Player Matchup

Mulan
Mulan
Cycoch
Mulan
Level 160
God Stats
13W - 10L
1,576 SR
Queue Stats
705W - 709L
1,479 Elo+
Party 1
Yemoja
Yemoja
Sproot
Yemoja
Level 46
God Stats
2W - 1L
1,476 SR
Queue Stats
117W - 119L
1,485 Elo+
Solo
Discordia
Discordia
chinski-_-zwiad
Discordia
Level 160
God Stats
5W - 1L
1,765 SR
Queue Stats
331W - 349L
1,565 Elo+
Party 1
Chiron
Chiron
mederlah
Chiron
Level 160
God Stats
11W - 7L
1,586 SR
Queue Stats
859W - 823L
1,467 Elo+
Party 1
Jing Wei
Jing Wei
ploekploekploek
Jing Wei
Level 45
God Stats
3W - 0L
1,821 SR
Queue Stats
41W - 41L
1,497 Elo+
Solo
Team Averages
Level 114
1,645 SR
1,499 Elo+

VS

Team Averages
Level 87
1,532 SR
1,518 Elo+
Raijin
Raijin
BoufaZ
Raijin
Level 64
God Stats
6W - 8L
1,419 SR
Queue Stats
332W - 281L
1,499 Elo+
Solo
Cerberus
Cerberus
Bza9
Cerberus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 45L
1,582 Elo+
Party 2
Sun Wukong
Sun Wukong
EASE HARAMBE
Sun Wukong
Level 109
God Stats
0W - 2L
1,248 SR
Queue Stats
108W - 101L
1,565 Elo+
Party 2
Aphrodite
Aphrodite
Grenadier Prime
Aphrodite
Level 137
God Stats
1W - 2L
1,992 SR
Queue Stats
100W - 79L
1,584 Elo+
Party 2
Nu Wa
Nu Wa
Ost88
Nu Wa
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Cycoch
Mulan
20
1 / 8 / 15
13,718
624
21,757
37,451
62,427
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
Sproot
Yemoja
20
0 / 2 / 13
13,660
621
10,387
19,302
23,413
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
chinski-_-zwiad
Discordia
20
9 / 2 / 5
15,782
717
46,781
14,600
9,888
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
mederlah
Chiron
20
6 / 5 / 7
14,457
657
29,470
21,277
11,692
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
20
2 / 4 / 9
13,475
613
22,238
24,500
15,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BoufaZ
Raijin
19
1 / 5 / 14
12,287
559
26,268
25,098
15,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Bza9
Cerberus
20
4 / 2 / 13
14,829
674
11,988
35,030
49,310
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
EASE HARAMBE
Sun Wukong
20
5 / 3 / 12
12,930
588
16,409
29,856
39,106
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Grenadier Prime
Aphrodite
20
6 / 2 / 13
14,127
642
13,538
28,337
32,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
Ost88
Nu Wa
20
5 / 6 / 12
12,764
580
24,478
22,671
12,475
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
85
18
Kills
21
21
Deaths
18
49
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Raijin
BoufaZ
Raijin
1
5
14
1.6
L
Cerberus
Bza9
Cerberus
4
2
13
5.25
W
Mulan
Cycoch
Mulan
1
8
15
1.06
L
Sun Wukong
EASE HARAMBE
Sun Wukong
5
3
12
3.67
L
Aphrodite
Grenadier Prime
Aphrodite
6
2
13
6.25
L
Nu Wa
Ost88
Nu Wa
5
6
12
1.83
W
Yemoja
Sproot
Yemoja
0
2
13
3.25
W
Discordia
chinski-_-zwiad
Discordia
9
2
5
5.75
W
Chiron
mederlah
Chiron
6
5
7
1.9
W
Jing Wei
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,633
Damage
92,681
117,130
Taken
140,992
122,621
Mitigated
148,564
53,685
Healing
65,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
BoufaZ
Raijin
26,268
1,022
4,571
3,116
25,098
15,669
911
8,632
16,466
55,653
0
L
Cerberus
Bza9
Cerberus
11,988
766
3,179
10,207
35,030
49,310
470
12,394
22,636
37,862
0
W
Mulan
Cycoch
Mulan
21,757
2,172
1,518
8,196
37,451
62,427
1,182
18,935
18,516
0
37,891
L
Sun Wukong
EASE HARAMBE
Sun Wukong
16,409
2,547
4,646
3,829
29,856
39,106
807
15,415
14,441
0
33,045
L
Aphrodite
Grenadier Prime
Aphrodite
13,538
1,667
17,126
13,945
28,337
32,004
519
12,385
15,952
38,772
0
L
Nu Wa
Ost88
Nu Wa
24,478
4,270
2,720
2,034
22,671
12,475
768
8,342
14,329
42,557
0
W
Yemoja
Sproot
Yemoja
10,387
1,506
16,675
4,009
19,302
23,413
1,049
15,588
3,714
23,251
0
W
Discordia
chinski-_-zwiad
Discordia
46,781
1,923
1,824
1,289
14,600
9,888
1,463
9,699
4,901
97,284
0
W
Chiron
mederlah
Chiron
29,470
4,228
3,245
5,792
21,277
11,692
1,274
14,176
7,101
0
68,205
W
Jing Wei
22,238
11,056
4,487
6,650
24,500
15,201
4,410
17,874
6,626
0
70,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,092
Gold Earned
66,937
315
Minions Killed
247
0
Camps Cleared
0
1,969,300
Distance Traveled
2,078,034
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,287
559
55
3
0
379,918
2
L
Cerberus
14,829
674
73
3
0
441,418
8
W
Mulan
13,718
624
50
2
0
365,763
3
L
Sun Wukong
12,930
588
32
1
0
450,466
0
L
Aphrodite
14,127
642
53
2
0
428,982
0
L
Nu Wa
12,764
580
34
2
0
377,250
6
W
Yemoja
13,660
621
19
1
0
371,263
2
W
Discordia
15,782
717
100
5
0
407,097
3
W
Chiron
14,457
657
81
4
0
397,985
4
W
Jing Wei
13,475
613
65
3
0
427,192
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role