Player Matchup

Baron Samedi
Baron Samedi
Duemaple
Baron Samedi
Level 37
God Stats
2W - 1L
1,660 SR
Queue Stats
14W - 3L
1,746 Elo+
Party 2
Hachiman
Hachiman
liambubbles17
Hachiman
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,589 Elo+
Party 2
Achilles
Achilles
rehtegot
Achilles
Level 89
God Stats
1W - 0L
1,261 SR
Queue Stats
15W - 5L
1,662 Elo+
Party 2
Team Averages
Level 47
1,474 SR
1,665 Elo+

VS

Team Averages
Level 94
1,348 SR
1,359 Elo+
Maui
Maui
ChargedSloth819
Maui
Level 108
God Stats
0W - 2L
1,167 SR
Queue Stats
66W - 86L
1,399 Elo+
Party 1
Sylvanus
Sylvanus
KingBloop-
Sylvanus
Level 67
God Stats
5W - 10L
1,495 SR
Queue Stats
48W - 57L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
Truepainx102
Danzaburou
Level 106
God Stats
0W - 5L
1,381 SR
Queue Stats
13W - 25L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Duemaple
Baron Samedi
20
14 / 2 / 8
19,062
866
41,890
23,972
15,564
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
liambubbles17
Hachiman
17
0 / 8 / 11
13,548
616
11,719
19,254
8,173
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
rehtegot
Achilles
20
10 / 3 / 7
16,269
740
30,962
31,494
48,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 7 / 4
16,184
736
23,852
36,379
43,748
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
KingBloop-
Sylvanus
18
2 / 9 / 7
13,777
626
13,829
37,476
40,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Truepainx102
Danzaburou
20
3 / 8 / 3
15,949
725
12,191
24,476
13,456
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
24
Kills
13
13
Deaths
24
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
8
7
4
1.43
W
Baron Samedi
Duemaple
Baron Samedi
14
2
8
9
L
Sylvanus
KingBloop-
Sylvanus
2
9
7
0.61
L
Danzaburou
Truepainx102
Danzaburou
3
8
3
0.56
W
Hachiman
liambubbles17
Hachiman
0
8
11
0.69
W
Achilles
rehtegot
Achilles
10
3
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,571
Damage
49,872
74,720
Taken
98,331
72,116
Mitigated
97,780
23,226
Healing
19,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,852
9,891
1,668
3,303
36,379
43,748
0
14,198
21,309
68,476
0
W
Baron Samedi
Duemaple
Baron Samedi
41,890
3,007
2,656
11,992
23,972
15,564
1,661
11,883
12,089
138,292
0
L
Sylvanus
KingBloop-
Sylvanus
13,829
3,427
5,454
7,265
37,476
40,576
0
15,958
20,861
36,352
7,543
L
Danzaburou
Truepainx102
Danzaburou
12,191
4,229
0
2,272
24,476
13,456
1,248
11,795
11,993
0
81,857
W
Hachiman
liambubbles17
Hachiman
11,719
5,632
0
1,661
19,254
8,173
801
13,417
5,837
0
34,698
W
Achilles
rehtegot
Achilles
30,962
7,334
0
6,917
31,494
48,379
558
12,654
18,840
0
68,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,879
Gold Earned
45,910
261
Minions Killed
220
0
Camps Cleared
0
1,113,020
Distance Traveled
968,123
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
16,184
736
48
2
0
357,115
2
W
Baron Samedi
19,062
866
187
9
0
373,852
0
L
Sylvanus
13,777
626
60
3
0
285,087
0
L
Danzaburou
15,949
725
112
5
0
325,921
0
W
Hachiman
13,548
616
30
1
0
331,980
0
W
Achilles
16,269
740
44
2
0
407,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role