Player Matchup

Sobek
Sobek
Jose-online-
Sobek
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 178L
1,403 Elo+
Party 3
Neith
Neith
Mau_-04
Neith
Level 94
God Stats
1W - 3L
1,142 SR
Queue Stats
37W - 86L
1,299 Elo+
Party 3
Guan Yu
Guan Yu
lucas777peke
Guan Yu
Level 121
God Stats
0W - 2L
1,332 SR
Queue Stats
111W - 175L
1,420 Elo+
Party 3
Poseidon
Poseidon
resalva
Poseidon
Level 26
God Stats
5W - 6L
1,399 SR
Queue Stats
21W - 28L
1,379 Elo+
Party 2
Bakasura
Bakasura
shandoww br
Bakasura
Level 71
God Stats
3W - 4L
1,446 SR
Queue Stats
28W - 31L
1,368 Elo+
Party 2
Team Averages
Level 79
1,364 SR
1,374 Elo+

VS

Team Averages
Level 99
1,494 SR
1,452 Elo+
Lancelot
Lancelot
 
Lancelot
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MingauGG
Tyr
Level 126
God Stats
6W - 7L
1,451 SR
Queue Stats
201W - 220L
1,430 Elo+
Party 1
Anubis
Anubis
Nutshoot
Anubis
Level 94
God Stats
18W - 13L
1,522 SR
Queue Stats
53W - 56L
1,407 Elo+
Solo
Cernunnos
Cernunnos
lucasctorce12
Cernunnos
Level 61
God Stats
13W - 12L
1,496 SR
Queue Stats
95W - 111L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 9 / 2
7,194
423
3,912
21,809
16,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Mau_-04
Neith
13
1 / 4 / 3
8,304
488
6,327
9,339
3,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Guan Yu
lucas777peke
Guan Yu
13
0 / 3 / 0
7,412
436
5,833
18,291
18,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Poseidon
resalva
Poseidon
14
0 / 5 / 2
8,226
484
7,911
10,652
3,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
shandoww br
Bakasura
13
4 / 4 / 1
8,185
481
7,313
16,745
6,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
12 / 2 / 3
9,976
587
13,691
12,646
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
 
Janus
14
0 / 2 / 7
8,715
513
5,805
7,466
3,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 14
8,877
522
9,192
14,186
13,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
Nutshoot
Anubis
16
5 / 0 / 2
10,039
591
13,708
14,439
6,548
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
lucasctorce12
Cernunnos
14
7 / 2 / 6
8,962
527
13,061
12,294
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
7
Kills
25
25
Deaths
7
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
12
2
3
6.75
W
Janus
 
Janus
0
2
7
1.75
L
2
9
2
0.33
L
Neith
Mau_-04
Neith
1
4
3
0.63
W
1
1
14
8
W
Anubis
Nutshoot
Anubis
5
0
2
6
L
Guan Yu
lucas777peke
Guan Yu
0
3
0
0
W
Cernunnos
lucasctorce12
Cernunnos
7
2
6
5
L
Poseidon
resalva
Poseidon
0
5
2
0.2
L
Bakasura
shandoww br
Bakasura
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,296
Damage
55,457
76,836
Taken
61,031
48,306
Mitigated
34,046
16,413
Healing
23,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
13,691
2,324
0
3,935
12,646
5,809
0
1,740
10,733
0
70,340
W
Janus
 
Janus
5,805
324
0
885
7,466
3,114
28
2,842
3,967
65,263
0
L
3,912
465
0
2,447
21,809
16,215
0
3,865
17,944
17,292
219
L
Neith
Mau_-04
Neith
6,327
2,901
0
1,929
9,339
3,683
1,407
810
8,529
0
55,865
W
9,192
962
0
3,448
14,186
13,660
60
2,268
11,305
0
45,417
W
Anubis
Nutshoot
Anubis
13,708
1,057
0
10,494
14,439
6,548
936
1,619
11,690
86,646
0
L
Guan Yu
lucas777peke
Guan Yu
5,833
283
330
6,510
18,291
18,265
0
11,208
7,083
0
51,644
W
Cernunnos
lucasctorce12
Cernunnos
13,061
7,583
0
4,943
12,294
4,915
714
3,135
8,634
0
61,481
L
Poseidon
resalva
Poseidon
7,911
879
0
3,223
10,652
3,996
0
1,660
8,992
73,118
0
L
Bakasura
shandoww br
Bakasura
7,313
4,611
0
1,974
16,745
6,147
0
1,970
14,775
0
48,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,321
Gold Earned
46,569
440
Minions Killed
515
0
Camps Cleared
0
1,535,352
Distance Traveled
1,647,263
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,976
587
100
6
0
375,387
0
W
Janus
8,715
513
116
7
0
323,577
0
L
Sobek
7,194
423
25
1
0
277,735
0
L
Neith
8,304
488
113
7
0
263,589
0
W
Tyr
8,877
522
80
5
0
353,147
5
W
Anubis
10,039
591
151
9
0
286,470
3
L
Guan Yu
7,412
436
88
5
0
345,421
2
W
Cernunnos
8,962
527
68
4
0
308,682
1
L
Poseidon
8,226
484
125
7
0
311,103
6
L
Bakasura
8,185
481
89
5
0
337,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role