Player Matchup

Medusa
Medusa
Cpt_Irie
Medusa
Level 37
God Stats
2W - 1L
1,676 SR
Queue Stats
7W - 15L
1,250 Elo+
Party 2
Fenrir
Fenrir
DreadFFs
Fenrir
Level 109
God Stats
40W - 60L
1,405 SR
Queue Stats
265W - 285L
1,369 Elo+
Solo
Merlin
Merlin
Retsamtirips
Merlin
Level 82
God Stats
6W - 8L
1,198 SR
Queue Stats
80W - 57L
1,415 Elo+
Solo
Odin
Odin
Sh6a6d6ow
Odin
Level 35
God Stats
2W - 2L
1,485 SR
Queue Stats
5W - 16L
1,159 Elo+
Party 2
Cthulhu
Cthulhu
bcichowski-45
Cthulhu
Level 49
God Stats
4W - 3L
1,500 SR
Queue Stats
12W - 9L
1,515 Elo+
Solo
Team Averages
Level 62
1,453 SR
1,342 Elo+

VS

Team Averages
Level 65
1,392 SR
1,306 Elo+
Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ChanceBleu249
Olorun
Level 38
God Stats
6W - 9L
1,332 SR
Queue Stats
32W - 56L
1,243 Elo+
Party 1
Ares
Ares
Dr_Murchik
Ares
Level 49
God Stats
13W - 16L
1,299 SR
Queue Stats
74W - 111L
1,304 Elo+
Solo
Kukulkan
Kukulkan
MLG_DankMan420
Kukulkan
Level 105
God Stats
6W - 10L
1,325 SR
Queue Stats
178W - 222L
1,211 Elo+
Solo
Susano
Susano
lRedZl4648
Susano
Level 47
God Stats
12W - 11L
1,503 SR
Queue Stats
50W - 72L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cpt_Irie
Medusa
11
1 / 7 / 0
6,698
478
6,800
14,657
4,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
DreadFFs
Fenrir
10
3 / 2 / 0
6,652
475
2,520
7,925
3,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
10
1 / 2 / 1
6,157
440
2,923
4,022
1,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
7
0 / 7 / 0
5,128
366
2,495
15,891
6,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
12
0 / 2 / 1
6,466
462
3,234
10,161
5,070
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
8 / 0 / 5
8,920
637
11,897
7,708
3,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 0
8,389
599
4,329
9,778
4,259
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 7
9,243
660
7,592
11,576
8,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
16
3 / 1 / 1
9,617
687
8,674
8,177
3,864
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Susano
lRedZl4648
Susano
13
3 / 0 / 0
7,913
565
2,835
9,427
3,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
5
Kills
20
20
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
0
5
10.5
W
1
3
0
0.33
L
Medusa
Cpt_Irie
Medusa
1
7
0
0.14
W
5
1
7
8.5
L
Fenrir
DreadFFs
Fenrir
3
2
0
1.5
W
Kukulkan
3
1
1
3.5
L
Merlin
1
2
1
0.75
L
Odin
0
7
0
0
L
Cthulhu
0
2
1
0.25
W
Susano
lRedZl4648
Susano
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,972
Damage
35,327
52,656
Taken
46,666
20,764
Mitigated
23,643
8,220
Healing
21,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,897
6,316
0
3,111
7,708
3,591
426
0
7,708
0
59,215
W
4,329
2,998
88
4,098
9,778
4,259
1,608
2,541
7,237
63,226
0
L
Medusa
Cpt_Irie
Medusa
6,800
4,192
0
3,295
14,657
4,449
0
3,115
11,542
0
49,036
W
7,592
218
485
4,171
11,576
8,350
644
0
11,576
27,805
6,207
L
Fenrir
DreadFFs
Fenrir
2,520
453
231
2,057
7,925
3,290
0
3,738
4,187
0
21,238
W
Kukulkan
8,674
1,448
0
4,401
8,177
3,864
2,823
3,412
4,765
75,925
0
L
Merlin
2,923
0
0
197
4,022
1,331
0
1,826
2,196
27,640
0
L
Odin
2,495
743
0
2,440
15,891
6,624
0
3,920
11,971
0
13,558
L
Cthulhu
3,234
327
0
0
10,161
5,070
507
7,246
2,915
30,835
0
W
Susano
lRedZl4648
Susano
2,835
565
0
5,234
9,427
3,579
164
204
9,223
0
56,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,101
Gold Earned
44,082
245
Minions Killed
449
0
Camps Cleared
0
1,035,978
Distance Traveled
1,318,838
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,920
637
87
6
0
264,360
1
W
Olorun
8,389
599
96
7
0
242,738
1
L
Medusa
6,698
478
83
6
0
210,882
0
W
Ares
9,243
660
40
3
0
283,818
0
L
Fenrir
6,652
475
47
3
0
165,583
1
W
Kukulkan
9,617
687
129
9
0
227,051
5
L
Merlin
6,157
440
37
3
0
167,283
1
L
Odin
5,128
366
14
1
0
224,169
1
L
Cthulhu
6,466
462
64
5
0
268,061
0
W
Susano
7,913
565
97
7
0
300,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role