Player Matchup

Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
DreadMaster97
Mulan
Level 158
God Stats
1W - 1L
1,715 SR
Queue Stats
140W - 106L
1,646 Elo+
Party 2
Janus
Janus
NessaCila
Janus
Level 85
God Stats
2W - 0L
1,785 SR
Queue Stats
93W - 50L
1,653 Elo+
Party 2
Medusa
Medusa
TMKaT
Medusa
Level 154
God Stats
8W - 4L
1,656 SR
Queue Stats
110W - 71L
1,635 Elo+
Party 2
Fenrir
Fenrir
la25
Fenrir
Level 148
God Stats
3W - 4L
1,413 SR
Queue Stats
351W - 279L
1,601 Elo+
Party 1
Team Averages
Level 127
1,614 SR
1,607 Elo+

VS

Team Averages
Level 128
1,495 SR
1,530 Elo+
Loki
Loki
 
Loki
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JohnP8
Merlin
Level 147
God Stats
3W - 9L
1,273 SR
Queue Stats
250W - 262L
1,559 Elo+
Solo
Rama
Rama
Matachangos606
Rama
Level 158
God Stats
11W - 9L
1,546 SR
Queue Stats
235W - 230L
1,532 Elo+
Solo
Mercury
Mercury
Zanri
Mercury
Level 142
God Stats
9W - 5L
1,657 SR
Queue Stats
178W - 155L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 0 / 1
5,341
534
5,503
5,367
4,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 6
5,676
568
4,055
7,108
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
NessaCila
Janus
10
4 / 0 / 2
5,989
599
4,347
3,381
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
TMKaT
Medusa
10
4 / 0 / 0
6,141
614
6,236
5,057
1,813
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
la25
Fenrir
10
2 / 1 / 1
5,728
573
4,209
6,916
2,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
1 / 2 / 1
5,387
539
3,065
7,318
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
 
Amaterasu
8
0 / 2 / 1
5,205
521
2,527
8,014
3,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
JohnP8
Merlin
9
0 / 2 / 0
5,003
500
1,488
3,936
1,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 2 / 0
5,076
508
2,220
8,216
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Zanri
Mercury
7
1 / 4 / 0
4,477
448
1,850
6,704
2,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
2
2
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
1
1.5
L
Loki
 
Loki
1
2
1
0.75
L
Amaterasu
 
Amaterasu
0
2
1
0.25
W
1
1
6
4
L
Merlin
JohnP8
Merlin
0
2
0
0
L
0
2
0
0
W
Janus
NessaCila
Janus
4
0
2
5
W
Medusa
TMKaT
Medusa
4
0
0
4
L
Mercury
Zanri
Mercury
1
4
0
0.25
W
Fenrir
la25
Fenrir
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,350
Damage
11,150
27,829
Taken
34,188
15,530
Mitigated
12,714
8,307
Healing
10,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,503
1,297
0
2,392
5,367
4,904
0
0
5,367
0
34,775
L
Loki
 
Loki
3,065
824
0
2,450
7,318
2,426
0
1,034
6,284
0
29,904
L
Amaterasu
 
Amaterasu
2,527
1,023
0
2,913
8,014
3,884
0
313
7,701
0
32,192
W
4,055
552
0
2,198
7,108
4,742
0
573
6,535
0
17,314
L
Merlin
JohnP8
Merlin
1,488
226
0
545
3,936
1,683
0
1,695
2,241
37,105
0
L
2,220
1,841
0
3,750
8,216
2,243
0
0
8,216
0
35,483
W
Janus
NessaCila
Janus
4,347
809
0
1,133
3,381
1,185
0
722
2,659
41,267
0
W
Medusa
TMKaT
Medusa
6,236
2,734
0
1,967
5,057
1,813
272
0
5,057
0
44,212
L
Mercury
Zanri
Mercury
1,850
1,169
0
798
6,704
2,478
0
1,305
5,399
0
17,745
W
Fenrir
la25
Fenrir
4,209
1,167
0
617
6,916
2,886
0
193
6,723
0
38,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,875
Gold Earned
25,148
323
Minions Killed
296
0
Camps Cleared
0
988,665
Distance Traveled
937,009
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,341
534
55
6
0
199,014
5
L
Loki
5,387
539
63
6
0
201,996
3
L
Amaterasu
5,205
521
59
6
0
182,874
0
W
Mulan
5,676
568
24
2
0
201,546
5
L
Merlin
5,003
500
71
7
0
177,887
3
L
Rama
5,076
508
67
7
0
168,634
3
W
Janus
5,989
599
90
9
0
201,993
1
W
Medusa
6,141
614
70
7
0
179,219
2
L
Mercury
4,477
448
36
4
0
205,618
2
W
Fenrir
5,728
573
84
8
0
206,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role