Player Matchup

Merlin
Merlin
Chahoulatink
Merlin
Level 83
God Stats
15W - 15L
1,539 SR
Queue Stats
151W - 151L
1,526 Elo+
Party 3
Baron Samedi
Baron Samedi
JoBydenH8sBlax
Baron Samedi
Level 16
God Stats
1W - 0L
1,945 SR
Queue Stats
3W - 4L
1,477 Elo+
Party 1
Maui
Maui
YuiceBox
Maui
Level 105
God Stats
4W - 0L
1,500 SR
Queue Stats
173W - 136L
1,632 Elo+
Party 3
Achilles
Achilles
Zodad
Achilles
Level 27
God Stats
1W - 0L
1,767 SR
Queue Stats
57W - 44L
1,505 Elo+
Party 3
Susano
Susano
rainbowtrojan
Susano
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 58L
1,538 Elo+
Party 1
Team Averages
Level 71
1,650 SR
1,535 Elo+

VS

Team Averages
Level 61
1,566 SR
1,583 Elo+
Merlin
Merlin
AlberthAndes
Merlin
Level 14
God Stats
5W - 1L
1,909 SR
Queue Stats
13W - 7L
1,750 Elo+
Solo
Hun Batz
Hun Batz
GlipCREW
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,378 Elo+
Party 2
Kukulkan
Kukulkan
IcyC4wk
Kukulkan
Level 29
God Stats
1W - 1L
1,736 SR
Queue Stats
5W - 2L
1,944 Elo+
Solo
Tyr
Tyr
MemoOchoa
Tyr
Level 148
God Stats
1W - 3L
1,316 SR
Queue Stats
113W - 133L
1,456 Elo+
Solo
Ishtar
Ishtar
UnPuchito
Ishtar
Level 86
God Stats
1W - 6L
1,371 SR
Queue Stats
44W - 58L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
1 / 1 / 5
10,030
772
5,891
6,521
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
JoBydenH8sBlax
Baron Samedi
18
5 / 2 / 7
10,463
805
18,451
15,089
9,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Maui
16
1 / 0 / 9
9,945
765
7,041
13,898
13,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Zodad
Achilles
18
11 / 2 / 0
10,655
820
19,424
16,084
15,448
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 1 / 6
9,628
741
12,455
15,048
7,350
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
0 / 2 / 3
9,341
719
11,442
12,495
5,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
GlipCREW
Hun Batz
16
4 / 7 / 2
9,881
760
12,710
19,201
8,756
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
IcyC4wk
Kukulkan
15
1 / 5 / 1
8,535
657
5,763
8,346
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 3 / 2
8,571
659
10,230
15,254
10,655
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
UnPuchito
Ishtar
15
0 / 3 / 1
8,599
661
8,624
15,147
6,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
20
Kills
6
6
Deaths
20
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
2
3
0.75
W
Merlin
1
1
5
3.5
L
Hun Batz
GlipCREW
Hun Batz
4
7
2
0.71
L
Kukulkan
IcyC4wk
Kukulkan
1
5
1
0.3
W
Baron Samedi
JoBydenH8sBlax
Baron Samedi
5
2
7
4.25
L
1
3
2
0.67
L
Ishtar
UnPuchito
Ishtar
0
3
1
0.17
W
Maui
1
0
9
5.5
W
Achilles
Zodad
Achilles
11
2
0
5.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,262
Damage
48,769
66,640
Taken
70,443
48,312
Mitigated
34,403
16,519
Healing
7,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,442
592
227
1,867
12,495
5,243
0
5,537
6,711
47,876
0
W
Merlin
5,891
242
0
899
6,521
2,769
1,541
1,323
5,198
48,844
0
L
Hun Batz
GlipCREW
Hun Batz
12,710
2,407
0
500
19,201
8,756
159
7,439
11,269
0
36,701
L
Kukulkan
IcyC4wk
Kukulkan
5,763
784
0
140
8,346
3,576
78
3,333
4,805
20,418
0
W
Baron Samedi
JoBydenH8sBlax
Baron Samedi
18,451
831
1,858
5,779
15,089
9,107
0
6,223
8,866
46,978
0
L
10,230
1,269
0
3,124
15,254
10,655
0
6,323
8,691
0
22,652
L
Ishtar
UnPuchito
Ishtar
8,624
5,733
0
2,041
15,147
6,173
430
7,379
7,476
0
27,427
W
Maui
7,041
1,148
0
3,035
13,898
13,638
105
2,538
11,360
17,168
0
W
Achilles
Zodad
Achilles
19,424
2,712
0
2,802
16,084
15,448
0
3,577
12,507
108
34,278
W
12,455
2,236
0
2,146
15,048
7,350
2,497
3,544
11,504
0
28,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,721
Gold Earned
44,927
265
Minions Killed
239
0
Camps Cleared
0
1,426,903
Distance Traveled
1,277,078
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,341
719
69
5
0
264,438
0
W
Merlin
10,030
772
102
8
0
274,559
0
L
Hun Batz
9,881
760
69
5
0
288,497
2
L
Kukulkan
8,535
657
37
3
0
203,747
0
W
Baron Samedi
10,463
805
81
6
0
290,411
2
L
Tyr
8,571
659
20
2
0
277,614
3
L
Ishtar
8,599
661
44
3
0
242,782
0
W
Maui
9,945
765
26
2
0
252,254
0
W
Achilles
10,655
820
21
2
0
308,240
3
W
Susano
9,628
741
35
3
0
301,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role