Player Matchup

Tsukuyomi
Tsukuyomi
Aleksiik
Tsukuyomi
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 23L
1,514 Elo+
Party 2
He Bo
He Bo
NIkoosk
He Bo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,504 Elo+
Party 2
Nike
Nike
Ottomatte
Nike
Level 19
God Stats
5W - 3L
1,500 SR
Queue Stats
23W - 13L
1,536 Elo+
Party 2
Team Averages
Level 89
1,500 SR
1,518 Elo+

VS

Team Averages
Level 67
1,514 SR
1,399 Elo+
Ah Muzen Cab
Ah Muzen Cab
Jeikob_09
Ah Muzen Cab
Level 69
God Stats
1W - 1L
1,507 SR
Queue Stats
35W - 53L
1,415 Elo+
Party 1
Cthulhu
Cthulhu
Zeeeta22
Cthulhu
Level 5
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 4L
1,283 Elo+
Party 1
Ao Kuang
Ao Kuang
ichwill7
Ao Kuang
Level 128
God Stats
0W - 2L
1,321 SR
Queue Stats
16W - 17L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Aleksiik
Tsukuyomi
18
3 / 1 / 7
11,626
684
14,875
15,662
7,140
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
NIkoosk
He Bo
20
10 / 2 / 3
13,870
816
19,313
13,349
5,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
17
0 / 1 / 8
11,981
705
7,122
18,874
12,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jeikob_09
Ah Muzen Cab
17
1 / 4 / 1
11,065
651
20,940
14,297
5,859
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Zeeeta22
Cthulhu
13
0 / 5 / 1
9,945
585
4,554
16,754
19,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
ichwill7
Ao Kuang
18
3 / 4 / 0
11,493
676
8,816
18,007
12,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
4
4
Deaths
13
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Aleksiik
Tsukuyomi
3
1
7
6.5
L
Ah Muzen Cab
Jeikob_09
Ah Muzen Cab
1
4
1
0.38
W
He Bo
NIkoosk
He Bo
10
2
3
5.75
W
Nike
0
1
8
4
L
Cthulhu
Zeeeta22
Cthulhu
0
5
1
0.1
L
Ao Kuang
ichwill7
Ao Kuang
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,310
Damage
34,310
47,885
Taken
49,058
24,777
Mitigated
37,192
13,216
Healing
9,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Aleksiik
Tsukuyomi
14,875
4,028
0
4,790
15,662
7,140
1,969
5,302
10,360
0
57,629
L
Ah Muzen Cab
Jeikob_09
Ah Muzen Cab
20,940
6,193
0
3,051
14,297
5,859
0
6,656
7,641
0
73,461
W
He Bo
NIkoosk
He Bo
19,313
1,728
0
2,415
13,349
5,166
0
3,891
9,458
84,214
0
W
Nike
7,122
1,072
0
6,011
18,874
12,471
662
3,976
14,898
0
45,546
L
Cthulhu
Zeeeta22
Cthulhu
4,554
316
364
1,547
16,754
19,079
0
5,525
11,229
14,313
0
L
Ao Kuang
ichwill7
Ao Kuang
8,816
1,466
0
5,030
18,007
12,254
0
7,264
10,743
40,728
5,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,477
Gold Earned
32,503
284
Minions Killed
187
0
Camps Cleared
0
1,032,176
Distance Traveled
764,287
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,626
684
76
4
0
359,050
4
L
Ah Muzen Cab
11,065
651
105
6
0
274,368
5
W
He Bo
13,870
816
138
8
0
330,677
2
W
Nike
11,981
705
70
4
0
342,449
0
L
Cthulhu
9,945
585
19
1
0
198,775
1
L
Ao Kuang
11,493
676
63
4
0
291,144
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role