Player Matchup

Gilgamesh
Gilgamesh
HEDSON_122
Gilgamesh
Level 99
God Stats
5W - 4L
1,627 SR
Queue Stats
187W - 221L
1,418 Elo+
Party 1
Izanami
Izanami
KINGCONNI
Izanami
Level 29
God Stats
13W - 14L
1,536 SR
Queue Stats
42W - 50L
1,367 Elo+
Party 1
Ne Zha
Ne Zha
Slamfist174
Ne Zha
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,362 Elo+
Party 3
Vulcan
Vulcan
Xx RAPTOR xX157
Vulcan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,404 Elo+
Party 3
Kuzenbo
Kuzenbo
kerno88
Kuzenbo
Level 82
God Stats
3W - 2L
1,407 SR
Queue Stats
9W - 16L
1,275 Elo+
Solo
Team Averages
Level 55
1,514 SR
1,365 Elo+

VS

Team Averages
Level 120
1,407 SR
1,386 Elo+
Thor
Thor
FFStrife
Thor
Level 109
God Stats
4W - 7L
1,218 SR
Queue Stats
36W - 49L
1,307 Elo+
Party 2
Anubis
Anubis
Kattuk_noord1939
Anubis
Level 148
God Stats
20W - 29L
1,468 SR
Queue Stats
458W - 524L
1,356 Elo+
Solo
Erlang Shen
Erlang Shen
Tsoyushi
Erlang Shen
Level 158
God Stats
4W - 5L
1,498 SR
Queue Stats
193W - 193L
1,520 Elo+
Party 2
Neith
Neith
YhunA-Heartfilia
Neith
Level 158
God Stats
15W - 18L
1,350 SR
Queue Stats
192W - 257L
1,360 Elo+
Party 2
Cthulhu
Cthulhu
Zelllfire
Cthulhu
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 17L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HEDSON_122
Gilgamesh
12
0 / 3 / 0
6,875
491
6,517
14,768
11,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
KINGCONNI
Izanami
10
0 / 4 / 0
5,834
417
1,515
8,006
2,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
10
0 / 3 / 0
6,279
449
3,992
12,366
4,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 5 / 0
6,954
497
5,018
7,453
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
kerno88
Kuzenbo
11
0 / 1 / 0
6,662
476
2,573
9,580
7,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
6 / 0 / 1
8,143
582
7,457
9,678
3,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 2 / 2
8,445
603
4,927
11,980
5,740
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Tsoyushi
Erlang Shen
15
2 / 0 / 1
9,153
654
9,872
12,597
10,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 0 / 3
8,195
585
5,921
6,160
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Zelllfire
Cthulhu
12
1 / 0 / 6
7,839
560
3,112
11,866
9,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
16
16
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thor
6
0
1
6.5
L
Gilgamesh
HEDSON_122
Gilgamesh
0
3
0
0
L
Izanami
KINGCONNI
Izanami
0
4
0
0
W
4
2
2
2.5
L
Ne Zha
0
3
0
0
W
Erlang Shen
Tsoyushi
Erlang Shen
2
0
1
2.5
L
1
5
0
0.2
W
3
0
3
4.5
W
Cthulhu
Zelllfire
Cthulhu
1
0
6
4
L
Kuzenbo
kerno88
Kuzenbo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,615
Damage
31,289
52,173
Taken
52,281
28,726
Mitigated
32,353
9,879
Healing
25,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
7,457
1,438
0
3,883
9,678
3,860
0
1,314
8,364
0
47,116
L
Gilgamesh
HEDSON_122
Gilgamesh
6,517
2,747
0
4,527
14,768
11,537
0
78
14,690
0
49,174
L
Izanami
KINGCONNI
Izanami
1,515
1,047
0
2,439
8,006
2,465
0
1,118
6,888
0
41,963
W
4,927
334
492
7,419
11,980
5,740
458
2,366
9,614
72,313
340
L
Ne Zha
3,992
2,036
0
871
12,366
4,286
0
1,449
10,917
0
49,583
W
Erlang Shen
Tsoyushi
Erlang Shen
9,872
5,558
0
7,626
12,597
10,577
846
0
12,597
0
71,387
L
5,018
1,243
0
508
7,453
2,526
971
3,360
4,093
43,328
0
W
5,921
1,976
172
3,833
6,160
2,391
1,160
705
5,455
0
66,574
W
Cthulhu
Zelllfire
Cthulhu
3,112
517
0
2,351
11,866
9,785
0
2,996
8,870
27,671
1,460
L
Kuzenbo
kerno88
Kuzenbo
2,573
969
0
1,534
9,580
7,912
0
1,757
7,823
19,503
4,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,604
Gold Earned
41,775
350
Minions Killed
498
0
Camps Cleared
0
1,363,786
Distance Traveled
1,308,925
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,143
582
81
6
0
302,543
1
L
Gilgamesh
6,875
491
84
6
0
246,232
1
L
Izanami
5,834
417
73
5
0
235,202
3
W
Anubis
8,445
603
125
9
0
228,974
4
L
Ne Zha
6,279
449
77
6
0
340,768
0
W
Erlang Shen
9,153
654
117
8
0
272,405
5
L
Vulcan
6,954
497
80
6
0
264,726
6
W
Neith
8,195
585
119
9
0
230,767
2
W
Cthulhu
7,839
560
56
4
0
274,236
2
L
Kuzenbo
6,662
476
36
3
0
276,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role