Player Matchup

Bastet
Bastet
GotTheBiscuit
Bastet
Level 149
God Stats
1W - 0L
1,734 SR
Queue Stats
54W - 45L
1,536 Elo+
Party 1
Mulan
Mulan
Lysiithea
Mulan
Level 117
God Stats
5W - 1L
1,502 SR
Queue Stats
80W - 76L
1,504 Elo+
Party 1
Sol
Sol
kitsuReix
Sol
Level 129
God Stats
2W - 1L
1,270 SR
Queue Stats
116W - 45L
1,600 Elo+
Party 1
Team Averages
Level 132
1,502 SR
1,547 Elo+

VS

Team Averages
Level 90
1,648 SR
1,532 Elo+
He Bo
He Bo
Eier_und_alles
He Bo
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,433 Elo+
Solo
Awilix
Awilix
InfernoReaper-X
Awilix
Level 103
God Stats
103W - 96L
1,728 SR
Queue Stats
156W - 145L
1,606 Elo+
Solo
Ymir
Ymir
kittymia
Ymir
Level 129
God Stats
4W - 3L
1,717 SR
Queue Stats
51W - 46L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 6
8,519
852
12,133
7,823
3,814
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
Lysiithea
Mulan
14
3 / 0 / 9
7,925
793
8,699
8,718
9,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
4 / 1 / 8
7,956
796
9,357
6,127
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 0
6,357
636
3,981
10,545
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 4 / 0
6,480
648
7,687
12,440
5,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
10
0 / 2 / 0
6,488
649
3,404
12,520
10,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
14
Kills
1
1
Deaths
14
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
7
0
6
10
L
1
4
0
0.25
W
Mulan
Lysiithea
Mulan
3
0
9
7.5
W
4
1
8
8
L
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,189
Damage
15,072
22,668
Taken
35,505
15,953
Mitigated
19,140
7,978
Healing
5,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,981
0
317
367
10,545
3,359
0
2,172
7,982
21,027
0
W
12,133
3,125
0
2,222
7,823
3,814
0
2,588
5,235
0
32,004
L
7,687
2,720
0
2,645
12,440
5,752
0
2,900
9,289
0
20,662
W
Mulan
Lysiithea
Mulan
8,699
1,408
0
2,731
8,718
9,101
123
3,456
5,262
0
23,041
W
9,357
4,094
0
3,025
6,127
3,038
2,994
1,377
4,750
32,120
2,796
L
Ymir
3,404
1,031
290
1,909
12,520
10,029
0
3,788
8,487
8,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,400
Gold Earned
19,325
136
Minions Killed
86
0
Camps Cleared
0
546,392
Distance Traveled
515,994
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,357
636
47
5
0
159,539
0
W
Bastet
8,519
852
38
4
0
206,675
2
L
Awilix
6,480
648
22
2
0
180,655
0
W
Mulan
7,925
793
34
3
0
187,880
1
W
Sol
7,956
796
64
6
0
151,837
0
L
Ymir
6,488
649
17
2
0
175,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role