Player Matchup

Cerberus
Cerberus
BigFootKing3493
Cerberus
Level 22
God Stats
1W - 0L
1,406 SR
Queue Stats
22W - 29L
1,342 Elo+
Party 2
Jing Wei
Jing Wei
Dartron123
Jing Wei
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 38L
1,342 Elo+
Party 2
Horus
Horus
Ka1eb1126
Horus
Level 141
God Stats
3W - 5L
1,405 SR
Queue Stats
150W - 174L
1,420 Elo+
Party 2
Kukulkan
Kukulkan
Warpath9078
Kukulkan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 64L
1,292 Elo+
Party 2
Set
Set
ch45e15
Set
Level 146
God Stats
9W - 5L
1,618 SR
Queue Stats
190W - 222L
1,416 Elo+
Party 2
Team Averages
Level 92
1,486 SR
1,362 Elo+

VS

Team Averages
Level 78
1,395 SR
1,349 Elo+
Neith
Neith
DirtyNikki
Neith
Level 112
God Stats
216W - 220L
1,483 SR
Queue Stats
449W - 443L
1,395 Elo+
Solo
Camazotz
Camazotz
Feign-Master224
Camazotz
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,212 Elo+
Solo
Sol
Sol
Karoline Any
Sol
Level 43
God Stats
0W - 2L
1,274 SR
Queue Stats
39W - 57L
1,340 Elo+
Solo
Chaac
Chaac
NOLAjedi
Chaac
Level 68
God Stats
0W - 1L
1,470 SR
Queue Stats
16W - 18L
1,341 Elo+
Party 1
Odin
Odin
grimre4per1331
Odin
Level 136
God Stats
0W - 3L
1,246 SR
Queue Stats
90W - 99L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 4 / 11
7,338
489
5,744
12,823
9,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
Dartron123
Jing Wei
13
1 / 1 / 2
8,045
536
6,163
9,132
3,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Ka1eb1126
Horus
13
0 / 0 / 4
7,417
494
8,714
11,720
6,746
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Warpath9078
Kukulkan
11
4 / 3 / 4
7,234
482
8,486
4,841
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Set
15
12 / 1 / 2
9,516
634
10,612
10,870
4,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 2 / 0
7,120
475
4,666
9,507
4,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Camazotz
11
0 / 6 / 6
6,572
438
4,954
14,248
4,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 0
7,260
484
7,397
12,962
3,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
NOLAjedi
Chaac
10
3 / 2 / 3
6,627
442
4,581
10,249
6,830
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 4 / 1
7,045
470
6,063
11,683
7,304
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
17
Kills
8
9
Deaths
17
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
4
11
1.38
W
Jing Wei
Dartron123
Jing Wei
1
1
2
2
L
Neith
1
2
0
0.5
L
Camazotz
0
6
6
0.5
W
Horus
Ka1eb1126
Horus
0
0
4
2
L
0
3
0
0
L
Chaac
NOLAjedi
Chaac
3
2
3
2.25
W
Kukulkan
Warpath9078
Kukulkan
4
3
4
2
W
Set
12
1
2
13
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,719
Damage
27,661
49,386
Taken
58,649
26,859
Mitigated
26,300
12,761
Healing
16,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
5,744
754
0
2,174
12,823
9,841
561
0
12,823
20,716
0
W
Jing Wei
Dartron123
Jing Wei
6,163
4,913
0
5,041
9,132
3,078
1,380
0
9,132
0
60,057
L
Neith
4,666
1,984
0
2,235
9,507
4,339
70
197
9,310
0
49,228
L
Camazotz
4,954
1,146
0
4,990
14,248
4,671
0
4,812
9,436
0
32,247
W
Horus
Ka1eb1126
Horus
8,714
3,365
390
3,959
11,720
6,746
0
6,272
5,448
0
39,481
L
7,397
2,273
64
6,810
12,962
3,156
0
82
12,880
50,757
0
L
Chaac
NOLAjedi
Chaac
4,581
1,152
0
1,400
10,249
6,830
0
4,714
5,535
0
29,657
W
Kukulkan
Warpath9078
Kukulkan
8,486
1,127
0
286
4,841
2,257
719
318
4,523
41,566
0
W
Set
10,612
5,574
0
911
10,870
4,937
0
807
10,063
0
71,552
L
6,063
1,324
0
1,000
11,683
7,304
0
4,425
7,258
0
31,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,550
Gold Earned
34,624
374
Minions Killed
307
0
Camps Cleared
0
1,430,500
Distance Traveled
1,323,449
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,338
489
35
2
0
285,072
0
W
Jing Wei
8,045
536
96
6
0
267,451
0
L
Neith
7,120
475
90
6
0
237,054
0
L
Camazotz
6,572
438
43
3
0
248,264
2
W
Horus
7,417
494
61
4
0
288,415
2
L
Sol
7,260
484
84
6
0
249,565
7
L
Chaac
6,627
442
45
3
0
314,941
0
W
Kukulkan
7,234
482
72
5
0
268,496
3
W
Set
9,516
634
110
7
0
321,066
3
L
Odin
7,045
470
45
3
0
273,625
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role