Player Matchup

Artio
Artio
LilLadyLuci
Artio
Level 13
God Stats
3W - 8L
1,636 SR
Queue Stats
3W - 11L
1,061 Elo+
Party 1
Hachiman
Hachiman
ScOtTjNiNjA
Hachiman
Level 25
God Stats
4W - 12L
1,484 SR
Queue Stats
4W - 13L
1,061 Elo+
Party 1
Jormungandr
Jormungandr
Sutnam
Jormungandr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,266 Elo+
Party 1
Team Averages
Level 40
1,540 SR
1,129 Elo+

VS

Team Averages
Level 87
1,617 SR
1,647 Elo+
Neith
Neith
ItsKD
Neith
Level 45
God Stats
3W - 3L
1,678 SR
Queue Stats
8W - 8L
1,635 Elo+
Party 2
Shiva
Shiva
Teamsquid1
Shiva
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,635 Elo+
Party 2
Sol
Sol
victack
Sol
Level 127
God Stats
8W - 6L
1,673 SR
Queue Stats
165W - 149L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
7,455
621
1,429
17,017
17,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
ScOtTjNiNjA
Hachiman
12
0 / 4 / 0
7,083
590
7,228
11,616
5,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
Sutnam
Jormungandr
11
0 / 3 / 0
7,433
619
4,748
15,048
14,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ItsKD
Neith
13
0 / 0 / 8
8,141
678
5,243
3,578
1,562
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
14
1 / 0 / 8
9,352
779
9,274
13,676
16,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sol
16
9 / 0 / 1
10,195
850
22,671
8,414
4,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
10
10
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
ItsKD
Neith
0
0
8
4
L
0
3
0
0
L
Hachiman
ScOtTjNiNjA
Hachiman
0
4
0
0
L
Jormungandr
Sutnam
Jormungandr
0
3
0
0
W
Shiva
1
0
8
5
W
Sol
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,405
Damage
37,188
43,681
Taken
25,668
37,154
Mitigated
22,182
6,442
Healing
11,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ItsKD
Neith
5,243
1,921
0
1,299
3,578
1,562
1,236
1,531
2,047
0
18,545
L
1,429
367
400
2,145
17,017
17,740
44
7,908
9,109
8,573
0
L
Hachiman
ScOtTjNiNjA
Hachiman
7,228
4,857
0
554
11,616
5,338
224
6,103
5,513
0
28,184
L
Jormungandr
Sutnam
Jormungandr
4,748
891
839
2,504
15,048
14,076
0
7,635
7,413
29,120
0
W
Shiva
9,274
1,168
345
4,252
13,676
16,238
0
2,620
11,056
263
28,010
W
Sol
22,671
10,652
0
5,230
8,414
4,382
2,225
2,573
5,841
69,902
6,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,971
Gold Earned
27,688
101
Minions Killed
157
0
Camps Cleared
0
556,831
Distance Traveled
688,218
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,141
678
19
2
0
226,978
0
L
Artio
7,455
621
14
1
0
190,334
0
L
Hachiman
7,083
590
57
5
0
167,829
1
L
Jormungandr
7,433
619
30
3
0
198,668
2
W
Shiva
9,352
779
31
3
0
254,486
0
W
Sol
10,195
850
107
9
0
206,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role