Player Matchup

Gilgamesh
Gilgamesh
STLxJAWJOKERx
Gilgamesh
Level 125
God Stats
2W - 1L
1,402 SR
Queue Stats
31W - 30L
1,383 Elo+
Party 2
Merlin
Merlin
STLxKayJayx
Merlin
Level 66
God Stats
1W - 1L
1,311 SR
Queue Stats
42W - 38L
1,386 Elo+
Party 2
Vulcan
Vulcan
XxSithKiraxX
Vulcan
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 150L
1,367 Elo+
Solo
Team Averages
Level 95
1,404 SR
1,379 Elo+

VS

Team Averages
Level 31
1,090 SR
1,041 Elo+
Danzaburou
Danzaburou
KeikoBlue
Danzaburou
Level 17
God Stats
3W - 16L
1,120 SR
Queue Stats
6W - 68L
953 Elo+
Party 1
Kuzenbo
Kuzenbo
LaraYama17
Kuzenbo
Level 29
God Stats
4W - 10L
1,202 SR
Queue Stats
14W - 89L
1,012 Elo+
Party 1
King Arthur
King Arthur
darskull20
King Arthur
Level 48
God Stats
0W - 7L
947 SR
Queue Stats
61W - 175L
1,158 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
STLxJAWJOKERx
Gilgamesh
17
4 / 1 / 10
13,002
684
14,478
19,110
22,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
18
7 / 2 / 7
13,127
691
19,698
12,456
6,679
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vulcan
18
4 / 1 / 6
12,814
674
26,252
12,714
6,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KeikoBlue
Danzaburou
16
1 / 8 / 1
11,499
605
9,373
22,562
9,668
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
LaraYama17
Kuzenbo
17
1 / 2 / 3
12,412
653
6,939
26,598
44,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
darskull20
King Arthur
16
1 / 5 / 2
11,009
579
13,255
25,497
17,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
15
Kills
3
4
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
KeikoBlue
Danzaburou
1
8
1
0.19
L
Kuzenbo
LaraYama17
Kuzenbo
1
2
3
1.25
W
Gilgamesh
STLxJAWJOKERx
Gilgamesh
4
1
10
9
W
Merlin
7
2
7
5.25
W
Vulcan
4
1
6
7
L
King Arthur
darskull20
King Arthur
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,428
Damage
29,567
44,280
Taken
74,657
35,639
Mitigated
71,292
14,196
Healing
9,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
KeikoBlue
Danzaburou
9,373
2,498
0
1,955
22,562
9,668
1,610
13,980
8,051
0
53,098
L
Kuzenbo
LaraYama17
Kuzenbo
6,939
1,540
131
3,015
26,598
44,425
264
18,197
8,147
28,402
0
W
Gilgamesh
STLxJAWJOKERx
Gilgamesh
14,478
4,210
797
5,025
19,110
22,232
0
2,763
15,559
412
49,668
W
Merlin
19,698
3,165
1,022
3,935
12,456
6,679
1,283
2,887
9,393
48,341
0
W
Vulcan
26,252
15,809
53
3,364
12,714
6,728
832
1,348
10,942
78,946
0
L
King Arthur
darskull20
King Arthur
13,255
1,828
0
4,001
25,497
17,199
0
14,229
10,476
0
41,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,943
Gold Earned
34,920
209
Minions Killed
154
0
Camps Cleared
0
926,526
Distance Traveled
1,022,231
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,499
605
84
4
0
326,700
3
L
Kuzenbo
12,412
653
31
2
0
329,859
1
W
Gilgamesh
13,002
684
49
3
0
350,055
0
W
Merlin
13,127
691
56
3
0
266,240
0
W
Vulcan
12,814
674
104
5
0
310,231
4
L
King Arthur
11,009
579
39
2
0
365,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role