Player Matchup

Fafnir
Fafnir
AshsRobuzzy
Fafnir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,523 Elo+
Party 1
Tiamat
Tiamat
AtomicGuide4202
Tiamat
Level 105
God Stats
8W - 7L
1,560 SR
Queue Stats
185W - 161L
1,411 Elo+
Party 3
Chaac
Chaac
BobRoss2k
Chaac
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 2L
1,759 Elo+
Party 1
Medusa
Medusa
KuramaKing5657
Medusa
Level 26
God Stats
6W - 3L
1,787 SR
Queue Stats
24W - 28L
1,460 Elo+
Party 3
Erlang Shen
Erlang Shen
Syrphix
Erlang Shen
Level 124
God Stats
7W - 1L
1,837 SR
Queue Stats
147W - 130L
1,469 Elo+
Party 3
Team Averages
Level 81
1,637 SR
1,524 Elo+

VS

Team Averages
Level 55
1,489 SR
1,379 Elo+
Lancelot
Lancelot
Chxsire
Lancelot
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,395 Elo+
Party 4
Kukulkan
Kukulkan
KRIIIIOK
Kukulkan
Level 3
God Stats
0W - 1L
1,307 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Da Ji
Da Ji
alexpessanha
Da Ji
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,350 Elo+
Party 2
Bacchus
Bacchus
richardhatake
Bacchus
Level 24
God Stats
0W - 1L
1,307 SR
Queue Stats
1W - 5L
1,191 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
xealots
Ah Muzen Cab
Level 71
God Stats
6W - 2L
1,829 SR
Queue Stats
77W - 75L
1,460 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
18
2 / 1 / 13
12,453
519
10,110
27,394
43,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
14 / 1 / 5
14,915
621
28,918
16,659
15,308
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
BobRoss2k
Chaac
20
3 / 2 / 6
13,383
558
18,323
22,978
20,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

19
3 / 4 / 6
12,031
501
13,364
23,043
11,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
Syrphix
Erlang Shen
20
8 / 2 / 8
14,403
600
13,936
20,873
16,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Chxsire
Lancelot
16
0 / 6 / 1
10,631
443
14,742
24,193
17,615
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
KRIIIIOK
Kukulkan
17
1 / 3 / 1
10,689
445
8,489
14,702
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
6 / 9 / 0
12,045
502
13,321
27,099
12,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
15
3 / 8 / 2
10,609
442
10,191
27,209
48,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
xealots
Ah Muzen Cab
16
0 / 4 / 5
10,231
426
18,807
21,596
8,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
19
30
Kills
10
10
Deaths
30
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fafnir
2
1
13
8.5
W
14
1
5
16.5
W
Chaac
BobRoss2k
Chaac
3
2
6
3
L
Lancelot
Chxsire
Lancelot
0
6
1
0.08
L
Kukulkan
KRIIIIOK
Kukulkan
1
3
1
0.5
W
3
4
6
1.5
W
Erlang Shen
Syrphix
Erlang Shen
8
2
8
6
L
6
9
0
0.67
L
Bacchus
3
8
2
0.5
L
Ah Muzen Cab
xealots
Ah Muzen Cab
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,651
Damage
65,550
110,947
Taken
114,799
106,875
Mitigated
93,683
42,621
Healing
25,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
10,110
2,910
0
5,853
27,394
43,254
763
4,914
22,480
31,201
3,497
W
28,918
1,589
0
5,168
16,659
15,308
128
5,025
11,634
144,061
0
W
Chaac
BobRoss2k
Chaac
18,323
4,559
0
10,447
22,978
20,347
3,724
2,210
20,768
0
101,948
L
Lancelot
Chxsire
Lancelot
14,742
3,140
0
6,369
24,193
17,615
283
5,009
19,184
0
78,583
L
Kukulkan
KRIIIIOK
Kukulkan
8,489
523
89
4,580
14,702
5,820
836
9,589
5,113
71,719
0
W
13,364
5,220
0
10,551
23,043
11,479
4,382
4,827
18,216
0
98,554
W
Erlang Shen
Syrphix
Erlang Shen
13,936
6,139
0
10,602
20,873
16,487
2,699
2,100
18,773
0
156,017
L
13,321
3,359
0
7,456
27,099
12,987
102
6,714
20,385
0
99,853
L
Bacchus
10,191
1,428
0
1,820
27,209
48,342
591
8,970
18,239
39,861
0
L
Ah Muzen Cab
xealots
Ah Muzen Cab
18,807
9,706
0
4,968
21,596
8,919
1,699
8,047
13,549
0
92,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,185
Gold Earned
54,205
787
Minions Killed
575
0
Camps Cleared
0
2,371,815
Distance Traveled
2,142,683
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,453
519
60
3
0
457,019
1
W
Tiamat
14,915
621
193
8
0
501,742
2
W
Chaac
13,383
558
170
7
0
450,196
0
L
Lancelot
10,631
443
127
5
0
482,310
3
L
Kukulkan
10,689
445
130
5
0
399,014
3
W
Medusa
12,031
501
171
7
0
415,280
2
W
Erlang Shen
14,403
600
193
8
0
547,578
6
L
Da Ji
12,045
502
126
5
0
421,905
2
L
Bacchus
10,609
442
53
2
0
405,025
2
L
Ah Muzen Cab
10,231
426
139
6
0
434,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role