Player Matchup

Ra
Ra
DK15
Ra
Level 28
God Stats
1W - 0L
1,654 SR
Queue Stats
4W - 9L
1,487 Elo+
Party 2
Neith
Neith
Koishia
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Artio
Artio
LIETUVIS121
Artio
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 21L
1,420 Elo+
Party 2
Raijin
Raijin
Maxtro212
Raijin
Level 105
God Stats
1W - 0L
1,240 SR
Queue Stats
13W - 23L
1,371 Elo+
Party 2
Bellona
Bellona
birdjanovski
Bellona
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,436 Elo+
Solo
Team Averages
Level 59
1,479 SR
1,443 Elo+

VS

Team Averages
Level 60
1,498 SR
1,532 Elo+
Ymir
Ymir
Chihiroo
Ymir
Level 127
God Stats
0W - 1L
1,285 SR
Queue Stats
4W - 4L
1,622 Elo+
Party 1
Fenrir
Fenrir
Retzrik
Fenrir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,554 Elo+
Party 1
Bellona
Bellona
RhinoUK
Bellona
Level 18
God Stats
1W - 1L
1,703 SR
Queue Stats
2W - 3L
1,641 Elo+
Party 1
Guan Yu
Guan Yu
Schnurchel
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,420 Elo+
Party 3
Danzaburou
Danzaburou
Schnörchel
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
DK15
Ra
17
6 / 5 / 13
10,903
779
19,139
12,167
6,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Koishia
Neith
15
5 / 3 / 12
9,904
707
17,351
9,745
5,637
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
3 / 4 / 27
11,868
848
16,033
29,274
57,037
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
Maxtro212
Raijin
20
11 / 5 / 15
12,673
905
28,555
13,286
7,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
birdjanovski
Bellona
18
5 / 4 / 13
11,135
795
19,309
17,911
21,174
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
4 / 7 / 11
10,514
751
10,330
26,283
34,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Retzrik
Fenrir
17
7 / 5 / 8
10,850
775
15,942
20,182
16,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
RhinoUK
Bellona
16
2 / 6 / 13
10,275
734
12,244
24,055
26,214
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Schnurchel
Guan Yu
14
0 / 8 / 11
8,731
624
4,978
24,422
25,990
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Schnörchel
Danzaburou
18
5 / 4 / 8
10,817
773
22,219
20,413
11,248
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
69
30
Kills
18
21
Deaths
30
80
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ymir
4
7
11
1.36
W
Ra
DK15
Ra
6
5
13
2.5
W
Neith
Koishia
Neith
5
3
12
3.67
W
3
4
27
4.13
W
Raijin
Maxtro212
Raijin
11
5
15
3.7
L
Fenrir
Retzrik
Fenrir
7
5
8
2.2
L
Bellona
RhinoUK
Bellona
2
6
13
1.42
L
Guan Yu
Schnurchel
Guan Yu
0
8
11
0.69
L
Danzaburou
Schnörchel
Danzaburou
5
4
8
2.25
W
Bellona
birdjanovski
Bellona
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,387
Damage
65,713
82,383
Taken
115,355
97,974
Mitigated
115,247
34,924
Healing
46,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
10,330
2,111
320
1,790
26,283
34,853
143
12,444
13,839
15,964
0
W
Ra
DK15
Ra
19,139
2,253
5,476
3,044
12,167
6,601
1,770
3,490
8,576
37,039
0
W
Neith
Koishia
Neith
17,351
7,145
0
1,516
9,745
5,637
2,257
1,410
8,051
0
29,381
W
16,033
1,455
5,892
11,144
29,274
57,037
361
2,980
25,921
22,191
0
W
Raijin
Maxtro212
Raijin
28,555
1,788
390
1,719
13,286
7,525
1,501
971
12,028
54,629
0
L
Fenrir
Retzrik
Fenrir
15,942
6,174
2,655
5,427
20,182
16,942
1,081
11,429
8,753
40
22,115
L
Bellona
RhinoUK
Bellona
12,244
3,218
4,906
3,521
24,055
26,214
409
15,256
8,799
0
22,017
L
Guan Yu
Schnurchel
Guan Yu
4,978
722
14,014
6,132
24,422
25,990
419
14,572
9,850
207
8,902
L
Danzaburou
Schnörchel
Danzaburou
22,219
10,295
972
6,615
20,413
11,248
2,850
10,026
10,387
0
49,446
W
Bellona
birdjanovski
Bellona
19,309
4,538
1,920
3,823
17,911
21,174
736
1,696
15,842
0
28,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,483
Gold Earned
51,187
142
Minions Killed
112
0
Camps Cleared
0
1,171,288
Distance Traveled
1,112,254
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,514
751
11
1
0
190,916
1
W
Ra
10,903
779
29
2
0
239,507
3
W
Neith
9,904
707
24
2
0
198,325
0
W
Artio
11,868
848
14
1
0
260,511
4
W
Raijin
12,673
905
58
4
0
219,830
1
L
Fenrir
10,850
775
16
1
0
257,245
0
L
Bellona
10,275
734
15
1
0
245,287
1
L
Guan Yu
8,731
624
7
1
0
215,215
0
L
Danzaburou
10,817
773
63
5
0
203,591
0
W
Bellona
11,135
795
17
1
0
253,115
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role