Player Matchup

Ishtar
Ishtar
DeceptiveEcho
Ishtar
Level 128
God Stats
13W - 12L
1,558 SR
Queue Stats
144W - 144L
1,447 Elo+
Party 2
Chang'e
Chang'e
GShock985
Chang'e
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 89L
1,442 Elo+
Party 2
Cerberus
Cerberus
Praetor-Karmaboy
Cerberus
Level 148
God Stats
2W - 0L
1,649 SR
Queue Stats
93W - 88L
1,422 Elo+
Solo
Bakasura
Bakasura
Sorcererkiller
Bakasura
Level 132
God Stats
4W - 3L
1,438 SR
Queue Stats
178W - 162L
1,474 Elo+
Party 2
Merlin
Merlin
monkei_d_jose
Merlin
Level 107
God Stats
16W - 13L
1,549 SR
Queue Stats
322W - 330L
1,452 Elo+
Solo
Team Averages
Level 119
1,539 SR
1,447 Elo+

VS

Team Averages
Level 90
1,502 SR
1,392 Elo+
Baba Yaga
Baba Yaga
Asparageese
Baba Yaga
Level 125
God Stats
9W - 8L
1,544 SR
Queue Stats
147W - 146L
1,446 Elo+
Party 1
Fenrir
Fenrir
Chame7240
Fenrir
Level 88
God Stats
7W - 6L
1,640 SR
Queue Stats
49W - 63L
1,379 Elo+
Party 1
Heimdallr
Heimdallr
Meier948977
Heimdallr
Level 59
God Stats
0W - 3L
1,275 SR
Queue Stats
107W - 129L
1,363 Elo+
Solo
Bacchus
Bacchus
SpookyLasagna46
Bacchus
Level 67
God Stats
63W - 73L
1,438 SR
Queue Stats
63W - 79L
1,342 Elo+
Party 1
Nike
Nike
The Testudo
Nike
Level 113
God Stats
6W - 6L
1,612 SR
Queue Stats
154W - 153L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 6
9,450
591
14,072
14,860
6,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
GShock985
Chang'e
13
4 / 3 / 4
8,599
537
9,713
12,880
5,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 2 / 9
8,354
522
7,643
19,364
18,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
16
5 / 1 / 2
9,359
585
9,549
15,736
7,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
2 / 3 / 4
8,494
531
8,437
11,311
4,294
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Asparageese
Baba Yaga
13
3 / 4 / 5
8,203
513
11,125
11,557
5,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Chame7240
Fenrir
14
6 / 4 / 3
9,032
565
12,007
14,464
5,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Meier948977
Heimdallr
12
1 / 6 / 4
7,512
470
9,048
15,166
6,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 9
7,719
482
6,089
14,924
14,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 2 / 1
8,912
557
11,237
15,936
14,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
35
19
Kills
13
13
Deaths
20
25
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Asparageese
Baba Yaga
3
4
5
1.38
L
Fenrir
Chame7240
Fenrir
6
4
3
1.88
W
7
4
6
2.5
W
Chang'e
GShock985
Chang'e
4
3
4
2
L
Heimdallr
Meier948977
Heimdallr
1
6
4
0.5
W
1
2
9
2.75
W
Bakasura
5
1
2
6
L
0
4
9
1.13
L
3
2
1
1.75
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,414
Damage
49,506
74,151
Taken
72,047
41,742
Mitigated
44,975
24,306
Healing
18,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Asparageese
Baba Yaga
11,125
1,715
0
3,002
11,557
5,013
560
4,935
6,442
61,459
0
L
Fenrir
Chame7240
Fenrir
12,007
3,994
0
5,259
14,464
5,633
826
3,186
10,732
0
46,557
W
14,072
7,725
0
6,211
14,860
6,455
1,180
3,308
11,510
0
68,126
W
Chang'e
GShock985
Chang'e
9,713
1,462
857
3,897
12,880
5,718
0
6,298
6,486
53,447
0
L
Heimdallr
Meier948977
Heimdallr
9,048
4,887
0
3,332
15,166
6,107
49
4,705
10,461
0
42,516
W
7,643
900
0
4,788
19,364
18,057
0
4,646
14,674
44,358
0
W
Bakasura
9,549
6,262
0
5,061
15,736
7,218
0
1,962
13,502
0
79,963
L
6,089
1,013
0
3,766
14,924
14,189
330
5,432
8,925
21,799
0
L
11,237
1,029
0
3,251
15,936
14,033
480
7,535
7,714
0
71,390
W
8,437
722
380
3,112
11,311
4,294
660
1,000
9,690
64,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,256
Gold Earned
41,378
556
Minions Killed
382
0
Camps Cleared
0
1,580,171
Distance Traveled
1,600,631
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,203
513
121
8
0
302,552
0
L
Fenrir
9,032
565
70
4
0
360,588
1
W
Ishtar
9,450
591
110
7
0
299,948
3
W
Chang'e
8,599
537
94
6
0
306,322
0
L
Heimdallr
7,512
470
69
4
0
291,542
4
W
Cerberus
8,354
522
95
6
0
312,310
7
W
Bakasura
9,359
585
149
9
0
390,607
2
L
Bacchus
7,719
482
24
2
0
315,205
0
L
Nike
8,912
557
98
6
0
330,744
3
W
Merlin
8,494
531
108
7
0
270,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role