Player Matchup

Bastet
Bastet
Falkros
Bastet
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,457 Elo+
Solo
Tyr
Tyr
Greggori
Tyr
Level 155
God Stats
6W - 4L
1,555 SR
Queue Stats
132W - 125L
1,614 Elo+
Party 1
Hera
Hera
TimmE
Hera
Level 154
God Stats
7W - 6L
1,498 SR
Queue Stats
49W - 45L
1,454 Elo+
Party 1
Team Averages
Level 138
1,518 SR
1,508 Elo+

VS

Team Averages
Level 112
1,458 SR
1,533 Elo+
Merlin
Merlin
TAXJAXVE16
Merlin
Level 139
God Stats
0W - 2L
1,410 SR
Queue Stats
79W - 81L
1,524 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
VVGNVERVVX
Ah Muzen Cab
Level 119
God Stats
2W - 5L
1,421 SR
Queue Stats
32W - 39L
1,523 Elo+
Party 2
Sol
Sol
wattt132
Sol
Level 77
God Stats
1W - 5L
1,544 SR
Queue Stats
71W - 68L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Falkros
Bastet
19
4 / 1 / 7
12,262
766
12,447
13,877
6,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 3 / 4
11,142
696
12,295
18,656
22,402
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
TimmE
Hera
17
4 / 2 / 5
11,633
727
10,171
10,081
4,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
TAXJAXVE16
Merlin
16
2 / 6 / 3
10,390
649
7,344
11,902
5,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
VVGNVERVVX
Ah Muzen Cab
15
1 / 4 / 4
10,196
637
8,812
13,976
6,152
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 3 / 2
10,635
665
10,586
13,086
6,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
6
6
Deaths
13
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
Falkros
Bastet
4
1
7
7.5
W
5
3
4
2.33
L
Merlin
TAXJAXVE16
Merlin
2
6
3
0.58
W
Hera
TimmE
Hera
4
2
5
3.25
L
Ah Muzen Cab
VVGNVERVVX
Ah Muzen Cab
1
4
4
0.75
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,913
Damage
26,742
42,614
Taken
38,964
33,259
Mitigated
17,535
9,289
Healing
5,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Falkros
Bastet
12,447
2,548
0
3,020
13,877
6,744
1,377
6,231
7,646
0
55,503
W
12,295
670
0
3,248
18,656
22,402
28
6,782
11,874
95
36,129
L
Merlin
TAXJAXVE16
Merlin
7,344
356
0
532
11,902
5,357
0
3,199
8,703
47,031
0
W
Hera
TimmE
Hera
10,171
2,306
428
2,593
10,081
4,113
2,011
4,920
5,161
64,863
0
L
Ah Muzen Cab
VVGNVERVVX
Ah Muzen Cab
8,812
3,629
0
2,690
13,976
6,152
0
3,937
10,039
0
38,726
L
10,586
2,782
0
2,533
13,086
6,026
0
3,213
9,873
26,609
1,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,037
Gold Earned
31,221
238
Minions Killed
189
0
Camps Cleared
0
931,709
Distance Traveled
810,313
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,262
766
109
7
0
309,670
0
W
Tyr
11,142
696
40
3
0
346,673
3
L
Merlin
10,390
649
85
5
0
236,635
4
W
Hera
11,633
727
89
6
0
275,366
3
L
Ah Muzen Cab
10,196
637
56
4
0
292,934
5
L
Sol
10,635
665
48
3
0
280,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role