith
Zhong Kui
10,467
1,187
0
1,696
15,109
10,408
0
4,634
10,297
18,298
0
W
Hun Batz
Trple9
Hun Batz
8,219
174
820
1,884
10,666
5,358
2,855
5,511
5,155
0
17,669
W
Cabrakan
Tvilla517
Cabrakan
7,991
1,134
1,621
1,663
16,764
23,157
1,485
6,803
9,961
11,669
0
L
Achilles
7,478
2,002
304
2,582
15,375
14,664
0
5,255
9,696
0
17,064
W
Arachne
YoungSasuk3
Arachne
9,324
4,860
4,420
6,075
15,914
14,155
1,158
6,835
9,079
0
11,878
L
13,184
1,069
6,539
7,304
11,762
6,035
0
2,854
8,754
22,439
0
W
Ishtar
20,191
8,288
1,063
3,284
15,197
7,670
1,050
8,867
6,330
0
49,485
L
8,456
2,263
1,058
991
12,862
6,845
0
4,011
8,617
0
12,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,195
Gold Earned
38,348
131
Minions Killed
130
0
Camps Cleared
0
1,146,401
Distance Traveled
963,610
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
7,898
718
50
5
0
195,257
0
W
Hel
10,369
943
35
3
0
242,833
2
L
Zhong Kui
7,483
680
24
2
0
186,306
3
W
Hun Batz
8,901
809
27
2
0
250,266
0
W
Cabrakan
9,176
834
7
1
0
209,034
1
L
Achilles
7,266
661
22
2
0
180,844
0
W
Arachne
10,766
979
7
1
0
219,922
1
L
Hel
8,389
763
22
2
0
201,149
3
W
Ishtar
9,983
908
55
5
0
224,346
3
L
Ravana
7,312
665
12
1
0
200,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role