Player Matchup

Chang'e
Chang'e
Afanidd
Chang'e
Level 121
God Stats
2W - 0L
1,849 SR
Queue Stats
9W - 18L
1,289 Elo+
Party 1
Fenrir
Fenrir
DarnitMan
Fenrir
Level 75
God Stats
1W - 3L
1,281 SR
Queue Stats
5W - 19L
1,127 Elo+
Solo
Sylvanus
Sylvanus
DoubleA4eveZYo
Sylvanus
Level 39
God Stats
2W - 3L
1,314 SR
Queue Stats
8W - 18L
1,266 Elo+
Party 1
Team Averages
Level 78
1,481 SR
1,227 Elo+

VS

Team Averages
Level 54
1,318 SR
1,283 Elo+
Scylla
Scylla
DirtyIrishMan
Scylla
Level 79
God Stats
3W - 15L
1,296 SR
Queue Stats
46W - 83L
1,319 Elo+
Party 2
Neith
Neith
HotBloodFart
Neith
Level 29
God Stats
1W - 6L
1,383 SR
Queue Stats
35W - 72L
1,275 Elo+
Party 2
King Arthur
King Arthur
MystixCa1ix
King Arthur
Level 53
God Stats
9W - 22L
1,276 SR
Queue Stats
97W - 151L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Afanidd
Chang'e
15
1 / 2 / 3
9,862
657
8,460
14,676
6,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
DarnitMan
Fenrir
16
7 / 4 / 3
11,544
770
9,854
18,137
14,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
17
2 / 1 / 7
11,259
751
4,127
12,027
11,588
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
8,249
550
1,376
2,987
754
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 3 / 1
10,375
692
13,250
11,111
5,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
MystixCa1ix
King Arthur
15
2 / 6 / 4
9,810
654
16,450
18,497
16,887
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
10
Kills
7
7
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Afanidd
Chang'e
1
2
3
1.25
W
Fenrir
DarnitMan
Fenrir
7
4
3
2.13
L
0
1
2
1
W
Sylvanus
2
1
7
5.5
L
5
3
1
1.83
L
King Arthur
MystixCa1ix
King Arthur
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,441
Damage
31,076
44,840
Taken
32,595
32,794
Mitigated
22,678
22,100
Healing
4,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Afanidd
Chang'e
8,460
1,083
5,205
6,040
14,676
6,637
1,212
225
14,451
49,555
0
W
Fenrir
DarnitMan
Fenrir
9,854
5,391
0
3,436
18,137
14,569
1,031
1,419
16,718
22
33,661
L
1,376
259
0
0
2,987
754
50
832
2,155
6,578
0
W
Sylvanus
4,127
1,219
3,343
4,076
12,027
11,588
495
178
11,849
26,790
0
L
13,250
6,557
0
2,791
11,111
5,037
959
4,796
6,315
0
38,073
L
King Arthur
MystixCa1ix
King Arthur
16,450
2,376
432
957
18,497
16,887
0
6,981
11,516
51
41,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,665
Gold Earned
28,434
149
Minions Killed
114
0
Camps Cleared
0
728,050
Distance Traveled
474,377
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,862
657
77
5
0
252,195
0
W
Fenrir
11,544
770
37
2
0
244,014
3
L
Scylla
8,249
550
8
1
0
57,784
0
W
Sylvanus
11,259
751
35
2
0
231,841
4
L
Neith
10,375
692
64
4
0
189,407
1
L
King Arthur
9,810
654
42
3
0
227,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role