Player Matchup

Arachne
Arachne
 
Arachne
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Flujurio
Ao Kuang
Level 34
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 27L
1,386 Elo+
Solo
Skadi
Skadi
thewarrio0r
Skadi
Level 156
God Stats
6W - 4L
1,531 SR
Queue Stats
480W - 474L
1,481 Elo+
Party 2
Team Averages
Level 92
1,510 SR
1,456 Elo+

VS

Team Averages
Level 59
1,307 SR
1,310 Elo+
Tyr
Tyr
TheDragony
Tyr
Level 63
God Stats
0W - 2L
1,231 SR
Queue Stats
4W - 15L
1,271 Elo+
Party 1
Olorun
Olorun
cursedking36
Olorun
Level 53
God Stats
0W - 3L
1,289 SR
Queue Stats
73W - 133L
1,351 Elo+
Solo
Ne Zha
Ne Zha
flamedragon123
Ne Zha
Level 62
God Stats
2W - 5L
1,401 SR
Queue Stats
5W - 16L
1,308 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
3 / 2 / 9
11,304
707
9,437
14,758
16,900
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
Flujurio
Ao Kuang
16
3 / 1 / 9
10,824
677
4,517
14,559
18,590
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
9 / 1 / 5
12,876
805
27,904
10,615
6,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 3
10,340
646
7,691
20,269
21,793
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
15
2 / 4 / 2
10,248
641
8,419
13,523
6,889
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 6 / 0
10,083
630
12,315
15,774
7,113
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
15
Kills
4
4
Deaths
15
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
9
3.75
W
Ao Kuang
Flujurio
Ao Kuang
3
1
9
7.5
L
1
5
3
0.5
L
Olorun
2
4
2
0.75
L
1
6
0
0.17
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,858
Damage
28,425
39,932
Taken
49,566
41,666
Mitigated
35,795
8,349
Healing
11,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,437
7,502
637
4,056
14,758
16,900
232
3,902
10,856
0
36,182
W
Ao Kuang
Flujurio
Ao Kuang
4,517
720
0
2,447
14,559
18,590
237
2,262
12,297
28,532
0
L
7,691
1,534
0
3,268
20,269
21,793
0
2,291
17,978
0
26,592
L
Olorun
8,419
3,313
781
4,658
13,523
6,889
0
881
12,642
52,015
0
L
12,315
3,391
0
3,012
15,774
7,113
0
1,610
14,164
0
50,565
W
27,904
14,408
0
1,209
10,615
6,176
2,303
2,337
8,278
0
95,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,004
Gold Earned
30,671
211
Minions Killed
195
0
Camps Cleared
0
850,387
Distance Traveled
844,508
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,304
707
48
3
0
291,210
0
W
Ao Kuang
10,824
677
32
2
0
278,110
0
L
Tyr
10,340
646
46
3
0
309,818
0
L
Olorun
10,248
641
82
5
0
242,906
3
L
Ne Zha
10,083
630
67
4
0
291,784
3
W
Skadi
12,876
805
131
8
0
281,067
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role