Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Darwin1859
Anubis
Level 26
God Stats
1W - 3L
1,383 SR
Queue Stats
23W - 27L
1,356 Elo+
Party 1
Ymir
Ymir
dracoslayer15
Ymir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 135L
1,359 Elo+
Party 1
Team Averages
Level 85
1,461 SR
1,405 Elo+

VS

Team Averages
Level 63
1,574 SR
1,561 Elo+
Chiron
Chiron
JoBydenH8sBlax
Chiron
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 5L
1,776 Elo+
Party 2
Horus
Horus
cowboygraves
Horus
Level 49
God Stats
1W - 1L
1,722 SR
Queue Stats
4W - 8L
1,287 Elo+
Solo
Sol
Sol
rainbowtrojan
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 29L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
0 / 5 / 1
5,841
649
4,673
11,425
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Darwin1859
Anubis
9
0 / 7 / 0
5,364
596
5,513
8,746
4,224
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 3 / 0
6,749
750
5,007
12,680
10,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 9
7,995
888
11,104
8,339
4,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 10
7,856
873
4,033
8,866
7,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
6 / 0 / 9
7,846
872
13,300
6,910
2,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
43
1
Kills
15
15
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
5
1
0.1
L
Anubis
Darwin1859
Anubis
0
7
0
0
W
6
1
9
10.5
W
3
0
10
8
L
1
3
0
0.33
W
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,193
Damage
28,437
32,851
Taken
24,115
18,961
Mitigated
14,972
4,881
Healing
12,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,673
2,344
0
1,540
11,425
4,174
0
3,915
7,172
0
19,453
L
Anubis
Darwin1859
Anubis
5,513
360
0
1,693
8,746
4,224
0
3,544
5,044
14,317
0
W
11,104
5,166
602
3,236
8,339
4,108
1,231
4,091
4,248
0
35,030
W
4,033
1,830
1,012
3,185
8,866
7,872
274
3,634
5,232
0
8,952
L
5,007
825
0
1,648
12,680
10,563
0
5,099
7,066
19,237
0
W
13,300
6,906
0
4,373
6,910
2,992
1,617
2,840
4,070
32,350
3,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,954
Gold Earned
23,697
64
Minions Killed
98
0
Camps Cleared
0
388,598
Distance Traveled
479,305
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,841
649
28
3
0
118,543
2
L
Anubis
5,364
596
17
2
0
113,418
1
W
Chiron
7,995
888
43
5
0
149,598
2
W
Horus
7,856
873
12
1
0
180,239
2
L
Ymir
6,749
750
19
2
0
156,637
2
W
Sol
7,846
872
43
5
0
149,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role