Player Matchup

Ne Zha
Ne Zha
Diamond IV
LokixCity
Ne Zha
Diamond IV
Level 160
God Stats
11W - 4L
1,654 SR
Queue Stats
47W - 24L
2,255 MMR
Party 1
Lancelot
Lancelot
Diamond IV
jhonattan_rg
Lancelot
Diamond IV
Level 144
God Stats
1W - 1L
1,653 SR
Queue Stats
102W - 64L
1,984 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond V
jhonattan_rg20
Baron Samedi
Diamond V
Level 44
God Stats
4W - 0L
1,974 SR
Queue Stats
47W - 28L
1,988 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 116
1,760 SR
2,075 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,514 SR
2,029 MMR
Jormungandr
Jormungandr
Diamond IV
Djrift8552
Jormungandr
Diamond IV
Level 90
God Stats
2W - 8L
1,592 SR
Queue Stats
108W - 121L
2,052 MMR
Solo
Discordia
Discordia
Diamond IV
Rottwelier7371
Discordia
Diamond IV
Level 157
God Stats
14W - 9L
1,694 SR
Queue Stats
66W - 50L
2,116 MMR
Solo
Ishtar
Ishtar
Platinum III
Xesdl
Ishtar
Platinum III
Level 118
God Stats
1W - 1L
1,257 SR
Queue Stats
149W - 126L
1,919 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
LokixCity
Ne Zha
18
6 / 4 / 8
12,285
819
16,085
19,678
18,468
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
jhonattan_rg
Lancelot
17
5 / 2 / 10
12,277
818
12,917
23,480
27,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
jhonattan_rg20
Baron Samedi
16
5 / 5 / 4
11,176
745
12,861
16,472
8,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Ao KuangShivaAtlasBastetScylla

VS

Bans
Baba YagaGuan YuIzanamiAchillesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Djrift8552
Jormungandr
15
4 / 3 / 4
10,942
729
16,467
16,460
14,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Rottwelier7371
Discordia
14
3 / 8 / 5
10,164
678
11,127
13,865
4,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Xesdl
Ishtar
15
3 / 5 / 5
10,442
696
13,056
16,481
6,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
16
Kills
10
11
Deaths
16
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Djrift8552
Jormungandr
4
3
4
2
W
Ne Zha
LokixCity
Ne Zha
6
4
8
2.5
L
Discordia
Rottwelier7371
Discordia
3
8
5
0.69
L
Ishtar
Xesdl
Ishtar
3
5
5
1.1
W
Lancelot
jhonattan_rg
Lancelot
5
2
10
5
W
Baron Samedi
jhonattan_rg20
Baron Samedi
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,863
Damage
40,650
59,630
Taken
46,806
54,848
Mitigated
25,002
21,771
Healing
9,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Djrift8552
Jormungandr
16,467
3,417
0
5,055
16,460
14,197
15
7,702
8,758
45,753
0
W
Ne Zha
LokixCity
Ne Zha
16,085
5,131
1,505
7,282
19,678
18,468
1,878
8,514
10,376
0
54,014
L
Discordia
Rottwelier7371
Discordia
11,127
378
0
1,246
13,865
4,764
0
2,331
11,534
30,590
0
L
Ishtar
Xesdl
Ishtar
13,056
9,268
0
3,038
16,481
6,041
15
2,884
13,597
0
37,829
W
Lancelot
jhonattan_rg
Lancelot
12,917
1,548
574
7,887
23,480
27,703
909
7,104
16,029
0
36,584
W
Baron Samedi
jhonattan_rg20
Baron Samedi
12,861
671
1,273
3,250
16,472
8,677
715
10,626
5,224
41,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,738
Gold Earned
31,548
170
Minions Killed
151
0
Camps Cleared
0
886,668
Distance Traveled
774,845
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,942
729
53
4
0
284,933
5
W
Ne Zha
12,285
819
53
4
0
306,245
2
L
Discordia
10,164
678
38
3
0
245,649
4
L
Ishtar
10,442
696
60
4
0
244,263
2
W
Lancelot
12,277
818
36
2
0
334,072
2
W
Baron Samedi
11,176
745
81
5
0
246,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role