Player Matchup

Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ILycanI
Fenrir
Level 82
God Stats
121W - 117L
1,507 SR
Queue Stats
326W - 340L
1,480 Elo+
Solo
Ishtar
Ishtar
Sidorio
Ishtar
Level 125
God Stats
2W - 2L
1,327 SR
Queue Stats
14W - 12L
1,447 Elo+
Solo
Discordia
Discordia
otherSloth
Discordia
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 37L
1,370 Elo+
Solo
Nu Wa
Nu Wa
smaildongo
Nu Wa
Level 146
God Stats
6W - 7L
1,483 SR
Queue Stats
144W - 141L
1,517 Elo+
Solo
Team Averages
Level 111
1,463 SR
1,463 Elo+

VS

Team Averages
Level 88
1,432 SR
1,468 Elo+
Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AndreeaT
Chang'e
Level 104
God Stats
2W - 3L
1,206 SR
Queue Stats
21W - 25L
1,467 Elo+
Solo
Hou Yi
Hou Yi
Killzone245
Hou Yi
Level 57
God Stats
2W - 3L
1,483 SR
Queue Stats
29W - 26L
1,494 Elo+
Party 1
Sol
Sol
Kumagawa43
Sol
Level 49
God Stats
5W - 7L
1,390 SR
Queue Stats
68W - 73L
1,389 Elo+
Solo
Maui
Maui
voidspirit2
Maui
Level 87
God Stats
3W - 4L
1,579 SR
Queue Stats
57W - 54L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 0 / 4
5,978
1,196
2,206
2,236
883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
ILycanI
Fenrir
11
4 / 3 / 4
7,084
1,417
5,902
8,545
5,388
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ishtar
Sidorio
Ishtar
12
2 / 0 / 6
6,672
1,334
4,440
1,011
414
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
otherSloth
Discordia
12
0 / 0 / 7
6,190
1,238
3,705
774
282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
12
3 / 1 / 7
6,816
1,363
10,114
5,734
2,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

373

VS

Team 2 Tickets

335

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 2 / 3
6,588
1,318
6,815
11,665
9,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
AndreeaT
Chang'e
12
1 / 2 / 3
6,653
1,331
5,674
8,180
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
8
0 / 0 / 0
5,152
1,030
0
447
179
11
2 / 6 / 1
6,558
1,312
3,859
7,680
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

5
0 / 0 / 0
5,152
1,030
0
455
171

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
10
Kills
4
4
Deaths
10
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
4
3
L
Chaac
 
Chaac
1
2
3
1.25
L
Chang'e
AndreeaT
Chang'e
1
2
3
1.25
W
Fenrir
ILycanI
Fenrir
4
3
4
2
L
Hou Yi
0
0
0
0
L
2
6
1
0.42
W
Ishtar
Sidorio
Ishtar
2
0
6
5
W
Discordia
otherSloth
Discordia
0
0
7
3.5
W
Nu Wa
3
1
7
6.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,367
Damage
16,348
18,300
Taken
28,427
9,266
Mitigated
16,337
1,182
Healing
5,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,206
1,701
0
279
2,236
883
0
1,227
1,009
0
9,183
L
Chaac
 
Chaac
6,815
1,285
0
2,091
11,665
9,307
0
6,850
4,815
397
21,844
L
Chang'e
AndreeaT
Chang'e
5,674
278
1,270
1,541
8,180
3,428
0
4,625
3,555
24,096
0
W
Fenrir
ILycanI
Fenrir
5,902
1,511
0
354
8,545
5,388
0
4,403
3,848
0
10,552
L
Hou Yi
0
0
0
0
447
179
0
447
0
0
0
L
3,859
1,521
0
576
7,680
3,252
0
1,442
6,238
10,617
1,457
W
Ishtar
Sidorio
Ishtar
4,440
3,016
0
415
1,011
414
0
399
612
0
17,545
W
Discordia
otherSloth
Discordia
3,705
595
0
0
774
282
0
449
325
12,070
0
W
Nu Wa
10,114
2,154
0
134
5,734
2,299
0
2,955
2,525
21,393
0
L
0
0
0
0
455
171
0
455
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,740
Gold Earned
30,103
104
Minions Killed
106
5
Camps Cleared
3
494,264
Distance Traveled
309,867
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,978
1,196
20
4
1
85,547
0
L
Chaac
6,588
1,318
32
6
0
111,893
0
L
Chang'e
6,653
1,331
47
9
0
115,667
0
W
Fenrir
7,084
1,417
14
3
1
109,210
0
L
Hou Yi
5,152
1,030
0
0
0
0
0
L
Sol
6,558
1,312
27
5
3
82,002
0
W
Ishtar
6,672
1,334
38
8
1
89,900
3
W
Discordia
6,190
1,238
18
4
1
105,701
1
W
Nu Wa
6,816
1,363
14
3
1
103,906
1
L
Maui
5,152
1,030
0
0
0
305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role