Player Matchup

King Arthur
King Arthur
Bullets_Flyy
King Arthur
Level 147
God Stats
3W - 0L
1,639 SR
Queue Stats
160W - 95L
1,708 Elo+
Party 2
Ra
Ra
DarkFrost52
Ra
Level 116
God Stats
4W - 2L
1,591 SR
Queue Stats
50W - 32L
1,635 Elo+
Party 2
Rama
Rama
cjnugget17
Rama
Level 142
God Stats
2W - 5L
1,325 SR
Queue Stats
196W - 120L
1,706 Elo+
Party 2
Team Averages
Level 135
1,518 SR
1,683 Elo+

VS

Team Averages
Level 131
1,669 SR
1,589 Elo+
Sun Wukong
Sun Wukong
DarkLightSeance
Sun Wukong
Level 142
God Stats
25W - 10L
1,650 SR
Queue Stats
132W - 98L
1,625 Elo+
Party 1
Sol
Sol
Neon Titanium
Sol
Level 122
God Stats
3W - 3L
1,713 SR
Queue Stats
123W - 92L
1,603 Elo+
Solo
Fafnir
Fafnir
jlala101
Fafnir
Level 129
God Stats
4W - 6L
1,644 SR
Queue Stats
48W - 50L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bullets_Flyy
King Arthur
15
3 / 1 / 4
9,010
819
12,688
14,439
16,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 4 / 6
7,934
721
6,138
8,894
4,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 3 / 2
8,830
803
12,889
9,195
4,304
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkLightSeance
Sun Wukong
12
0 / 2 / 5
8,154
741
7,494
13,862
14,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 3 / 1
8,919
811
13,424
13,066
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
jlala101
Fafnir
13
2 / 2 / 4
8,271
752
5,455
12,126
10,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
7
Kills
8
8
Deaths
7
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Bullets_Flyy
King Arthur
3
1
4
5
W
0
4
6
0.75
L
Sun Wukong
DarkLightSeance
Sun Wukong
0
2
5
1.25
L
6
3
1
2.17
W
4
3
2
1.67
L
Fafnir
jlala101
Fafnir
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,715
Damage
26,373
32,528
Taken
39,054
24,963
Mitigated
30,173
8,739
Healing
15,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Bullets_Flyy
King Arthur
12,688
2,424
205
2,198
14,439
16,545
238
6,950
7,489
0
32,063
W
6,138
213
3,076
3,260
8,894
4,114
434
5,711
3,183
28,856
0
L
Sun Wukong
DarkLightSeance
Sun Wukong
7,494
2,361
1,369
4,250
13,862
14,150
259
2,008
11,618
0
15,990
L
13,424
5,258
0
6,389
13,066
5,489
1,290
1,631
11,265
48,423
0
W
12,889
10,197
0
0
9,195
4,304
641
6,134
3,061
0
31,053
L
Fafnir
jlala101
Fafnir
5,455
1,690
0
3,420
12,126
10,534
28
1,855
10,003
28,662
2,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,774
Gold Earned
25,344
124
Minions Killed
147
0
Camps Cleared
0
586,960
Distance Traveled
613,233
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,010
819
41
4
0
207,166
1
W
Ra
7,934
721
48
4
0
202,534
0
L
Sun Wukong
8,154
741
19
2
0
223,209
3
L
Sol
8,919
811
84
8
0
192,012
2
W
Rama
8,830
803
35
3
0
177,260
1
L
Fafnir
8,271
752
44
4
0
198,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role