Player Matchup

Medusa
Medusa
ATLDrug
Medusa
Level 119
God Stats
1W - 1L
1,293 SR
Queue Stats
137W - 115L
1,412 Elo+
Party 1
Achilles
Achilles
Imokdaadd
Achilles
Level 120
God Stats
1W - 0L
1,300 SR
Queue Stats
80W - 79L
1,433 Elo+
Party 1
Ra
Ra
Jaw4162
Ra
Level 79
God Stats
5W - 3L
1,580 SR
Queue Stats
116W - 107L
1,390 Elo+
Party 1
Team Averages
Level 106
1,391 SR
1,412 Elo+

VS

Team Averages
Level 92
1,438 SR
1,309 Elo+
Discordia
Discordia
Moodz2Brazy
Discordia
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 151L
1,308 Elo+
Party 2
Pele
Pele
Raeblon
Pele
Level 85
God Stats
10W - 13L
1,426 SR
Queue Stats
46W - 86L
1,302 Elo+
Party 2
Ganesha
Ganesha
ritchQCbolo
Ganesha
Level 101
God Stats
58W - 84L
1,389 SR
Queue Stats
320W - 527L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ATLDrug
Medusa
18
4 / 1 / 6
12,073
755
13,487
13,769
6,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Achilles
Imokdaadd
Achilles
17
4 / 4 / 7
11,350
709
13,036
20,014
24,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
4 / 9 / 7
11,140
696
13,354
16,011
7,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Moodz2Brazy
Discordia
16
2 / 5 / 6
10,264
642
15,611
12,449
5,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
Raeblon
Pele
17
11 / 6 / 2
12,567
785
16,883
18,257
9,600
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
ritchQCbolo
Ganesha
17
0 / 1 / 8
10,984
687
5,827
15,738
22,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
12
Kills
13
14
Deaths
12
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
ATLDrug
Medusa
4
1
6
7
W
Achilles
Imokdaadd
Achilles
4
4
7
1.88
W
4
9
7
0.83
L
Discordia
Moodz2Brazy
Discordia
2
5
6
1
L
Pele
Raeblon
Pele
11
6
2
2
L
Ganesha
ritchQCbolo
Ganesha
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,877
Damage
38,321
49,794
Taken
46,444
39,034
Mitigated
37,594
14,593
Healing
11,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ATLDrug
Medusa
13,487
8,065
0
5,158
13,769
6,939
1,968
6,942
6,827
0
54,082
W
Achilles
Imokdaadd
Achilles
13,036
3,308
0
3,360
20,014
24,559
338
8,245
11,769
0
34,666
W
13,354
1,176
2,088
3,987
16,011
7,536
483
6,278
9,733
40,675
0
L
Discordia
Moodz2Brazy
Discordia
15,611
1,247
64
3,380
12,449
5,510
388
4,442
7,621
44,977
0
L
Pele
Raeblon
Pele
16,883
6,438
0
3,379
18,257
9,600
249
5,409
12,448
0
50,419
L
Ganesha
ritchQCbolo
Ganesha
5,827
510
254
4,899
15,738
22,484
331
3,547
11,667
28,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,563
Gold Earned
33,815
182
Minions Killed
161
0
Camps Cleared
0
796,454
Distance Traveled
854,031
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,073
755
96
6
0
243,869
4
W
Achilles
11,350
709
37
2
0
301,765
0
W
Ra
11,140
696
49
3
0
250,820
0
L
Discordia
10,264
642
73
5
0
274,208
3
L
Pele
12,567
785
79
5
0
281,806
1
L
Ganesha
10,984
687
9
1
0
298,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role