Player Matchup

Ishtar
Ishtar
FS_luizs
Ishtar
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,354 Elo+
Solo
Bakasura
Bakasura
Kyapylainny
Bakasura
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
NekuDemon
Tiamat
Level 149
God Stats
9W - 10L
1,423 SR
Queue Stats
69W - 84L
1,404 Elo+
Solo
Sylvanus
Sylvanus
XL0RD K1NGX
Sylvanus
Level 113
God Stats
15W - 15L
1,590 SR
Queue Stats
48W - 54L
1,332 Elo+
Solo
Ne Zha
Ne Zha
survivorrXD
Ne Zha
Level 145
God Stats
15W - 15L
1,537 SR
Queue Stats
627W - 676L
1,463 Elo+
Solo
Team Averages
Level 117
1,510 SR
1,410 Elo+

VS

Team Averages
Level 67
1,513 SR
1,257 Elo+
Cthulhu
Cthulhu
ExpoGames
Cthulhu
Level 18
God Stats
2W - 3L
1,323 SR
Queue Stats
7W - 12L
1,162 Elo+
Party 1
Chaac
Chaac
LoboMalvado
Chaac
Level 120
God Stats
3W - 2L
1,475 SR
Queue Stats
10W - 16L
1,202 Elo+
Party 1
Baron Samedi
Baron Samedi
Turkii95
Baron Samedi
Level 135
God Stats
4W - 0L
1,769 SR
Queue Stats
89W - 108L
1,430 Elo+
Solo
Izanami
Izanami
packness
Izanami
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,362 Elo+
Solo
Nemesis
Nemesis
thegabriew
Nemesis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,131 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
FS_luizs
Ishtar
6
0 / 0 / 0
3,124
625
625
1,718
484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
Kyapylainny
Bakasura
1
0 / 0 / 0
2,472
494
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
NekuDemon
Tiamat
7
1 / 1 / 0
3,868
774
1,764
2,947
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
XL0RD K1NGX
Sylvanus
6
0 / 0 / 0
3,277
655
598
1,568
743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
6
0 / 1 / 0
3,613
723
1,300
2,874
1,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ExpoGames
Cthulhu
5
0 / 0 / 1
3,231
646
674
1,672
566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

4
0 / 0 / 0
2,745
549
747
1,788
678
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Turkii95
Baron Samedi
6
1 / 1 / 0
3,914
783
1,331
2,780
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
packness
Izanami
5
0 / 0 / 0
3,167
633
847
1,812
414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
thegabriew
Nemesis
6
1 / 0 / 0
3,526
705
600
3,415
804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
2
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ExpoGames
Cthulhu
0
0
1
0.5
L
Ishtar
FS_luizs
Ishtar
0
0
0
0
L
Bakasura
Kyapylainny
Bakasura
0
0
0
0
W
0
0
0
0
L
Tiamat
NekuDemon
Tiamat
1
1
0
1
W
Baron Samedi
Turkii95
Baron Samedi
1
1
0
1
L
Sylvanus
XL0RD K1NGX
Sylvanus
0
0
0
0
W
Izanami
packness
Izanami
0
0
0
0
L
Ne Zha
0
1
0
0
W
Nemesis
thegabriew
Nemesis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,287
Damage
4,199
9,107
Taken
11,467
3,966
Mitigated
3,645
3,730
Healing
3,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ExpoGames
Cthulhu
674
106
0
500
1,672
566
0
136
1,438
7,090
0
L
Ishtar
FS_luizs
Ishtar
625
414
0
699
1,718
484
0
0
1,718
0
9,357
L
Bakasura
Kyapylainny
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
747
0
0
640
1,788
678
0
337
1,418
0
4,946
L
Tiamat
NekuDemon
Tiamat
1,764
164
0
740
2,947
1,563
0
1,331
1,616
18,105
0
W
Baron Samedi
Turkii95
Baron Samedi
1,331
447
0
1,122
2,780
1,183
62
1,764
1,016
19,883
0
L
Sylvanus
XL0RD K1NGX
Sylvanus
598
369
258
754
1,568
743
0
0
1,568
15,387
6,485
W
Izanami
packness
Izanami
847
736
0
500
1,812
414
0
39
1,773
0
15,366
L
Ne Zha
1,300
320
0
1,279
2,874
1,176
0
536
2,200
0
16,264
W
Nemesis
thegabriew
Nemesis
600
264
0
750
3,415
804
0
0
3,343
0
14,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,354
Gold Earned
16,583
135
Minions Killed
129
0
Camps Cleared
0
382,606
Distance Traveled
474,331
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,231
646
16
3
0
89,896
1
L
Ishtar
3,124
625
16
3
0
93,967
3
L
Bakasura
2,472
494
0
0
0
0
0
W
Chaac
2,745
549
4
1
0
98,810
2
L
Tiamat
3,868
774
44
9
0
95,954
1
W
Baron Samedi
3,914
783
37
7
0
98,896
1
L
Sylvanus
3,277
655
38
8
0
87,971
1
W
Izanami
3,167
633
32
6
0
76,826
0
L
Ne Zha
3,613
723
37
7
0
104,714
2
W
Nemesis
3,526
705
40
8
0
109,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role