Player Matchup

Cthulhu
Cthulhu
DG Darkcocoa
Cthulhu
Level 64
God Stats
5W - 1L
1,763 SR
Queue Stats
7W - 1L
1,600 Elo+
Party 2
Arachne
Arachne
FryTheHuman
Arachne
Level 141
God Stats
54W - 25L
1,666 SR
Queue Stats
74W - 62L
1,529 Elo+
Party 2
Artemis
Artemis
Kushdrkush
Artemis
Level 152
God Stats
1W - 0L
1,505 SR
Queue Stats
43W - 29L
1,546 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Limesick
Tsukuyomi
Level 107
God Stats
5W - 1L
1,268 SR
Queue Stats
80W - 76L
1,428 Elo+
Party 1
Anubis
Anubis
sunLyst
Anubis
Level 74
God Stats
3W - 3L
1,314 SR
Queue Stats
39W - 41L
1,398 Elo+
Party 1
Team Averages
Level 108
1,503 SR
1,500 Elo+

VS

Team Averages
Level 115
1,501 SR
1,396 Elo+
Sol
Sol
Slayer3799
Sol
Level 108
God Stats
1W - 1L
1,835 SR
Queue Stats
112W - 115L
1,424 Elo+
Solo
Mulan
Mulan
SpaZ_FUSC
Mulan
Level 141
God Stats
6W - 8L
1,402 SR
Queue Stats
59W - 58L
1,397 Elo+
Party 3
Ishtar
Ishtar
TheOfficialKINGx
Ishtar
Level 93
God Stats
6W - 11L
1,414 SR
Queue Stats
16W - 22L
1,376 Elo+
Party 3
Ares
Ares
ohdangamber
Ares
Level 112
God Stats
5W - 4L
1,507 SR
Queue Stats
40W - 46L
1,413 Elo+
Party 3
Hercules
Hercules
xXTANTILLOXx
Hercules
Level 121
God Stats
3W - 7L
1,345 SR
Queue Stats
394W - 428L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DG Darkcocoa
Cthulhu
18
1 / 3 / 16
12,214
436
15,489
27,107
32,745
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
FryTheHuman
Arachne
20
8 / 2 / 9
15,844
566
21,155
31,272
19,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Kushdrkush
Artemis
20
7 / 2 / 10
15,523
554
26,711
26,345
14,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Limesick
Tsukuyomi
20
8 / 4 / 9
15,568
556
26,117
29,829
22,554
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
sunLyst
Anubis
19
2 / 5 / 11
13,207
472
9,734
14,489
8,314
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 5 / 1
12,806
457
24,171
28,566
14,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
SpaZ_FUSC
Mulan
20
5 / 6 / 4
13,451
480
18,918
32,099
25,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 4 / 3
13,835
494
17,116
18,138
9,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 7 / 7
11,526
412
10,610
29,262
38,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
xXTANTILLOXx
Hercules
18
3 / 4 / 1
12,374
442
9,153
27,676
35,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
32
26
Kills
16
16
Deaths
26
55
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DG Darkcocoa
Cthulhu
1
3
16
3
W
Arachne
FryTheHuman
Arachne
8
2
9
6.25
W
Artemis
Kushdrkush
Artemis
7
2
10
6
W
Tsukuyomi
Limesick
Tsukuyomi
8
4
9
3.13
L
3
5
1
0.7
L
Mulan
SpaZ_FUSC
Mulan
5
6
4
1.17
L
5
4
3
1.63
L
0
7
7
0.5
W
Anubis
sunLyst
Anubis
2
5
11
1.5
L
Hercules
xXTANTILLOXx
Hercules
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,206
Damage
79,968
129,042
Taken
135,741
96,989
Mitigated
123,871
63,770
Healing
46,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DG Darkcocoa
Cthulhu
15,489
2,453
2,092
8,264
27,107
32,745
339
7,948
19,030
60,800
0
W
Arachne
FryTheHuman
Arachne
21,155
15,384
0
18,399
31,272
19,339
3,493
5,677
25,138
0
175,686
W
Artemis
Kushdrkush
Artemis
26,711
14,958
0
17,080
26,345
14,037
4,872
9,608
16,634
0
150,493
W
Tsukuyomi
Limesick
Tsukuyomi
26,117
5,342
0
11,427
29,829
22,554
2,166
5,318
23,192
42
112,710
L
24,171
9,445
0
15,447
28,566
14,275
2,096
7,390
21,176
103,998
10,635
L
Mulan
SpaZ_FUSC
Mulan
18,918
4,282
0
11,991
32,099
25,674
4,848
3,847
28,252
0
121,953
L
17,116
10,045
0
4,779
18,138
9,767
3,670
2,033
16,105
0
113,473
L
10,610
80
464
4,390
29,262
38,192
398
5,639
23,623
37,660
0
W
Anubis
sunLyst
Anubis
9,734
178
0
6,508
14,489
8,314
1,062
7,259
7,131
77,827
0
L
Hercules
xXTANTILLOXx
Hercules
9,153
2,140
0
9,103
27,676
35,963
0
6,959
20,717
0
70,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,356
Gold Earned
63,992
744
Minions Killed
708
0
Camps Cleared
0
2,665,325
Distance Traveled
2,341,868
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,214
436
77
3
0
525,757
5
W
Arachne
15,844
566
215
8
0
648,846
7
W
Artemis
15,523
554
176
6
0
466,436
4
W
Tsukuyomi
15,568
556
163
6
0
529,626
7
L
Sol
12,806
457
170
6
0
453,283
3
L
Mulan
13,451
480
162
6
0
463,038
2
L
Ishtar
13,835
494
216
8
0
457,953
6
L
Ares
11,526
412
42
2
0
457,064
11
W
Anubis
13,207
472
113
4
0
494,660
10
L
Hercules
12,374
442
118
4
0
510,530
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role