Player Matchup

Persephone
Persephone
 
Persephone
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
DEADBODYJIM
Cthulhu
Level 114
God Stats
4W - 2L
1,641 SR
Queue Stats
59W - 64L
1,423 Elo+
Party 1
Baron Samedi
Baron Samedi
EthaBomb
Baron Samedi
Level 33
God Stats
6W - 12L
1,325 SR
Queue Stats
95W - 120L
1,366 Elo+
Party 4
Jing Wei
Jing Wei
IllusiveBard785
Jing Wei
Level 28
God Stats
7W - 8L
1,485 SR
Queue Stats
45W - 76L
1,268 Elo+
Party 4
Nemesis
Nemesis
YRG Mintyy
Nemesis
Level 29
God Stats
12W - 20L
1,266 SR
Queue Stats
54W - 67L
1,357 Elo+
Party 1
Team Averages
Level 58
1,444 SR
1,383 Elo+

VS

Team Averages
Level 44
1,414 SR
1,466 Elo+
Thor
Thor
EatMorBullet
Thor
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,381 Elo+
Party 3
Nu Wa
Nu Wa
EatMorGlock
Nu Wa
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,667 Elo+
Party 3
Atlas
Atlas
IvanBarBerIII
Atlas
Level 42
God Stats
4W - 8L
1,388 SR
Queue Stats
42W - 71L
1,282 Elo+
Solo
Neith
Neith
IzPeeter
Neith
Level 42
God Stats
0W - 1L
1,253 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
LUksCC
Anubis
Level 24
God Stats
0W - 1L
1,430 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
17
2 / 0 / 12
11,360
1,136
10,003
6,409
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
DEADBODYJIM
Cthulhu
17
6 / 1 / 12
11,266
1,127
17,853
14,257
18,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
EthaBomb
Baron Samedi
17
5 / 1 / 17
11,054
1,105
15,288
11,866
6,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
17
5 / 2 / 13
11,106
1,111
11,014
9,565
4,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
YRG Mintyy
Nemesis
17
10 / 1 / 11
11,818
1,182
13,462
13,552
6,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

287

VS

Team 2 Tickets

99

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 2
10,137
1,014
14,424
15,816
7,167
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 3
9,377
938
10,476
12,437
5,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 1
9,262
926
6,258
13,826
16,384
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
IzPeeter
Neith
15
1 / 6 / 3
9,839
984
9,977
15,308
7,476
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
LUksCC
Anubis
15
0 / 8 / 3
9,361
936
6,903
14,760
8,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
17
28
Kills
5
5
Deaths
28
65
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
2
0
12
8
W
Cthulhu
DEADBODYJIM
Cthulhu
6
1
12
12
L
3
5
2
0.8
L
0
6
3
0.25
W
Baron Samedi
EthaBomb
Baron Samedi
5
1
17
13.5
W
Jing Wei
5
2
13
5.75
L
1
3
1
0.5
L
Neith
IzPeeter
Neith
1
6
3
0.42
L
Anubis
LUksCC
Anubis
0
8
3
0.19
W
Nemesis
YRG Mintyy
Nemesis
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,620
Damage
48,038
55,649
Taken
72,147
37,942
Mitigated
44,272
16,146
Healing
4,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
10,003
499
0
1,679
6,409
2,530
0
2,068
4,341
45,423
0
W
Cthulhu
DEADBODYJIM
Cthulhu
17,853
1,468
1,119
2,520
14,257
18,715
0
6,841
7,416
30,960
0
L
14,424
2,191
0
330
15,816
7,167
0
8,874
6,554
0
28,704
L
10,476
2,671
90
339
12,437
5,210
0
8,179
4,006
20,332
0
W
Baron Samedi
EthaBomb
Baron Samedi
15,288
1,706
2,139
3,331
11,866
6,241
0
6,266
5,600
31,957
0
W
Jing Wei
11,014
8,091
0
1,254
9,565
4,004
0
4,003
5,562
0
24,493
L
6,258
2,813
0
0
13,826
16,384
0
7,970
5,551
18,231
0
L
Neith
IzPeeter
Neith
9,977
4,149
251
1,114
15,308
7,476
0
7,720
7,379
0
30,543
L
Anubis
LUksCC
Anubis
6,903
536
0
2,180
14,760
8,035
0
9,091
5,513
30,199
0
W
Nemesis
YRG Mintyy
Nemesis
13,462
7,135
512
3,592
13,552
6,452
0
4,459
9,093
0
19,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,604
Gold Earned
47,976
209
Minions Killed
175
6
Camps Cleared
7
1,007,374
Distance Traveled
864,721
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
11,360
1,136
103
10
0
182,812
1
W
Cthulhu
11,266
1,127
21
2
2
197,890
0
L
Thor
10,137
1,014
19
2
1
179,799
1
L
Nu Wa
9,377
938
24
2
2
162,349
0
W
Baron Samedi
11,054
1,105
35
4
1
188,994
1
W
Jing Wei
11,106
1,111
37
4
0
228,805
1
L
Atlas
9,262
926
18
2
0
179,231
0
L
Neith
9,839
984
50
5
3
175,650
0
L
Anubis
9,361
936
64
6
1
167,692
0
W
Nemesis
11,818
1,182
13
1
3
208,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role