Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Maruseru15
Da Ji
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
PascaIll
Thanatos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
Uncannyman
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Horus
Horus
leuclamDoc
Horus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,388 Elo+
Party 2
Team Averages
Level 23
1,500 SR
1,478 Elo+

VS

Team Averages
Level 82
1,539 SR
1,414 Elo+
Izanami
Izanami
Chukmorys
Izanami
Level 88
God Stats
10W - 11L
1,411 SR
Queue Stats
157W - 172L
1,400 Elo+
Party 1
Neith
Neith
GrafDi
Neith
Level 73
God Stats
3W - 0L
1,750 SR
Queue Stats
8W - 14L
1,299 Elo+
Party 3
Hun Batz
Hun Batz
INFERNNAL
Hun Batz
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,506 Elo+
Party 3
Janus
Janus
Totorere
Janus
Level 59
God Stats
5W - 4L
1,534 SR
Queue Stats
251W - 274L
1,441 Elo+
Party 1
Maui
Maui
Zigmund404
Maui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 1 / 0
6,371
910
1,103
895
347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
12
1 / 7 / 0
7,047
1,007
4,417
11,595
5,934
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thanatos
PascaIll
Thanatos
12
0 / 8 / 1
6,795
971
3,142
12,782
5,503
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 7 / 1
6,928
990
5,862
13,304
5,463
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
12
0 / 2 / 1
7,074
1,011
3,599
16,417
18,557
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

171

VS

Team 2 Tickets

374

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chukmorys
Izanami
14
2 / 1 / 15
7,921
1,132
5,849
5,936
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
GrafDi
Neith
14
6 / 0 / 12
8,779
1,254
8,349
1,620
945
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
INFERNNAL
Hun Batz
15
10 / 0 / 14
9,766
1,395
19,297
5,657
3,053
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Totorere
Janus
14
5 / 0 / 15
8,758
1,251
13,634
1,698
834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 0 / 13
8,709
1,244
3,157
6,537
7,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
94
1
Kills
25
25
Deaths
1
3
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Izanami
Chukmorys
Izanami
2
1
15
9.5
W
Neith
GrafDi
Neith
6
0
12
12
W
Hun Batz
INFERNNAL
Hun Batz
10
0
14
17
L
Da Ji
1
7
0
0.14
L
Thanatos
PascaIll
Thanatos
0
8
1
0.06
W
Janus
Totorere
Janus
5
0
15
12.5
L
0
7
1
0.07
W
2
0
13
8.5
L
Horus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,123
Damage
50,286
54,993
Taken
21,448
35,804
Mitigated
14,841
12,242
Healing
2,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,103
361
0
0
895
347
0
559
336
2,299
0
W
Izanami
Chukmorys
Izanami
5,849
4,578
0
1,065
5,936
2,966
0
2,073
3,815
22
15,861
W
Neith
GrafDi
Neith
8,349
4,342
0
428
1,620
945
0
259
1,353
0
19,747
W
Hun Batz
INFERNNAL
Hun Batz
19,297
5,505
0
0
5,657
3,053
0
1,546
4,075
0
33,959
L
Da Ji
4,417
509
0
12
11,595
5,934
0
3,988
7,607
0
7,663
L
Thanatos
PascaIll
Thanatos
3,142
763
0
2,280
12,782
5,503
0
2,890
9,892
0
12,887
W
Janus
Totorere
Janus
13,634
1,091
0
165
1,698
834
0
420
1,234
33,382
0
L
5,862
1,267
2,601
2,091
13,304
5,463
0
4,133
9,171
21,476
0
W
3,157
711
0
866
6,537
7,043
0
2,455
4,006
6,117
0
L
Horus
3,599
1,876
1,440
3,818
16,417
18,557
0
5,243
11,174
0
18,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,215
Gold Earned
43,933
96
Minions Killed
149
3
Camps Cleared
8
524,284
Distance Traveled
711,285
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,371
910
8
1
1
19,032
0
W
Izanami
7,921
1,132
24
3
1
117,293
0
W
Neith
8,779
1,254
31
4
2
132,150
1
W
Hun Batz
9,766
1,395
26
4
5
164,189
1
L
Da Ji
7,047
1,007
13
2
1
130,188
0
L
Thanatos
6,795
971
11
2
0
118,005
0
W
Janus
8,758
1,251
57
8
0
155,479
0
L
Hel
6,928
990
40
6
1
106,405
0
W
Maui
8,709
1,244
11
2
0
142,174
0
L
Horus
7,074
1,011
24
3
0
150,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role