Player Matchup

Odin
Odin
Ambulus
Odin
Level 155
God Stats
9W - 5L
1,601 SR
Queue Stats
511W - 535L
1,540 Elo+
Party 3
Susano
Susano
Aramati
Susano
Level 154
God Stats
21W - 31L
1,415 SR
Queue Stats
649W - 648L
1,507 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bratàc
Ah Muzen Cab
Level 133
God Stats
13W - 3L
1,903 SR
Queue Stats
544W - 523L
1,510 Elo+
Party 1
Cerberus
Cerberus
Mastapav
Cerberus
Level 160
God Stats
2W - 2L
1,438 SR
Queue Stats
108W - 112L
1,448 Elo+
Party 3
Freya
Freya
lllZaKalll
Freya
Level 128
God Stats
2W - 1L
1,749 SR
Queue Stats
45W - 35L
1,572 Elo+
Solo
Team Averages
Level 146
1,621 SR
1,515 Elo+

VS

Team Averages
Level 118
1,487 SR
1,548 Elo+
He Bo
He Bo
 
He Bo
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
Darkness-_125
The Morrigan
Level 82
God Stats
1W - 1L
1,718 SR
Queue Stats
150W - 137L
1,549 Elo+
Solo
Fafnir
Fafnir
Geronimoooo00
Fafnir
Level 160
God Stats
1W - 2L
1,441 SR
Queue Stats
125W - 101L
1,552 Elo+
Solo
Scylla
Scylla
Hissokka
Scylla
Level 126
God Stats
0W - 1L
1,278 SR
Queue Stats
2W - 4L
1,549 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Temudai
Ah Muzen Cab
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Ambulus
Odin
20
3 / 4 / 19
12,628
743
6,566
20,601
27,766
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
Aramati
Susano
19
5 / 4 / 16
11,690
688
12,424
16,910
11,189
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Bratàc
Ah Muzen Cab
20
9 / 2 / 16
13,494
794
22,668
9,645
4,936
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
Mastapav
Cerberus
17
1 / 8 / 22
11,018
648
9,698
27,225
38,075
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Freya
20
9 / 2 / 15
13,136
773
18,889
13,956
7,730
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
2 / 4 / 12
10,669
628
14,760
12,887
5,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

The Morrigan
Darkness-_125
The Morrigan
19
4 / 5 / 8
11,465
674
9,217
8,858
4,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 7 / 13
10,487
617
6,633
22,985
29,767
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
Hissokka
Scylla
20
7 / 4 / 9
12,101
712
14,231
11,943
5,246
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
Temudai
Ah Muzen Cab
18
5 / 7 / 9
10,815
636
23,481
16,780
9,013
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
71
27
Kills
20
20
Deaths
27
88
Assists
51
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
4
12
2
W
Odin
Ambulus
Odin
3
4
19
3.13
W
Susano
Aramati
Susano
5
4
16
3.25
W
Ah Muzen Cab
Bratàc
Ah Muzen Cab
9
2
16
8.5
L
The Morrigan
Darkness-_125
The Morrigan
4
5
8
1.6
L
2
7
13
1.21
L
Scylla
Hissokka
Scylla
7
4
9
2.88
W
Cerberus
Mastapav
Cerberus
1
8
22
1.5
L
Ah Muzen Cab
Temudai
Ah Muzen Cab
5
7
9
1.36
W
Freya
9
2
15
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,245
Damage
68,322
88,337
Taken
73,453
89,696
Mitigated
54,591
33,039
Healing
14,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
14,760
160
537
2,499
12,887
5,841
0
4,897
7,990
21,637
0
W
Odin
Ambulus
Odin
6,566
1,191
3,104
3,737
20,601
27,766
728
9,849
10,752
0
17,691
W
Susano
Aramati
Susano
12,424
1,836
1,180
2,477
16,910
11,189
1,845
8,008
8,902
0
27,856
W
Ah Muzen Cab
Bratàc
Ah Muzen Cab
22,668
5,858
1,969
3,412
9,645
4,936
4,392
5,173
4,472
0
77,113
L
The Morrigan
Darkness-_125
The Morrigan
9,217
643
833
1,439
8,858
4,724
0
4,411
4,410
40,577
837
L
6,633
1,275
892
1,589
22,985
29,767
0
10,928
12,057
10,602
0
L
Scylla
Hissokka
Scylla
14,231
1,571
98
2,189
11,943
5,246
144
3,258
8,685
36,405
0
W
Cerberus
Mastapav
Cerberus
9,698
429
3,987
5,802
27,225
38,075
316
13,072
14,153
20,637
0
L
Ah Muzen Cab
Temudai
Ah Muzen Cab
23,481
11,115
671
3,605
16,780
9,013
0
5,093
11,687
0
36,557
W
Freya
18,889
5,275
1,015
6,356
13,956
7,730
2,232
7,902
6,054
45,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,966
Gold Earned
55,537
246
Minions Killed
219
0
Camps Cleared
0
1,683,217
Distance Traveled
1,588,632
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,669
628
30
2
0
339,160
0
W
Odin
12,628
743
29
2
0
346,529
0
W
Susano
11,690
688
35
2
0
346,949
0
W
Ah Muzen Cab
13,494
794
105
6
0
351,998
0
L
The Morrigan
11,465
674
77
5
0
294,929
0
L
Fafnir
10,487
617
4
0
0
310,370
1
L
Scylla
12,101
712
67
4
0
323,539
6
W
Cerberus
11,018
648
30
2
0
277,579
0
L
Ah Muzen Cab
10,815
636
41
2
0
320,634
1
W
Freya
13,136
773
47
3
0
360,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role