Player Matchup

Hun Batz
Hun Batz
ElPatronNate
Hun Batz
Level 45
God Stats
1W - 3L
1,399 SR
Queue Stats
94W - 102L
1,389 Elo+
Party 2
Cthulhu
Cthulhu
Glatze699116
Cthulhu
Level 37
God Stats
1W - 3L
1,435 SR
Queue Stats
57W - 63L
1,390 Elo+
Party 2
Apollo
Apollo
HotSpotJunkie
Apollo
Level 121
God Stats
0W - 1L
1,452 SR
Queue Stats
87W - 77L
1,432 Elo+
Party 2
Izanami
Izanami
PatisPAK
Izanami
Level 127
God Stats
3W - 7L
1,359 SR
Queue Stats
151W - 160L
1,474 Elo+
Solo
Vulcan
Vulcan
SillySnoop
Vulcan
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 76L
1,413 Elo+
Party 2
Team Averages
Level 87
1,429 SR
1,420 Elo+

VS

Team Averages
Level 114
1,649 SR
1,500 Elo+
Anubis
Anubis
Arthur1111
Anubis
Level 91
God Stats
233W - 174L
1,519 SR
Queue Stats
287W - 266L
1,425 Elo+
Solo
Neith
Neith
Dilapidate
Neith
Level 129
God Stats
3W - 1L
1,806 SR
Queue Stats
3W - 3L
1,549 Elo+
Party 3
Xing Tian
Xing Tian
GrØmmie
Xing Tian
Level 139
God Stats
4W - 0L
1,979 SR
Queue Stats
178W - 168L
1,450 Elo+
Party 1
Bacchus
Bacchus
Vankatababy
Bacchus
Level 118
God Stats
2W - 1L
1,645 SR
Queue Stats
2W - 2L
1,635 Elo+
Party 3
Gilgamesh
Gilgamesh
blockybuster222
Gilgamesh
Level 92
God Stats
1W - 1L
1,298 SR
Queue Stats
22W - 24L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ElPatronNate
Hun Batz
11
3 / 2 / 0
6,643
554
5,590
9,609
3,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Glatze699116
Cthulhu
9
1 / 3 / 2
6,099
508
3,674
9,137
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 5 / 1
5,948
496
6,713
10,204
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
PatisPAK
Izanami
12
0 / 1 / 0
6,985
582
6,337
10,201
3,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vulcan
SillySnoop
Vulcan
11
0 / 6 / 1
5,696
475
4,957
8,113
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arthur1111
Anubis
13
6 / 2 / 1
7,717
643
7,506
11,637
6,452
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
11
3 / 2 / 4
6,321
527
8,793
9,367
3,464
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Xing Tian
GrØmmie
Xing Tian
11
2 / 0 / 1
6,748
562
2,732
7,965
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bacchus
Vankatababy
Bacchus
11
4 / 2 / 7
7,234
603
5,261
7,336
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
blockybuster222
Gilgamesh
12
2 / 0 / 0
6,981
582
7,317
11,763
9,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
6
Kills
17
17
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
Arthur1111
Anubis
6
2
1
3.25
W
Neith
3
2
4
2.5
L
Hun Batz
ElPatronNate
Hun Batz
3
2
0
1.5
L
Cthulhu
Glatze699116
Cthulhu
1
3
2
0.67
W
Xing Tian
GrØmmie
Xing Tian
2
0
1
2.5
L
2
5
1
0.5
L
Izanami
PatisPAK
Izanami
0
1
0
0
L
Vulcan
SillySnoop
Vulcan
0
6
1
0.08
W
Bacchus
Vankatababy
Bacchus
4
2
7
3.75
W
Gilgamesh
blockybuster222
Gilgamesh
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,271
Damage
31,609
47,264
Taken
48,068
19,328
Mitigated
30,634
14,107
Healing
20,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Arthur1111
Anubis
7,506
396
0
7,081
11,637
6,452
246
4,584
7,053
76,313
0
W
Neith
8,793
3,974
0
2,912
9,367
3,464
0
1,410
7,957
0
47,228
L
Hun Batz
ElPatronNate
Hun Batz
5,590
2,250
0
3,215
9,609
3,427
0
2,852
6,757
0
38,997
L
Cthulhu
Glatze699116
Cthulhu
3,674
129
95
1,245
9,137
5,531
0
2,194
6,943
26,975
2,270
W
Xing Tian
GrØmmie
Xing Tian
2,732
272
0
3,038
7,965
4,092
0
217
7,748
41,388
0
L
6,713
3,496
271
2,710
10,204
3,590
159
3,401
6,803
0
33,118
L
Izanami
PatisPAK
Izanami
6,337
4,948
0
5,506
10,201
3,968
0
807
9,394
0
57,835
L
Vulcan
SillySnoop
Vulcan
4,957
996
0
1,065
8,113
2,812
0
6,245
1,868
35,504
0
W
Bacchus
Vankatababy
Bacchus
5,261
701
545
1,853
7,336
7,296
0
1,965
5,371
15,659
0
W
Gilgamesh
blockybuster222
Gilgamesh
7,317
2,889
0
5,144
11,763
9,330
0
0
11,763
0
45,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,371
Gold Earned
35,001
334
Minions Killed
378
0
Camps Cleared
0
1,067,280
Distance Traveled
1,117,278
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,717
643
107
9
0
189,014
0
W
Neith
6,321
527
75
6
0
223,580
4
L
Hun Batz
6,643
554
71
6
0
249,705
2
L
Cthulhu
6,099
508
50
4
0
205,883
3
W
Xing Tian
6,748
562
89
7
0
235,976
1
L
Apollo
5,948
496
58
5
0
221,000
2
L
Izanami
6,985
582
105
9
0
161,677
2
L
Vulcan
5,696
475
50
4
0
229,015
3
W
Bacchus
7,234
603
23
2
0
246,391
2
W
Gilgamesh
6,981
582
84
7
0
222,317
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role