Player Matchup

Loki
Loki
Emonie618
Loki
Level 156
God Stats
4W - 3L
1,476 SR
Queue Stats
285W - 283L
1,529 Elo+
Party 1
Zhong Kui
Zhong Kui
Jflo95
Zhong Kui
Level 160
God Stats
3W - 1L
1,641 SR
Queue Stats
247W - 243L
1,438 Elo+
Party 1
Hera
Hera
PPNQ-0
Hera
Level 157
God Stats
2W - 0L
1,798 SR
Queue Stats
90W - 96L
1,458 Elo+
Solo
Cerberus
Cerberus
ShinobiMarq
Cerberus
Level 134
God Stats
12W - 3L
1,680 SR
Queue Stats
394W - 388L
1,507 Elo+
Party 1
Chiron
Chiron
o0Sleeper0o
Chiron
Level 143
God Stats
16W - 14L
1,479 SR
Queue Stats
480W - 464L
1,501 Elo+
Solo
Team Averages
Level 150
1,615 SR
1,486 Elo+

VS

Team Averages
Level 131
1,628 SR
1,497 Elo+
Achilles
Achilles
King-FallenAngel
Achilles
Level 129
God Stats
5W - 3L
1,674 SR
Queue Stats
405W - 412L
1,487 Elo+
Solo
Artio
Artio
M YL III F E
Artio
Level 107
God Stats
7W - 4L
1,644 SR
Queue Stats
118W - 127L
1,474 Elo+
Solo
Janus
Janus
iTZ_DeeJaY_K-oS
Janus
Level 160
God Stats
24W - 30L
1,496 SR
Queue Stats
1,488W - 1,451L
1,458 Elo+
Solo
Tyr
Tyr
necromancer pri
Tyr
Level 107
God Stats
2W - 1L
1,690 SR
Queue Stats
112W - 95L
1,554 Elo+
Solo
Ishtar
Ishtar
tengriii
Ishtar
Level 152
God Stats
11W - 9L
1,635 SR
Queue Stats
339W - 327L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
5 / 3 / 5
9,751
513
5,648
16,126
6,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Jflo95
Zhong Kui
17
8 / 1 / 3
10,856
571
14,843
17,358
16,109
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hera
PPNQ-0
Hera
14
1 / 5 / 1
8,622
454
6,100
11,855
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
ShinobiMarq
Cerberus
14
1 / 3 / 6
8,170
430
8,487
19,803
11,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
17
6 / 4 / 6
10,612
559
18,419
15,192
5,259
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 2
9,295
489
7,055
17,185
8,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 4 / 7
7,814
411
8,392
21,123
20,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
4 / 1 / 4
9,536
502
14,171
7,761
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 7 / 2
9,490
499
9,075
18,695
14,859
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
tengriii
Ishtar
15
3 / 5 / 3
9,058
477
11,596
18,582
7,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
34
21
Kills
16
16
Deaths
21
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Loki
5
3
5
2.5
W
Zhong Kui
Jflo95
Zhong Kui
8
1
3
9.5
L
7
4
2
2
L
1
4
7
1.13
W
Hera
PPNQ-0
Hera
1
5
1
0.3
W
Cerberus
ShinobiMarq
Cerberus
1
3
6
1.33
L
4
1
4
6
L
1
7
2
0.29
W
Chiron
6
4
6
2.25
L
Ishtar
tengriii
Ishtar
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,497
Damage
50,289
80,334
Taken
83,346
42,918
Mitigated
54,848
30,211
Healing
19,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
5,648
1,429
0
6,531
16,126
6,180
0
1,300
14,360
0
73,048
W
Zhong Kui
Jflo95
Zhong Kui
14,843
1,552
0
9,184
17,358
16,109
1,389
4,383
12,765
85,620
0
L
7,055
2,162
0
1,596
17,185
8,713
0
5,238
11,947
0
50,608
L
8,392
1,661
1,494
5,849
21,123
20,354
0
9,442
11,681
33,176
2,425
W
Hera
PPNQ-0
Hera
6,100
1,787
0
2,380
11,855
4,253
483
5,617
5,720
64,259
0
W
Cerberus
ShinobiMarq
Cerberus
8,487
1,100
511
5,445
19,803
11,117
42
6,375
13,202
45,230
2,336
L
14,171
448
120
2,639
7,761
3,812
0
3,145
4,616
70,722
0
L
9,075
1,900
25
2,485
18,695
14,859
1,265
7,799
10,896
0
71,178
W
Chiron
18,419
4,988
693
5,467
15,192
5,259
1,038
3,118
12,020
0
86,175
L
Ishtar
tengriii
Ishtar
11,596
7,400
0
5,172
18,582
7,110
0
3,369
15,213
0
69,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,011
Gold Earned
45,193
605
Minions Killed
456
0
Camps Cleared
0
1,635,552
Distance Traveled
1,803,025
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,751
513
116
6
0
377,803
8
W
Zhong Kui
10,856
571
157
8
0
311,379
2
L
Achilles
9,295
489
63
3
0
381,668
0
L
Artio
7,814
411
48
3
0
368,564
3
W
Hera
8,622
454
102
5
0
274,651
6
W
Cerberus
8,170
430
94
5
0
353,095
4
L
Janus
9,536
502
118
6
0
379,547
5
L
Tyr
9,490
499
120
6
0
343,885
0
W
Chiron
10,612
559
136
7
0
318,624
4
L
Ishtar
9,058
477
107
6
0
329,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role