Player Matchup

Serqet
Serqet
BeJay7
Serqet
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
MKESK23
Nu Wa
Level 110
God Stats
54W - 37L
1,610 SR
Queue Stats
77W - 61L
1,555 Elo+
Party 1
Apollo
Apollo
RadioFox123
Apollo
Level 86
God Stats
14W - 22L
1,487 SR
Queue Stats
232W - 276L
1,455 Elo+
Party 1
Artio
Artio
Up2sumthing
Artio
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 28L
1,658 Elo+
Party 1
Maui
Maui
rotiexpress
Maui
Level 48
God Stats
5W - 5L
1,250 SR
Queue Stats
52W - 48L
1,510 Elo+
Party 1
Team Averages
Level 106
1,469 SR
1,536 Elo+

VS

Team Averages
Level 55
1,392 SR
1,430 Elo+
Agni
Agni
DarkSparklez1
Agni
Level 55
God Stats
0W - 2L
1,218 SR
Queue Stats
82W - 84L
1,523 Elo+
Solo
Nemesis
Nemesis
N4N0SH
Nemesis
Level 37
God Stats
3W - 4L
1,389 SR
Queue Stats
100W - 105L
1,433 Elo+
Party 2
Ares
Ares
S4X1R
Ares
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 110L
1,376 Elo+
Party 2
Neith
Neith
UlisesGamer01
Neith
Level 84
God Stats
1W - 3L
1,354 SR
Queue Stats
196W - 205L
1,394 Elo+
Party 2
Sun Wukong
Sun Wukong
WolveRize
Sun Wukong
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BeJay7
Serqet
9
5 / 1 / 5
6,245
625
5,148
6,633
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
MKESK23
Nu Wa
11
3 / 0 / 3
6,543
654
3,663
2,905
1,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apollo
9
2 / 0 / 4
5,281
528
4,215
7,417
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 0 / 4
5,968
597
5,137
7,174
6,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
1 / 1 / 5
5,244
524
2,217
7,420
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,906
491
3,207
4,673
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
N4N0SH
Nemesis
7
0 / 1 / 0
4,615
462
1,559
6,738
2,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
S4X1R
Ares
7
2 / 3 / 0
5,277
528
3,467
9,424
4,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 2
4,747
475
5,940
5,101
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
WolveRize
Sun Wukong
9
0 / 2 / 0
5,139
514
2,048
7,316
4,024
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
12
Kills
2
2
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
BeJay7
Serqet
5
1
5
7.5
L
0
3
0
0
W
Nu Wa
MKESK23
Nu Wa
3
0
3
4.5
L
Nemesis
N4N0SH
Nemesis
0
1
0
0
W
Apollo
2
0
4
4
L
Ares
S4X1R
Ares
2
3
0
0.67
L
0
3
2
0.33
W
1
0
4
3
L
Sun Wukong
WolveRize
Sun Wukong
0
2
0
0
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,380
Damage
16,221
31,549
Taken
33,252
17,072
Mitigated
14,531
13,766
Healing
5,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
BeJay7
Serqet
5,148
1,394
0
1,940
6,633
2,705
416
1,111
5,522
0
23,443
L
3,207
310
0
500
4,673
1,710
0
1,611
2,920
35,826
0
W
Nu Wa
MKESK23
Nu Wa
3,663
214
0
993
2,905
1,201
0
1,193
1,712
53,121
0
L
Nemesis
N4N0SH
Nemesis
1,559
1,019
0
56
6,738
2,170
0
1,310
5,266
0
29,568
W
Apollo
4,215
2,622
0
4,011
7,417
2,416
0
798
6,619
0
35,906
L
Ares
S4X1R
Ares
3,467
630
0
2,449
9,424
4,728
0
3,117
5,919
16,919
0
L
5,940
3,525
0
1,084
5,101
1,899
96
616
4,485
0
35,399
W
5,137
1,240
375
3,830
7,174
6,488
0
1,072
6,102
31,050
0
L
Sun Wukong
WolveRize
Sun Wukong
2,048
491
0
1,592
7,316
4,024
0
3,901
3,029
0
30,577
W
2,217
887
193
2,424
7,420
4,262
100
2,500
4,920
9,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,281
Gold Earned
24,684
270
Minions Killed
264
0
Camps Cleared
0
993,718
Distance Traveled
928,105
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,245
625
49
5
0
215,056
4
L
Agni
4,906
491
67
7
0
176,849
1
W
Nu Wa
6,543
654
96
10
0
193,594
2
L
Nemesis
4,615
462
63
6
0
238,054
0
W
Apollo
5,281
528
45
5
0
191,738
0
L
Ares
5,277
528
23
2
0
176,979
0
L
Neith
4,747
475
52
5
0
161,810
1
W
Artio
5,968
597
60
6
0
189,701
3
L
Sun Wukong
5,139
514
59
6
0
174,413
0
W
Maui
5,244
524
20
2
0
203,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role