Player Matchup

Anubis
Anubis
 
Anubis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DrunkSif
Horus
Level 157
God Stats
2W - 2L
1,444 SR
Queue Stats
79W - 69L
1,581 Elo+
Party 1
Chernobog
Chernobog
SkyMeza
Chernobog
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 25L
1,627 Elo+
Party 1
Kukulkan
Kukulkan
chanckleta
Kukulkan
Level 125
God Stats
3W - 1L
1,562 SR
Queue Stats
94W - 93L
1,552 Elo+
Party 1
Tsukuyomi
Tsukuyomi
nosapo
Tsukuyomi
Level 154
God Stats
2W - 1L
1,764 SR
Queue Stats
7W - 7L
1,560 Elo+
Solo
Team Averages
Level 141
1,554 SR
1,564 Elo+

VS

Team Averages
Level 128
1,573 SR
1,591 Elo+
Nu Wa
Nu Wa
Lynxer99
Nu Wa
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 38L
1,617 Elo+
Solo
Nox
Nox
OXIG3N3B
Nox
Level 159
God Stats
1W - 1L
1,600 SR
Queue Stats
33W - 40L
1,543 Elo+
Solo
Sylvanus
Sylvanus
Solus Legend
Sylvanus
Level 145
God Stats
0W - 1L
1,763 SR
Queue Stats
35W - 33L
1,594 Elo+
Party 2
Cabrakan
Cabrakan
SuperiorCactus
Cabrakan
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,579 Elo+
Party 2
King Arthur
King Arthur
VetusCorde
King Arthur
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 36L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
7 / 3 / 14
13,258
737
17,164
13,457
9,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
DrunkSif
Horus
20
3 / 4 / 18
13,083
727
8,116
28,044
47,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chernobog
SkyMeza
Chernobog
19
3 / 4 / 20
12,090
672
21,494
18,009
10,324
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
chanckleta
Kukulkan
20
7 / 2 / 15
13,517
751
28,704
12,639
6,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
nosapo
Tsukuyomi
17
4 / 8 / 9
11,469
637
19,509
20,115
12,013
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lynxer99
Nu Wa
18
2 / 5 / 13
11,279
627
22,905
15,244
8,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
1 / 6 / 9
11,152
620
10,809
18,035
10,285
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Solus Legend
Sylvanus
19
5 / 3 / 12
12,785
710
8,354
24,856
42,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
20
11 / 3 / 5
13,018
723
16,085
21,755
23,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
VetusCorde
King Arthur
18
1 / 7 / 10
10,989
611
10,246
24,328
27,891
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
69
24
Kills
20
21
Deaths
24
76
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
3
14
4.67
W
Horus
DrunkSif
Horus
3
4
18
3
L
Nu Wa
Lynxer99
Nu Wa
2
5
13
1.7
L
1
6
9
0.92
W
Chernobog
SkyMeza
Chernobog
3
4
20
3.25
L
Sylvanus
Solus Legend
Sylvanus
5
3
12
3.67
L
Cabrakan
11
3
5
4.5
L
King Arthur
VetusCorde
King Arthur
1
7
10
0.86
W
Kukulkan
chanckleta
Kukulkan
7
2
15
7.25
W
Tsukuyomi
nosapo
Tsukuyomi
4
8
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,987
Damage
68,399
92,264
Taken
104,218
85,817
Mitigated
112,943
41,813
Healing
41,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
17,164
730
3,646
3,921
13,457
9,676
1,851
7,999
5,458
49,323
0
W
Horus
DrunkSif
Horus
8,116
3,511
9,911
11,485
28,044
47,303
488
17,035
11,009
0
15,130
L
Nu Wa
Lynxer99
Nu Wa
22,905
4,071
2,209
495
15,244
8,226
0
9,441
5,803
46,649
0
L
10,809
980
1,249
1,770
18,035
10,285
930
7,287
10,748
36,994
0
W
Chernobog
SkyMeza
Chernobog
21,494
15,186
1,092
2,556
18,009
10,324
5,126
10,096
7,913
0
48,195
L
Sylvanus
Solus Legend
Sylvanus
8,354
1,132
11,447
7,651
24,856
42,844
140
11,857
12,999
21,109
0
L
Cabrakan
16,085
1,539
6,711
6,248
21,755
23,697
528
9,354
12,401
23,753
0
L
King Arthur
VetusCorde
King Arthur
10,246
754
2,067
1,336
24,328
27,891
0
8,134
16,194
0
27,811
W
Kukulkan
chanckleta
Kukulkan
28,704
1,622
1,495
2,906
12,639
6,501
1,739
9,713
2,926
78,431
0
W
Tsukuyomi
nosapo
Tsukuyomi
19,509
4,488
1,338
3,463
20,115
12,013
0
13,310
6,805
205
41,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,417
Gold Earned
59,223
269
Minions Killed
188
0
Camps Cleared
0
1,598,092
Distance Traveled
1,461,594
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,258
737
66
4
0
306,637
0
W
Horus
13,083
727
9
1
0
326,006
2
L
Nu Wa
11,279
627
48
3
0
315,998
1
L
Nox
11,152
620
72
4
0
290,689
1
W
Chernobog
12,090
672
44
2
0
310,700
0
L
Sylvanus
12,785
710
23
1
0
275,321
2
L
Cabrakan
13,018
723
25
1
0
261,845
5
L
King Arthur
10,989
611
20
1
0
317,741
0
W
Kukulkan
13,517
751
116
6
0
342,404
0
W
Tsukuyomi
11,469
637
34
2
0
312,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role