Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
bueno77
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,200 Elo+
Solo
Ra
Ra
ϵxpϵгt
Ra
Level 156
God Stats
1W - 1L
1,450 SR
Queue Stats
84W - 75L
1,586 Elo+
Party 1
Team Averages
Level 106
1,490 SR
1,457 Elo+

VS

Team Averages
Level 87
1,541 SR
1,503 Elo+
Ah Muzen Cab
Ah Muzen Cab
Gyhda
Ah Muzen Cab
Level 106
God Stats
14W - 2L
1,887 SR
Queue Stats
324W - 308L
1,499 Elo+
Party 2
Sylvanus
Sylvanus
Papalungin
Sylvanus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Discordia
Discordia
RedScares
Discordia
Level 156
God Stats
4W - 3L
1,450 SR
Queue Stats
529W - 536L
1,520 Elo+
Party 2
Vamana
Vamana
TryHardArraw
Vamana
Level 29
God Stats
3W - 2L
1,469 SR
Queue Stats
119W - 91L
1,544 Elo+
Party 2
Neith
Neith
raptornase
Neith
Level 119
God Stats
3W - 3L
1,400 SR
Queue Stats
373W - 370L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
1 / 6 / 10
10,482
655
14,061
23,172
29,342
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
 
Ullr
17
2 / 5 / 5
10,036
627
13,527
16,193
7,003
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
 
Fenrir
16
2 / 9 / 7
9,803
613
10,206
21,699
18,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
bueno77
Chaac
16
1 / 6 / 8
9,817
614
16,240
20,276
23,477
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
6 / 2 / 4
12,366
773
15,024
15,595
7,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gyhda
Ah Muzen Cab
19
10 / 4 / 13
12,382
774
24,595
14,242
9,159
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sylvanus
Papalungin
Sylvanus
18
1 / 2 / 23
11,864
742
8,534
20,950
25,640
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
RedScares
Discordia
20
4 / 3 / 17
12,346
772
22,247
13,356
7,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
19
5 / 1 / 20
11,728
733
13,752
16,462
19,555
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
20
8 / 2 / 14
12,079
755
19,250
15,982
8,952
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
115
12
Kills
28
28
Deaths
12
34
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
10
1
L
Ullr
 
Ullr
2
5
5
0.9
L
Fenrir
 
Fenrir
2
9
7
0.61
W
Ah Muzen Cab
Gyhda
Ah Muzen Cab
10
4
13
4.13
W
Sylvanus
Papalungin
Sylvanus
1
2
23
6.25
W
Discordia
RedScares
Discordia
4
3
17
4.17
W
Vamana
5
1
20
15
L
Chaac
bueno77
Chaac
1
6
8
0.83
W
Neith
8
2
14
7.5
L
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,058
Damage
88,378
96,935
Taken
80,992
85,726
Mitigated
70,453
33,311
Healing
46,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
14,061
238
847
1,801
23,172
29,342
38
6,639
16,533
29,800
0
L
Ullr
 
Ullr
13,527
3,524
612
1,318
16,193
7,003
177
5,256
10,937
0
22,503
L
Fenrir
 
Fenrir
10,206
1,013
641
2,815
21,699
18,041
0
6,841
14,858
144
15,630
W
Ah Muzen Cab
Gyhda
Ah Muzen Cab
24,595
7,904
913
2,326
14,242
9,159
2,842
5,513
8,535
0
44,686
W
Sylvanus
Papalungin
Sylvanus
8,534
1,124
16,483
10,208
20,950
25,640
368
5,625
15,060
11,358
0
W
Discordia
RedScares
Discordia
22,247
1,050
675
1,149
13,356
7,147
1,328
5,199
8,017
50,494
0
W
Vamana
13,752
8,777
3,516
5,650
16,462
19,555
962
8,444
7,929
0
30,208
L
Chaac
bueno77
Chaac
16,240
1,589
777
2,434
20,276
23,477
0
3,845
16,431
0
27,377
W
Neith
19,250
6,419
1,107
4,796
15,982
8,952
2,632
4,448
11,399
0
43,345
L
15,024
1,056
12,370
9,696
15,595
7,863
935
8,200
7,395
45,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,504
Gold Earned
60,399
187
Minions Killed
182
0
Camps Cleared
0
1,436,100
Distance Traveled
1,478,419
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,482
655
40
3
0
256,689
0
L
Ullr
10,036
627
43
3
0
294,477
0
L
Fenrir
9,803
613
19
1
0
282,540
0
W
Ah Muzen Cab
12,382
774
41
3
0
253,699
0
W
Sylvanus
11,864
742
9
1
0
286,195
0
W
Discordia
12,346
772
67
4
0
309,384
0
W
Vamana
11,728
733
27
2
0
338,659
0
L
Chaac
9,817
614
25
2
0
286,707
2
W
Neith
12,079
755
38
2
0
290,482
0
L
Ra
12,366
773
60
4
0
315,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role