Player Matchup

Athena
Athena
Gold V
 
Athena
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
BADP0P0
Cu Chulainn
Silver I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 39L
1,330 MMR
Party 2
Bakasura
Bakasura
Bronze III
DrThrobber
Bakasura
Bronze III
Level 46
God Stats
6W - 7L
1,548 SR
Queue Stats
16W - 26L
1,290 MMR
Solo
Sol
Sol
Silver III
RamThaGoat
Sol
Silver III
Level 149
God Stats
0W - 1L
1,698 SR
Queue Stats
6W - 13L
1,336 MMR
Solo
Jing Wei
Jing Wei
Gold V
gavin1234567893
Jing Wei
Gold V
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,275 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,549 SR
1,346 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,387 SR
1,280 MMR
Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Silver V
KimoCrawler
Jormungandr
Silver V
Level 81
God Stats
1W - 1L
1,236 SR
Queue Stats
16W - 21L
1,264 MMR
Party 3
Maui
Maui
Silver II
Prisoner788
Maui
Silver II
Level 142
God Stats
2W - 1L
1,166 SR
Queue Stats
33W - 40L
1,181 MMR
Party 1
Agni
Agni
Silver III
devinfrisco
Agni
Silver III
Level 109
God Stats
4W - 4L
1,485 SR
Queue Stats
64W - 72L
1,144 MMR
Party 3
Awilix
Awilix
Gold V
spid192
Awilix
Gold V
Level 158
God Stats
186W - 157L
1,549 SR
Queue Stats
529W - 532L
1,309 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
1 / 2 / 0
6,791
357
2,164
9,755
4,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
BADP0P0
Cu Chulainn
17
2 / 3 / 2
10,600
558
14,978
18,067
17,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
DrThrobber
Bakasura
16
0 / 3 / 2
8,997
474
5,419
17,899
7,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 6 / 0
8,871
467
5,631
14,977
6,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jing Wei
15
0 / 3 / 0
9,058
477
6,709
16,073
6,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
HadesVulcanCernunnosAh Muzen Cab

VS

Bans
ThorAresCabrakanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
2 / 0 / 4
10,802
569
12,141
11,520
4,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
KimoCrawler
Jormungandr
17
4 / 3 / 1
10,301
542
5,476
13,444
13,800
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 0 / 6
8,620
454
4,388
8,141
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
7 / 1 / 0
11,666
614
14,914
10,063
5,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
spid192
Awilix
15
3 / 1 / 2
9,804
516
11,722
15,510
7,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
17
17
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
2
0
0.5
W
Danzaburou
 
Danzaburou
2
0
4
4
L
Cu Chulainn
BADP0P0
Cu Chulainn
2
3
2
1
L
Bakasura
DrThrobber
Bakasura
0
3
2
0.33
W
Jormungandr
KimoCrawler
Jormungandr
4
3
1
1.5
W
1
0
6
4
L
2
6
0
0.33
W
7
1
0
7
L
Jing Wei
0
3
0
0
W
Awilix
spid192
Awilix
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,901
Damage
48,641
76,771
Taken
58,678
42,778
Mitigated
37,486
25,885
Healing
18,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,164
737
111
1,997
9,755
4,725
0
1,790
7,407
14,761
0
W
Danzaburou
 
Danzaburou
12,141
5,989
0
4,643
11,520
4,650
1,295
1,034
10,364
0
91,218
L
Cu Chulainn
BADP0P0
Cu Chulainn
14,978
3,373
0
8,191
18,067
17,508
666
6,460
11,607
0
89,856
L
Bakasura
DrThrobber
Bakasura
5,419
4,172
0
4,339
17,899
7,872
0
3,986
13,913
0
77,272
W
Jormungandr
KimoCrawler
Jormungandr
5,476
1,598
0
2,776
13,444
13,800
170
614
12,655
69,213
0
W
4,388
802
0
1,566
8,141
6,859
0
1,888
5,524
17,514
0
L
5,631
1,622
0
4,016
14,977
6,594
230
10,816
4,161
44,944
4,578
W
14,914
771
106
2,925
10,063
5,054
2,413
3,323
6,740
99,359
0
L
Jing Wei
6,709
5,779
0
7,231
16,073
6,079
0
1,726
14,347
0
83,482
W
Awilix
spid192
Awilix
11,722
4,634
0
6,314
15,510
7,123
1,036
1,335
13,685
0
91,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,317
Gold Earned
51,193
574
Minions Killed
632
0
Camps Cleared
0
1,589,608
Distance Traveled
1,892,814
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,791
357
31
2
0
259,544
7
W
Danzaburou
10,802
569
154
8
0
360,730
6
L
Cu Chulainn
10,600
558
160
8
0
321,508
2
L
Bakasura
8,997
474
149
8
0
405,107
1
W
Jormungandr
10,301
542
136
7
0
345,757
3
W
Maui
8,620
454
35
2
0
390,327
4
L
Sol
8,871
467
85
4
0
273,487
8
W
Agni
11,666
614
170
9
0
372,777
1
L
Jing Wei
9,058
477
149
8
0
329,962
1
W
Awilix
9,804
516
137
7
0
423,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role