Player Matchup

Merlin
Merlin
 
Merlin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Sefo
Danzaburou
Level 25
God Stats
0W - 1L
1,681 SR
Queue Stats
7W - 19L
1,317 Elo+
Party 2
Ymir
Ymir
perdoky
Ymir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,487 Elo+
Party 2
Team Averages
Level 52
1,560 SR
1,435 Elo+

VS

Team Averages
Level 34
1,562 SR
1,579 Elo+
Pele
Pele
DukeNova
Pele
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,696 Elo+
Party 1
Shiva
Shiva
Shnider2015
Shiva
Level 26
God Stats
1W - 0L
1,685 SR
Queue Stats
2W - 0L
1,696 Elo+
Party 1
Baron Samedi
Baron Samedi
TahaKnK21
Baron Samedi
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 4 / 0
6,370
637
3,849
6,156
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Sefo
Danzaburou
10
0 / 4 / 0
6,310
631
4,155
8,510
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ymir
perdoky
Ymir
10
0 / 2 / 0
6,005
601
3,067
11,551
9,249
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
3 / 0 / 7
7,982
798
8,539
7,734
3,319
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 6
8,232
823
3,918
10,143
9,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
TahaKnK21
Baron Samedi
14
3 / 0 / 7
7,768
777
10,083
5,044
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
10
10
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
W
Pele
3
0
7
6.5
L
Danzaburou
Sefo
Danzaburou
0
4
0
0
W
4
0
6
7
W
Baron Samedi
TahaKnK21
Baron Samedi
3
0
7
6.5
L
Ymir
perdoky
Ymir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,071
Damage
22,540
26,217
Taken
22,921
15,288
Mitigated
16,253
2,202
Healing
10,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,849
215
0
250
6,156
2,436
180
2,168
3,988
22,456
0
W
Pele
8,539
1,619
0
3,576
7,734
3,319
1,536
2,303
5,431
0
34,734
L
Danzaburou
Sefo
Danzaburou
4,155
1,579
0
1,492
8,510
3,603
192
3,711
4,799
0
21,527
W
3,918
194
572
1,452
10,143
9,760
15
2,566
7,577
0
9,257
W
Baron Samedi
TahaKnK21
Baron Samedi
10,083
705
2,092
2,417
5,044
3,174
1,288
2,094
2,950
31,818
0
L
Ymir
perdoky
Ymir
3,067
465
0
460
11,551
9,249
0
4,229
7,322
11,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,685
Gold Earned
23,982
106
Minions Killed
114
0
Camps Cleared
0
490,327
Distance Traveled
548,408
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,370
637
40
4
0
169,012
3
W
Pele
7,982
798
51
5
0
201,629
4
L
Danzaburou
6,310
631
48
5
0
144,698
3
W
Shiva
8,232
823
10
1
0
179,788
1
W
Baron Samedi
7,768
777
53
5
0
166,991
2
L
Ymir
6,005
601
18
2
0
176,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role